Heliokopis, neutral male gnomish Wizard ------- ----- |.....| ###|...| |.....| ----- #@,f...| |.....| |<..|###########,#|.>.| |.....| |....,,,,,,,,,,,,,-...| -----|-########|...|#############|...| #,,,,,,,,,#--|-- --.-- #########,###,# #,,,#,##### ##,#,,,#,# -.-.-+-.---------- -----------................| |..........................| |..........................| |..................#.......| |..........................| -----------................| ------------------ [Heliokopi the Evoker] St8 Dx14 Co8 In13 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP12(12) Pw25(25) AC9 Exp1 T134 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! You hanged up during your last session! Since I can't determine whether you did that to cheat, you will now be paralyzed, slowed and have your max HP/Pw reduced. Please save your game normally next time! --Amy The moon is waning tonight. You can move again. Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 9 You carried 1 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 99% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21952 Monster spawn increase reached its maximum at turn 46637 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2947080 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: black grip arm (freq bonus 8) The monster species that spawned more often: pile of rare gold coins (freq bonus 20) The monster species that spawned more often: real plasma hound (freq bonus 4) The monster species that spawned more often: green growth (freq bonus 14) The monster species that spawned more often: kobold leader (freq bonus 2) The monster species that spawned more often: ferrous spore (freq bonus 3) The monster species that spawned more often: Bundly Ann (freq bonus 6) The monster species that spawned more often: Nataliya (freq bonus 2) The monster species that spawned more often: ghost (freq bonus 14) The monster species that spawned more often: T-hawk (freq bonus 6) The monster species that spawned more often: inertia fungus (freq bonus 2) The monster species that spawned more often: tomb clan (freq bonus 5) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 2) The monster species that spawned more often: sheep (freq bonus 3) The monster species that spawned more often: water hound (freq bonus 3) The monster species that spawned more often: magic mold (freq bonus 6) The monster species that spawned more often: humanlike naga (freq bonus 6) The monster species that spawned more often: berator (freq bonus 6) The monster species that spawned more often: jedi (freq bonus 5) The monster species that spawned more often: dark gray mold (freq bonus 5) The monster species that never randomly spawned: deathly visage The monster species that never randomly spawned: chest permamimic The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: undead gladiator The monster species that never randomly spawned: Jubilex The monster species that never randomly spawned: newt mummy The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: green prostitute The monster species that never randomly spawned: goldentail scorpion The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Next attribute increase check would have come at turn 1225 Strength training was 6 Dexterity training was 0 Wisdom training was -1 Constitution training was 8 You were magic-protected You were temporarily slower because you tried to hangup cheat (8) You saw invisible You had infravision You had 1374 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - resist poison 1 protect 0% 99% c - wizard lock 2 matter 0% 99% d - cure blindness 2 healing 0% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...