Heliokopis, neutral male gnomish Wizard ------------ |.f........| |@.........| |..........- |..$.......| -------F---- [Heliokopi the Evoker] St10 Dx12 Co10 In16 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 90% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23955 Monster spawn increase reached its maximum at turn 66794 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1057920 The monster class that cannot be genocided was unicorn or horse Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: giant tick (freq bonus 4) The monster species that spawned more often: flying piercer (freq bonus 2) The monster species that spawned more often: ultramarine force fungus (freq bonus 6) The monster species that spawned more often: green puyo (freq bonus 10) The monster species that spawned more often: ruby stalk (freq bonus 4) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 6) The monster species that spawned more often: Al Capone (freq bonus 10) The monster species that spawned more often: blue-green fungus (freq bonus 4) The monster species that spawned more often: be silent kert (freq bonus 4) The monster species that spawned more often: null patch (freq bonus 6) The monster species that spawned more often: Tinanya (freq bonus 12) The monster species that spawned more often: manticore (freq bonus 2) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 2) The monster species that spawned more often: nasty wraith (freq bonus 7) The monster species that spawned more often: iron duck (freq bonus 10) The monster species that spawned more often: ur-vile (freq bonus 3) The monster species that spawned more often: bright blue stalk (freq bonus 6) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 4) The monster species that spawned more often: mandrake (freq bonus 3) The monster species that spawned more often: police officer (freq bonus 4) The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: master newt The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: large amulet trove The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: giant hunter ant The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: black naga hatchling The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: sparkling stalk The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 23) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 144) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 18) Next attribute increase check would have come at turn 977 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...