Heliokopis, neutral male gnomish Wizard --------- |.$.....| ........| |.......| |.....f.| |......@| --------- [Heliokopi the Evoker] St9 Dx9 Co15 In13 Wi5 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - a blessed scroll of create monster {1} j - an uncursed scroll of trap creation {1} k - an uncursed scroll of identify {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:4) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of knock (0:3) {1} o - a blessed spellbook of endure cold (0:2) {1} Potions f - an uncursed potion of levitation {1} g - a blessed potion of banishing fear {1} h - an uncursed potion of speed {1} Rings d - an uncursed ring of polymorph {1} e - an uncursed ring of conflict {1} Wands c - an uncursed wand of digging (0:1) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 7980 Monster spawn increase reached its maximum at turn 67664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2719660 The monster class that cannot be genocided was lich The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: chunneler (freq bonus 3) The monster species that spawned more often: chaffinch (freq bonus 4) The monster species that spawned more often: kung-fu girl (freq bonus 3) The monster species that spawned more often: magic fungus (freq bonus 4) The monster species that spawned more often: flyer statue (freq bonus 8) The monster species that spawned more often: goblin (freq bonus 9) The monster species that spawned more often: gnoll chieftain (freq bonus 5) The monster species that spawned more often: siena growth (freq bonus 16) The monster species that spawned more often: garter snake (freq bonus 6) The monster species that spawned more often: Cray (freq bonus 10) The monster species that spawned more often: crow (freq bonus 3) The monster species that spawned more often: small orangutan (freq bonus 16) The monster species that spawned more often: steam zombie (freq bonus 6) The monster species that spawned more often: anuban jackal (freq bonus 5) The monster species that spawned more often: porter permamimic (freq bonus 18) The monster species that spawned more often: sludge elf (freq bonus 6) The monster species that spawned more often: asian hentai (freq bonus 8) The monster species that spawned more often: orc (freq bonus 8) The monster species that spawned more often: fire tower (freq bonus 10) The monster species that spawned more often: teal stalk (freq bonus 4) The monster species that never randomly spawned: torauma The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: dark potato The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: hard boiled eggman The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: mink The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...