Heliokopis, neutral male gnomish Wizard ---------------- |.............@. |............f.| |..............| ---------------- [Heliokopi the Evoker] St8 Dx16 Co12 In14 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 11% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 11116 Monster spawn increase reached its maximum at turn 30663 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 473783 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: polar wolf (freq bonus 24) The monster species that spawned more often: venom colony lichen (freq bonus 2) The monster species that spawned more often: returned potato (freq bonus 36) The monster species that spawned more often: software engineer (freq bonus 2) The monster species that spawned more often: pooka (freq bonus 5) The monster species that spawned more often: quantum statistical mechanic (freq bonus 5) The monster species that spawned more often: psych flayer (freq bonus 6) The monster species that spawned more often: Autogorgon (freq bonus 3) The monster species that spawned more often: prick monster (freq bonus 8) The monster species that spawned more often: porter rubber chicken (freq bonus 8) The monster species that spawned more often: red naga hatchling (freq bonus 6) The monster species that spawned more often: wooden mold (freq bonus 6) The monster species that spawned more often: murk dweller (freq bonus 3) The monster species that spawned more often: nightmare unicorn (freq bonus 12) The monster species that spawned more often: Ghaele (freq bonus 3) The monster species that spawned more often: teal warp fungus (freq bonus 24) The monster species that spawned more often: greedy prostitute (freq bonus 6) The monster species that spawned more often: blue colony (freq bonus 4) The monster species that spawned more often: hobbit veteran (freq bonus 4) The monster species that spawned more often: taker warp patch (freq bonus 7) The monster species that never randomly spawned: Inuki The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: ace of spades The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: water ghost The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: Isabel The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: psychic force patch The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 15) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 9) Next attribute increase check would have come at turn 2007 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (427) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...