Heliokopis, neutral male gnomish Wizard --- . $ . . . . --.--|-- -- |...).....+ |{f.......| |.@........ ----------- [Heliokopi the Evoker] St9 Dx13 Co8 In25 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 73% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14159 Monster spawn increase reached its maximum at turn 42545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 914660 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: snake (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: skelettocrotta (freq bonus 12) The monster species that spawned more often: inertia growth (freq bonus 7) The monster species that spawned more often: iridescent beetle (freq bonus 2) The monster species that spawned more often: Judge Death (freq bonus 3) The monster species that spawned more often: ancient black dragon (freq bonus 18) The monster species that spawned more often: undead templar (freq bonus 16) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 4) The monster species that spawned more often: siena spore (freq bonus 6) The monster species that spawned more often: hill troll (freq bonus 3) The monster species that spawned more often: Touda, the Shikigami (freq bonus 3) The monster species that spawned more often: golden brown dragon (freq bonus 4) The monster species that spawned more often: force wolf (freq bonus 16) The monster species that spawned more often: energy warp fungus (freq bonus 16) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 2) The monster species that spawned more often: stronger gnome warrior (freq bonus 3) The monster species that spawned more often: mint giant (freq bonus 6) The monster species that spawned more often: azure stalk (freq bonus 10) The monster species that spawned more often: levitator (freq bonus 6) The monster species that spawned more often: dire tiger (freq bonus 5) The monster species that spawned more often: neverwas (freq bonus 3) The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: ancestral bat The monster species that never randomly spawned: green hag The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: snuffed corpse-candle The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: fantastic xan The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1145) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...