Heliokopis, neutral male gnomish Wizard -f- -- -@...| |(...| ...$| --.--- [Heliokopi the Evoker] St8 Dx12 Co7 In14 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Monster spawn increase started at turn 19721 Monster spawn increase reached its maximum at turn 113231 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1253220 The monster class that cannot be genocided was naga The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: hunger turret (freq bonus 32) The monster species that spawned more often: Njusha (freq bonus 20) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 10) The monster species that spawned more often: Uniform Katcher (freq bonus 5) The monster species that spawned more often: extreme psycho guard (freq bonus 7) The monster species that spawned more often: albae (freq bonus 4) The monster species that spawned more often: Andrej (freq bonus 28) The monster species that spawned more often: petro warp patch (freq bonus 8) The monster species that spawned more often: human zombie (freq bonus 12) The monster species that spawned more often: shimmering warp patch (freq bonus 7) The monster species that spawned more often: gnome thief (freq bonus 5) The monster species that spawned more often: undead courier (freq bonus 5) The monster species that spawned more often: time traveler (freq bonus 6) The monster species that spawned more often: grotesque ogre shaman (freq bonus 5) The monster species that spawned more often: mana mold (freq bonus 8) The monster species that spawned more often: old deep dragon (freq bonus 5) The monster species that spawned more often: impact hound (freq bonus 5) The monster species that spawned more often: Janine's sneaker (freq bonus 10) The monster species that spawned more often: old sky dragon (freq bonus 112) The monster species that spawned more often: sulfur mold (freq bonus 5) The monster species that never randomly spawned: small boo The monster species that never randomly spawned: vanship The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: nasty Tsathoggua spawn The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: beige growth The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 42) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 47) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 4) Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...