Heliokopis, neutral male gnomish Wizard ---------- |........| .f.......| |@.......| |........| -----+- -- [Heliokopi the Evoker] St8 Dx10 Co11 In16 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 3 gold pieces {0}. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 16 Monsters only dropped their musable items with 72% chance Book drop chance was reduced to 86% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 40030 Monster spawn increase reached its maximum at turn 69468 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 327903 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 8) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 26) The monster species that spawned more often: master owlbear (freq bonus 14) The monster species that spawned more often: slimy warp patch (freq bonus 6) The monster species that spawned more often: green mushroom (freq bonus 7) The monster species that spawned more often: rust spitter (freq bonus 12) The monster species that spawned more often: gull (freq bonus 14) The monster species that spawned more often: kung-fu girl (freq bonus 6) The monster species that spawned more often: dark gray mushroom (freq bonus 6) The monster species that spawned more often: bigfoot (freq bonus 16) The monster species that spawned more often: black error (freq bonus 5) The monster species that spawned more often: lilac stalk (freq bonus 7) The monster species that spawned more often: scurrier (freq bonus 12) The monster species that spawned more often: terracotta soldier (freq bonus 12) The monster species that spawned more often: sepia warp fungus (freq bonus 9) The monster species that spawned more often: mimic (freq bonus 8) The monster species that spawned more often: flesheater (freq bonus 7) The monster species that spawned more often: flying Woodland-elf (freq bonus 12) The monster species that spawned more often: jumping shock eel (freq bonus 6) The monster species that spawned more often: great wyrm of stastis (freq bonus 6) The monster species that spawned more often: ancient psychic dragon (freq bonus 5) The monster species that never randomly spawned: mana colony The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: siena spore The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: wretched defiler The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 40) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 17) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Next attribute increase check would have come at turn 510 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...