Heliokopis, neutral male gnomish Wizard ----- |@f(| |...| ...| ---+- [Heliokopi the Evoker] St6 Dx7 Co12 In13 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 73% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 27% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 26077 Monster spawn increase reached its maximum at turn 64337 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 71550 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: wierdo horror (freq bonus 18) The monster species that spawned more often: giant red swarm ant (freq bonus 12) The monster species that spawned more often: great wyrm of shadow (freq bonus 6) The monster species that spawned more often: blood impacter (freq bonus 4) The monster species that spawned more often: wooden warp patch (freq bonus 4) The monster species that spawned more often: hidden mushroom (freq bonus 4) The monster species that spawned more often: sword fighter (freq bonus 3) The monster species that spawned more often: goblin raider (freq bonus 18) The monster species that spawned more often: colorless force fungus (freq bonus 3) The monster species that spawned more often: castle lighting (freq bonus 8) The monster species that spawned more often: acidic mold (freq bonus 9) The monster species that spawned more often: psycho nymph (freq bonus 3) The monster species that spawned more often: skeletal terror (freq bonus 22) The monster species that spawned more often: antimagic warp fungus (freq bonus 6) The monster species that spawned more often: energy patch (freq bonus 14) The monster species that spawned more often: iced mammoth (freq bonus 6) The monster species that spawned more often: dungeon crawler (freq bonus 20) The monster species that spawned more often: Uruk-shark (freq bonus 6) The monster species that spawned more often: skillor trove (freq bonus 8) The monster species that spawned more often: high fungus (freq bonus 5) The monster species that never randomly spawned: greedy nymph The monster species that never randomly spawned: halt The monster species that never randomly spawned: animated stiletto sandal The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: Patricia The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: obour The monster species that never randomly spawned: baby blood dragon The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (509) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...