Heliokopis, neutral male gnomish Wizard ------------- -......@....- -$.. ---f....+ | .....| ....| ...-- ---- [Heliokopi the Evoker] St8 Dx7 Co9 In15 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 86% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 21% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 27000 Monster spawn increase reached its maximum at turn 82060 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 391365 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: gremlin (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: doom fire (freq bonus 4) The monster species that spawned more often: expert dark wall (freq bonus 8) The monster species that spawned more often: malicious leprechaun (freq bonus 6) The monster species that spawned more often: white unicorn foal (freq bonus 6) The monster species that spawned more often: thick jackal (freq bonus 12) The monster species that spawned more often: door permamimic (freq bonus 12) The monster species that spawned more often: humanlike naga (freq bonus 4) The monster species that spawned more often: eye of the unknown god (freq bonus 6) The monster species that spawned more often: Ilse (freq bonus 7) The monster species that spawned more often: large phasing mimic (freq bonus 12) The monster species that spawned more often: night lord (freq bonus 12) The monster species that spawned more often: eldritch spore (freq bonus 16) The monster species that spawned more often: draugr zombie (freq bonus 5) The monster species that spawned more often: shadow beast (freq bonus 2) The monster species that spawned more often: alligator king (freq bonus 3) The monster species that spawned more often: Oona (freq bonus 4) The monster species that spawned more often: Helen wannabe (freq bonus 4) The monster species that spawned more often: horn drill turret (freq bonus 32) The monster species that spawned more often: spacewars fighter (freq bonus 8) The monster species that spawned more often: porter abnormal vortex (freq bonus 8) The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: hungry stalk The monster species that never randomly spawned: heart of wolverine The monster species that never randomly spawned: furry The monster species that never randomly spawned: castle wight The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: elven vampire The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 13) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Next attribute increase check would have come at turn 1767 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (499) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...