Heliokopis, neutral male gnomish Wizard ##------- ---------### ------- #,-.....| |.......-,,----#------- ##---.....---########## #,|.{..`| |.....@.|#,-.`........|#########,-...---...|,,,,,,,,,# #,#----- ------.--##||`.`..[>...,,,,,,,,,,|...| |....,-------.--- #,,# #,,# -----.-.----#######,##|...| |...|,|.........| ##,# ##,## #,#,### #,,,# |...- -...| +...---...|## #,# #,,,# #,#,,,# ###,## ---.....--- |...| |...-,# #,# ----- #,### ##,###,## #,,,# ------- |...---...|,# #,##|...| #,# #,,# #`,# #,## |.........|,# #,#,....| #,# -.-----|----,# -----------,##### #),,|...| #,# |..........|,# #,,,,,,,,# #,##----- #,# |..........|,# ####,#--.------,# -|- |.<.........,# #,#|.......|,# ..... |..........|## #,#|.......|,# |/[/.//| ------------ #,#|.......|,# |./////| #,,........|,# |//[.//| ###|........,# -------- ---------## [Heliokopi the Conjurer] St7 Dx16 Co11 In13 Wi4 Ch5 WizGnoMalNeu Dlvl:2 $27 HP54(54) Pw46(62) AC7 Exp4 T807 Latest messages [-1 -> 50] In what direction? [hykulnjb><] The sleep ray hits the large cockroach. The sleep ray bounces! The sleep ray hits the large cockroach. The sleep ray hits you! The kitten bites the large cockroach. (2x) The large cockroach is killed! The kitten eats a large cockroach corpse {200}. The kitten bites the pack rat. The pack rat is killed! You wake up. Unknown command ' '. Really attack the black bear cub? [yn] (n) You hear some noises. The white blob is killed! In what direction? [hykulnjb><] The sleep ray hits the fiendish hobgoblin. You kill the fiendish hobgoblin! You die from your illness. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles y - 4 uncursed asian pears {2} B - a blessed food ration {1} Scrolls i - a blessed scroll of identify {1} j - 2 uncursed scrolls of charging {2} k - a blessed scroll of inventory id {1} r - 6 uncursed scrolls of healing {6} s - 5 uncursed scrolls of mana {5} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} x - a blessed scroll of remove curse {1} C - an uncursed scroll of identify {1} Spellbooks l - a blessed spellbook of sleep (0:5) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of light (0:4) {1} o - a blessed spellbook of cure blindness (0:5) {1} Potions f - an uncursed potion of speed {1} g - an uncursed potion of invulnerability {1} h - an uncursed potion of fruit juice {1} w - an uncursed potion of monster detection {1} z - an uncursed potion of blindness {1} Rings d - an uncursed +4 ring of gain dexterity (on right hand) {1} e - an uncursed ring of special effects (on left hand) {1} Wands c - an uncursed wand of teleportation (0:7) {1} Tools p - an uncursed magic marker (0:17) {1} q - an uncursed blindfold {1} A - an uncursed +0 pick-axe {32} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 46% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 94411 Monster spawn increase reached its maximum at turn 152903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 548496 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: nazi (freq bonus 2) The monster species that spawned more often: medium generator (freq bonus 4) The monster species that spawned more often: psychic mushroom (freq bonus 5) The monster species that spawned more often: portal guard (freq bonus 8) The monster species that spawned more often: crazed goblin (freq bonus 6) The monster species that spawned more often: autoghost (freq bonus 3) The monster species that spawned more often: petty bearded devil (freq bonus 4) The monster species that spawned more often: air-wolf (freq bonus 9) The monster species that spawned more often: tear mushroom (freq bonus 2) The monster species that spawned more often: volt fungus (freq bonus 3) The monster species that spawned more often: annis hag (freq bonus 6) The monster species that spawned more often: wild pig (freq bonus 12) The monster species that spawned more often: ore slime (freq bonus 8) The monster species that spawned more often: onanocter 6f (freq bonus 4) The monster species that spawned more often: four-tentacle hententmon (freq bonus 3) The monster species that spawned more often: shard spore (freq bonus 3) The monster species that spawned more often: Null, the Living Void (freq bonus 24) The monster species that spawned more often: swamp ghost (freq bonus 14) The monster species that spawned more often: metallic green centipede (freq bonus 3) The monster species that spawned more often: squirrel (freq bonus 2) The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: flayed one The monster species that never randomly spawned: Felix The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: pooka The monster species that never randomly spawned: human thief The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: anthrazite patch The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 25) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 21) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Next attribute increase check would have come at turn 1332 Strength training was 18 Dexterity training was 2 Wisdom training was 12 Constitution training was 14 You were cold resistant You were magic-protected You had infravision You had 516 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 177% b - resist sleep 1 protect 0% 92% c - light 1 divine 0% 92% d - cure blindness 2 healing 0% 92% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) vanish 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw energy 2X Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (36 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (40 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...