Heliokopis, neutral male gnomish Wizard ------.- .......| |...$..| |..{.@.| +...f..| -------- [Heliokopi the Evoker] St6 Dx9 Co11 In11 Wi3 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 99% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30736 Monster spawn increase reached its maximum at turn 65174 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6521256 The monster class that cannot be genocided was ogre The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: abyss smasher (freq bonus 2) The monster species that spawned more often: flying monkey (freq bonus 10) The monster species that spawned more often: Alexia (freq bonus 2) The monster species that spawned more often: acidic cytoplasm (freq bonus 3) The monster species that spawned more often: ice turret (freq bonus 3) The monster species that spawned more often: angry watch leader (freq bonus 6) The monster species that spawned more often: arcane butcher (freq bonus 8) The monster species that spawned more often: psycho rubber (freq bonus 6) The monster species that spawned more often: werepenetrator (freq bonus 4) The monster species that spawned more often: battle-scarred veteran (freq bonus 10) The monster species that spawned more often: ruby golem (freq bonus 4) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 9) The monster species that spawned more often: tundra clan (freq bonus 6) The monster species that spawned more often: purple naga (freq bonus 64) The monster species that spawned more often: vacuum spore (freq bonus 6) The monster species that spawned more often: dark elven warlock (freq bonus 4) The monster species that spawned more often: very old stone dragon (freq bonus 3) The monster species that spawned more often: auto mechanic (freq bonus 3) The monster species that spawned more often: gray mushroom (freq bonus 16) The monster species that spawned more often: special kobold lord (freq bonus 2) The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: absent mushroom The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: skeleton kobold The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: colorful force patch The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: thieving lady The monster species that never randomly spawned: Meltem's combat boot The monster species that never randomly spawned: forest moogle The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 14) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 20) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 3) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 5) Next attribute increase check would have come at turn 537 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...