Heliokopis, chaotic male amnesiac Camperstriker ##-------- ,@-..}...| ##|.....{| |...°..| |.}....| -------- [Heliokopi the Aimbot User] St8 Dx11 Co12 In12 Wi9 Ch15 CamAmnMalCha+XJ S60 Dlvl:1 $0 HP-2(17) Pw10(10) AC10 MC0 Mov12 Xp1/15 Wt64/1220 T386 Latest messages The river moccasin misses Meatdog. What do you want to read? [cdefg or ?*] As you read the scroll, it disappears. Your body is transported to another location! You hear some noises in the distance. What do you want to read? [cdefg or ?*] Never mind. Your attack doesn't seem to harm the +4 nd cutoff. You hit the +4 nd cutoff. The +4 nd cutoff lashes you! [-1 -> 4] The +4 nd cutoff tramples over you! [-1 -> 3] Warning: HP low! You hear some noises in the distance. There's some graffiti on the ground here. Use "r." to read it. An easy piercer Converter suddenly drops from the rock above! You are hit by a falling easy piercer Converter! You die... Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Comestibles i - a cursed carrot {0} j - a cursed fortune cookie {0} k - an uncursed cream pie {0} Scrolls c - 3 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - an uncursed scroll of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Potions h - a potion of unholy water {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: jumping You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 42 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 97% Wand drop chance was reduced to 99% Armor drop chance was reduced to 64% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1316) The following skill became untrainable after a while: javelin (turn 29782) The following skill couldn't be trained before a certain turn number is reached: implants (turn 45258) Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16445 Monster spawn increase reached its maximum at turn 134654 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2206204 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: nagger longhair (freq bonus 80) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 14) The monster species that spawned more often: yellow star (freq bonus 78) The monster species that spawned more often: dependence quito (freq bonus 18) The monster species that spawned more often: cage nonagreement (freq bonus 10) The monster species that spawned more often: man from mars (freq bonus 16) The monster species that spawned more often: hostile POW (freq bonus 20) The monster species that spawned more often: better clockwork soldier (freq bonus 14) The monster species that spawned more often: undead graduate (freq bonus 10) The monster species that spawned more often: harharhar nymph (freq bonus 20) The monster species that spawned more often: wereairelemental (freq bonus 16) The monster species that spawned more often: steamy rot monster (freq bonus 16) The monster species that spawned more often: levitate solarium (freq bonus 5) The monster species that spawned more often: envy steeliest (freq bonus 22) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 14) The monster species that spawned more often: Windows Vista (freq bonus 14) The monster species that spawned more often: card mushroom (freq bonus 5) The monster species that spawned more often: micamber mechanic (freq bonus 30) The monster species that spawned more often: pickpocket (freq bonus 7) The monster species that spawned more often: koobface squatter (freq bonus 45) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster species that never randomly spawned: maxi shade The monster species that never randomly spawned: creaky throat The monster species that never randomly spawned: packer The monster species that never randomly spawned: great gray dragon The monster species that never randomly spawned: steam troglodyte The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: hill orc The monster species that never randomly spawned: sloppy force patch The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: undead lich The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 20) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 12) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 63) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 14) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 2) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: choiceless trap (freq bonus 2) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 491 Strength training was 8 Dexterity training was 8 Wisdom training was 3 Constitution training was 14 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1346 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of mana (PERFORATORUP AS SKY) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (MAKED FLOT STONE TO HURTED ENEMYTRAP) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (27 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Camperstriker...