Heliokopis, lawful female trapper Kurwa .I.} # # ^ ## # # } .I. # ^ # ## # # .##II. ## ^# ^ I...... # # @I.... # # . # , % # , # # # , , #,,, # . . #...} # # ..} # ..< # # ... # # # # [Heliokopi the Sex Market Commodity] St6 Dx11 Co11 In12 Wi10 Ch19 KurTrpFemLaw+JD S8843 Dlvl:3 $1131 HP-4(102) Pw109(109) AC-1 MC5 Mov12 Xp8/1891 Wt838/1420 T2763 Blind Latest messages It bites you! [-2 -> 21] It touches you! [-1 -> 20] Warning: HP low! Its contact was poisoned! [-14 -> 6] Warning: HP low! [-1 -> 5] Warning: HP low! It multiplies! It misses. It claws you! [-1 -> 4] Warning: HP low! What do you want to read? [h-ot-vCGJKM or ?*] As you pronounce the formula on it, the scroll disappears. Your body is transported to another location! You are hit! You die... Final attributes You were piously aligned Your alignment was 24 Your max alignment was 29 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 54% Potion drop chance was reduced to 47% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: hammer (turn 110) The following skill became untrainable if you tried to train it too early: body spells (turn 1050) The following skill became untrainable after a while: enchantment spells (turn 42083) The following skill couldn't be trained before a certain turn number is reached: searching (turn 55103) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 80590 Monster spawn increase reached its maximum at turn 183207 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2407920 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: psychic spore (freq bonus 24) The monster species that spawned more often: superthief (freq bonus 8) The monster species that spawned more often: intelligent penetrator (freq bonus 6) The monster species that spawned more often: aether hound (freq bonus 20) The monster species that spawned more often: lava warp fungus (freq bonus 8) The monster species that spawned more often: -j {d{ic[\.am@lQGR9{7C\z5bh`"pYIu]E[Z0 (freq bonus 24) The monster species that spawned more often: gazer identohorror (freq bonus 8) The monster species that spawned more often: narrowest jurisprudence (freq bonus 5) The monster species that spawned more often: porter styx vortex (freq bonus 12) The monster species that spawned more often: terchet spore (freq bonus 24) The monster species that spawned more often: Tomoka Kayahara (freq bonus 6) The monster species that spawned more often: alider (freq bonus 8) The monster species that spawned more often: giant pygmy (freq bonus 6) The monster species that spawned more often: petro force patch (freq bonus 12) The monster species that spawned more often: remembered ufo part (freq bonus 40) The monster species that spawned more often: green colony (freq bonus 6) The monster species that spawned more often: venture capitalist (freq bonus 8) The monster species that spawned more often: undead rat (freq bonus 6) The monster species that spawned more often: Legion (freq bonus 36) The monster species that spawned more often: young adult golden dragon (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: time spore The monster species that never randomly spawned: huge metal mole The monster species that never randomly spawned: falling spore The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: blood bringer The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 17) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 16) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 31) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 53) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 16) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 4) Trap randomization happened for 1 in 403 traps Next attribute increase check would have come at turn 3764 Strength training was 50 Dexterity training was 50 Wisdom training was 18 Constitution training was 50 Your sanity was 0 You were blinded (93) You had the speed bug. (0) You had the following problem: The game behaves as if it were Friday the 13th. (885) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: The display intermittently becomes all gray. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your techniques frequently didn't work. (0) You were not going to see traps (0) You were heterosexual You were prevented from having clairvoyance (0) You were prevented from having curse resistance (0) You had 541 points of nutrition remaining You were slow Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 98% b - anti disintegration 6 protect 98% 99% Techniques known in the end Name Level Status attire charm 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(710) invoke deity 8 R LIMIT(0) Discoveries Armor eerie cloak (barley cloak) momhat (guzzle helmet) scaler mittens (slit gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (balanced boots) sweet mocassins (womens footwear) Scrolls scroll of destroy armor (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of taming (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of trap detection (AAIO) scroll of boss companion (TOIL AND TROUBLE) scroll of relocation (NO FAIL ATTACKING BY SUMMER) scroll of repair item (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of healing (PENDERFYNIAD ANGHYWIR) scroll of mana (CLASH EM EXTENDED OF THE TITANS) scroll of phase door (GLLLLLLM) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (TUFFA YUF) * scroll of extra healing (DOENERTELLER VERSACE) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of scare monster (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of identify (FULL SMARTIE) scroll of light (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of forgotten spell (perishable) spellbook of anti disintegration (japanese) Wands wand of trap creation (clunky) wand of confusion (iridium) wand of speed monster (cyclic) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 232 times You killed 131 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (15 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (37 of 160) petkeeping [Basic] (max Expert) (38 of 160) techniques [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (252 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Legendary) (13 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Kurwa...