Heliokopis, lawful female trapper Kurwa ,,,,,,,,, , @ a .|. ,`.. ^ (.. ..< , ... .... ,,,,` .... ...%,, ,,-...$ [Heliokopi the Kidnapped Beauty] St16 Dx9 Co9 In5 Wi3 Ch14 KurTrpFemLaw+JD S498 Dlvl:2 $76 HP0(53) Pw54(54) AC-7 MC5 Mov12 Xp4/93 Wt282/1550 T470 Latest messages The migo warrior stings you! [-1 -> 3] Warning: HP low! The migo warrior misses. (2x) The migo warrior just misses! The migo warrior misses. (2x) You miss the migo warrior completely. The migo warrior stings you! [-1 -> 3] Warning: HP low! The migo warrior misses. The migo warrior stings you! [-2 -> 1] Warning: HP low! The migo warrior misses. WoN Collusion! You hit it. The migo warrior stings you! NWein*^Rq-)qorl Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} D - a blessed +1 soft girl sneaker {2} Armor b - the cursed -25 evil dragon scale mail named Ancalquon Morramaloce {20} c - a cursed +0 eerie cloak {4} d - a cursed greased +3 momhat {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield {20} g - a cursed +0 pair of red spell heels (being worn) {8} z - a blessed +0 bronze plate mail {200} E - an uncursed +0 pair of soft sneakers {2} Comestibles A - 5 blessed carrots {0} Scrolls h - an uncursed finalized scroll of destroy armor {0} i - an uncursed scroll of taming {0} j - an uncursed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} m - 3 uncursed scrolls of repair item {0} n - an uncursed finalized scroll of repair item {0} o - a blessed scroll of repair item {0} t - 5 uncursed scrolls of healing {0} u - 3 uncursed scrolls of mana {0} v - an uncursed thoroughly greased scroll of mana {0} w - an uncursed scroll of phase door {0} x - 2 uncursed scrolls of standard id {0} y - an uncursed scroll of cure {0} B - an uncursed finalized scroll of identify {0} Wands s - an uncursed wand of trap creation (0:0) {0} Gems p - a cursed +10 fleece stone q - a cursed +10 speedbug stone r - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 341 Monsters only dropped their equipment with 86% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 99% Food drop chance was reduced to 92% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polearms (turn 10) The following skill became untrainable if you tried to train it too early: implants (turn 5162) The following skill became untrainable after a while: high heels (turn 48720) The following skill couldn't be trained before a certain turn number is reached: lance (turn 16014) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41569 Monster spawn increase reached its maximum at turn 137617 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3870713 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 3) The monster species that spawned more often: airmailing chromospheric (freq bonus 6) The monster species that spawned more often: slimebesu (freq bonus 5) The monster species that spawned more often: Micompos (freq bonus 12) The monster species that spawned more often: acidic warp patch (freq bonus 48) The monster species that spawned more often: violet prostitute (freq bonus 4) The monster species that spawned more often: little wild pig (freq bonus 48) The monster species that spawned more often: corona mew (freq bonus 15) The monster species that spawned more often: snow rabbit (freq bonus 12) The monster species that spawned more often: sudden appearer (freq bonus 24) The monster species that spawned more often: teleport alien (freq bonus 12) The monster species that spawned more often: steamball lightning (freq bonus 10) The monster species that spawned more often: metallic red centipede (freq bonus 20) The monster species that spawned more often: killer tomato (freq bonus 4) The monster species that spawned more often: narrog (freq bonus 10) The monster species that spawned more often: martian phototrophic (freq bonus 8) The monster species that spawned more often: unborn soul (freq bonus 5) The monster species that spawned more often: chthonian (freq bonus 18) The monster species that spawned more often: space monkey (freq bonus 16) The monster species that spawned more often: eldritch fungus (freq bonus 10) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster species that never randomly spawned: brown patch The monster species that never randomly spawned: cursed ghost The monster species that never randomly spawned: admonisher The monster species that never randomly spawned: withe parametric The monster species that never randomly spawned: skilled beam The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: downpullmondaine The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: wooden stalk The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 7) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 27) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 82) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 93) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 16) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 9) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 31) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 2) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 504 Strength training was 8 Dexterity training was 13 Wisdom training was 8 Constitution training was 28 Your sanity was 0 You had the speed bug. (0) You had the following problem: Blacky and his NG walls were closing in. (373) You had the following problem: The game bombards you with 'sexy' messages. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monster types that used to be rare were common. (0) You were heterosexual You were prevented from having cold resistance (0) You were prevented from having contamination resistance (0) You had 1447 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor eerie cloak (birthcloth) momhat (anti-government helmet) scaler mittens (odd pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (buckled boots) soft sneakers (light footwear) Scrolls scroll of destroy armor (SORRY NISI) scroll of taming (SERGEANT MC SHITHEAD) scroll of trap detection (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of boss companion (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of relocation (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of repair item (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (ODER MOTHERATOR) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of extra healing (AWAKED FASTLY) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) scroll of identify (SHOTTYMAN GUNRUNNER FIREANGEL) Wands wand of trap creation (mineral) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 9 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) petkeeping [Basic] (max Expert) (23 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (37 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Kurwa...