Ggɀ Player: HatlessFool Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-11-27.11:42:01.ttyrec Time: (1732707721) Wed Nov 27 11:42:01 2024 Gg?%This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. GgW~WShall I pick a character's race, role, gender and alignment for you? [ynq] Gg]nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier (1 of 6)GgH B - a Climacterial  C - a Combatant  D - a Convict  E - a Cook  F - a Courier  G - a Cracker  H - a Cruel Abuser  I - a Cyberninja  J - a Dancer  K - a Death Eater  L - a Demagogue  M - a Diablist  N - a Dissident  O - a Diver  P - a Doll Mistress  Q - a Doom Marine  R - a DQ Slime  S - a Dragonmaster  T - a Druid  U - a Drunk  V - a Dunmer  W - an Electric Mage  X - an Elementalist  Y - an Elph  Z - an Emera  a - an Empath  b - an Erdrick  c - a Failed Existence  d - a Feat Master  e - a Feminist  f - a Fencer (2 of 6)Gg g - a Fighter  h - a Firefighter  i - a Fjorde  j - a Flame Mage  k - a Form Changer  l - a Foxhound Agent  m - a Gamer  n - a Gang Scholar  o - a Gangster  p - a Geek  q - a Genderstarist  r - a Gladiator  s - a Goff  t - a Goldminer  u - a Graduate  v - a Grenadonin  w - a Gunner  x - a Half Baked  y - a Healer  z - a Hedderjedi  A - a Hussy  B - an Ice Mage  C - an Intel Scribe  D - a Janitor  E - a Jedi  F - a Jester  G - a Jockey  H - a Justice Keeper  I - a Knight  J - a Korsair  K - a Kurwa (3 of 6)Gg, L - a Ladiesman  M - a Librarian  N - a Locksmith  O - a Lunatic  P - a Mahou Shoujo  Q - a Mason  R - a Mastermind  S - a Medium  T - a Midget  U - a Mill Swallower  V - a Monk  W - a Murderer  X - a Musician  Y - a Mystic  Z - a Necromancer  a - a Ninja  b - a Nobleman/Noblewoman  c - a Noob Mode Barb  d - a Nuclear Physicist  e - an Occult Master  f - an Officer  g - an Ordinator  h - an Otaku  i - a Paladin  j - a Pickpocket  k - a Pirate  l - a Poison Mage  m - a Pokemon  n - a Politician  o - a Practicant  p - a Preversioner (4 of 6)Gg." q - a Priest/Priestess  r - a Prostitute  s - a Psion  t - a Psyker  u - a Quarterback  v - a Ranger  w - a Ringseeker  x - a Rocker  y - a Rogue  z - a Sage  A - a Saiyan  B - a Samurai  C - a Scientist  D - a Secret Advice Member  E - a Shadow Jedi  F - a Shapeshifter  G - a Shoe Fetishist  H - a Singslave  I - a Slave Master  J - a Social Justice Warrior  K - a Software Engineer  L - a Space Marine  M - a Spacewars Fighter  N - a Spellmaster  O - a Stormboy  P - a Supermarket Cashier  Q - a Symbiant  R - a Thalmor  S - a Topmodel  T - a Tosser  U - a Tourist (5 of 6)Gga V - a Tracer  W - a Transsylvanian  X - a Transvestite  Y - a Twelph  Z - an Unbeliever  a - an Undead Slayer  b - an Undertaker  c - an User of Stand  d - a Valkyrie  e - a Vanilla Valk  f - a Walscholar  g - a Wandkeeper  h - a Warrior  i - a Weirdboy  j - a Wild Talent  k - a Wizard  l - a Womanizer  m - a XelNaga  n - a Yautja  o - a Yeoman  p - a YSexymate  q - a Zookeeper  r - a Zyborg  * - Random  ! - Quit (6 of 6)Gg)+Choosing Race Pick the race of your Transvestite   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher (1 of 10):Gg  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil  c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger (2 of 10)JGgb i g - dorian  h - dragon  i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek  F - fiend  G - fixer  H - frendian  I - fro  J - gastly  K - gavil (3 of 10)TGg 5 L - gelatinous cube  M - gerteut  N - giant  O - glorkum  P - gnome  Q - goauld  R - golden saint  S - golem  T - green slime  U - gremlin  V - greuro  W - grid bug  X - grouper  Y - hallucinator  Z - hand  a - hardmoder  b - haxor  c - HC alien  d - hemi-doppelganger  e - hemophage  f - herald  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hound  l - hidden elf  m - human  n - hunkajunk  o - hybridragon  p - hypothermic (4 of 10)^Gg q - illithid  r - immunizer  s - imp  t - imperial  u - incantifier  v - incorporealoid  w - indraenian  x - inheritor  y - inka  z - insectoid  A - iraha  B - ironman  C - irritator  D - itaque  E - jabberwock  F - japura  G - java  H - jelly  I - khajiit  J - killfiller  K - klackon  L - knowledgable  M - kobold  N - kop  O - koronst  P - kutar  Q - leprechaun  R - levelscaler  S - levitator  T - lich  U - listener (5 of 10)jGgMX| V - lizardman  W - loli  X - lycanthrope  Y - mactheist  Z - magyar  a - maia  b - matrayser  c - matrixer  d - maymes  e - mazewalker  f - mazin  g - metal  h - mimic  i - minimalist  j - missingno  k - mongung  l - monkey  m - monster  n - moon elf  o - mould  p - mummy  q - mushroom  r - myrkalfr  s - naga  t - nastinator  u - navi  v - neanderthal  w - nemesis  x - nibelung  y - nord  z - null (6 of 10)rGg A - nymph  B - octopode  C - ogre  D - orc  E - outsider  F - peacemaker  G - pervert  H - phantom  I - piece  J - piercer  K - poisoner  L - polyinitor  M - problematic  N - quantum mechanic  O - race that doesn't exist  P - race X  Q - randomizer  R - redditor  S - redguard  T - releasier  U - reticulan  V - rodneyan  W - rohirrim  X - roommate  Y - rougelike  Z - rusmot  a - salamander  b - samedi  c - satre  d - scriptor  e - scurrier (7 of 10)|Gg#(+Use hybrid races? [yn] (n) GgknChoosing Gender Pick the gender of your pervert Transvestite  m - male f - female * - Random ! - Quit(end) Gg=+Choosing Alignment Pick the alignment of your female pervert Transvestite  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Ggb+GgT NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Gg9GĿk/%@@+Gg[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerFemCha Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC8 Exp1 T1  It is written in the Book of Lady Gaga:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Lady Gaga seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Lady Gaga. You are destined to recover the Amulet for your deity, or dieGg in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lady Gaga!--More--Gg Gg5 Hello HatlessFool, welcome to SlashEMExtended! You are a chaotic female pervert Transvestite.--More--Ggd ~You are playing 'Unix SlashEMExtended Version 2.9.5 (774b1fed) - last build Fri Nov 22 02:47:50 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ggs IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--GgMessage of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--Ggz  Gg3| ^Attention, main weather broadcast coming in:The sky is cloudy.Ggp 3You don't feel like being female!GgJ [HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Ggy @There is a staircase up here.--More--Gg -You see here a food ration {0}.Ggb -The moon is waning tonight.Gg _ Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Tools c - an uncursed leather saddle {0}(end) GgsG[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Gg2Specify unknown object by cursor? [ynq] (q) Ggw q[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Gg[  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Gg+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEGgN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) [32Gg;1H--More--Gg   (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individGg4 ual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items --More--Gg  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qGg wertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here --More--Gg؀; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit Gg quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--Gg{n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--%Gg4[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC8 Exp1 T1 Ŀk/%@@+(GgY Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Tools c - an uncursed leather saddle {0}(end) +Gg|[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 ,GgJYou don't know any spells right now.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 -Gg  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 5Gg}*+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) 5Gg*GCommand keys: ^d kick something --More--:Gg`N^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writi:GgNng on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game --More--KGg9T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters KGg,[31;1HM-c talk to someone --More--WGg$M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--gGg4[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC8 Exp1 T1 Ŀk/%@@+hGgt@ # iGg(tjGg{echniquekGgF Choose a technique  Name Level Status a - attire charm 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - buc test 1 Prepared g - calm steed 1 Prepared h - hardcore alienization 1 Prepared ? - Sort techs(end) vGgn + Pick tech to sort  Name Level Status a - attire charm 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - buc test 1 Prepared g - calm steed 1 Prepared h - hardcore alienization 1 Prepared(end) xGgZw[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 yGg # zGgn$ tzGg.echnique{GgF Choose a technique  Name Level Status a - attire charm 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - buc test 1 Prepared g - calm steed 1 Prepared h - hardcore alienization 1 Prepared ? - Sort techs(end) }Gg+With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once.--More--GgN> Use this technique? [yn] (n) Ggn[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Gg# Gg tGg echniqueGgF Choose a technique  Name Level Status a - attire charm 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - buc test 1 Prepared g - calm steed 1 Prepared h - hardcore alienization 1 Prepared ? - Sort techs(end) Gg3 +In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around!--More--Gg:"J Use this technique? [yn] (n) Ggn[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Gg# Gg%tGgl echniqueGgF Choose a technique  Name Level Status a - attire charm 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - buc test 1 Prepared g - calm steed 1 Prepared h - hardcore alienization 1 Prepared ? - Sort techs(end) GgQJ(+Creates a shemagh out of thin air and forces you to wear it, unequipping any other helmet-slot item you may be wearing.--More--GghGgh#Use this technique? [yn] (n) Gg,n[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Gg|_ Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Tools c - an uncursed leather saddle {0}(end) Gg6 [HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T1 Gg*@%GgYou see here an aluminum wand {0}.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T2 Gg#&@/GgĬ#[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T2 Jonas picks up 3 gold pieces {0}.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T3 @Gg&V@@%Gg-d[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T3 The cuddle girl sneaker kicks you!The cuddle girl sneaker hits your hand with his sneakers!GgBm,[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T3 Glb [-1 -> 15]Gg=[HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T3 Glb [-1 -> 14]--More--Gg 0Your weapon slips from your hands.--More--GgY[HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha Dlvl:1 $0 HP 14(16)  Pw 5(5)  AC8 Exp1 T4 Glb Ŀ@k@/%%+Gg] P[HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T4 Glb @@Ggg Your hands are no longer slippery.[HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T5 GgMGgwNThere is a wall in the way![HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T5 Gg7GgJThere is a wall in the way![HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T5 Gg{Gg:There is a wall in the way![HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T5 GgGg>You begin bashing monsters with your bare hands.GgIFYou kill the cuddle girl sneaker![HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T6 )@Gg Gg There is a wall in the way![HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T6 GgDGgThere is a wall in the way![HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T6 Gg;[HatlessFo the Clac ker] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  14(16)  Pw 5(5)  AC8 Exp1 T6 @@GgZ [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T7 @Gg3< [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T7 [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T8 @@Gg%@Gg?D[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T8 Jonas drops 3 gold pieces.@$GgxGgݛYou see no objects here.[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T8 Gg[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T9 @GgYou see no objects here.[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T9 GgZ@Something is written here on the floor.Gg&Use "r." to read it.Gg} You see here 3 gold pieces {0}.[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T9 [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T10 )@Gg*0Unknown command ' '.--More--Gg~Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Gg`nTurn the number pad on? [yn] (n) GgWn[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T10 Gg";What do you want to read? [d-i or ?*.] GgILSomething is written here on the floor.--More--GgYou read: "Incoming message for Player 1. The message is from 'The Heeled Topmodel'. It reads: 'What do you want from me anyway? I don't even know you that vell!'".--More--Gg+  [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T10 Gg@![HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T10 [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T11 $@@Gg$You displaced Jonas.@@You see here an aluminum wand {0}.[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T12 @Gg9[HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T12 /@@GgA [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T13 @Gg"There is a wall in the way![HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T13 GgGgAThere is a wall in the way![HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T13 GgV [HatlessFo the Clack er] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  15(16)  Pw 5(5)  AC8 Exp1 T13 [HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T14 @@Gg_C FThe door opens.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T15 @%GgoQ[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T15 [HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T16 /@@#GgBF[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T16 [HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T17 @@#GgThere is a wall in the way![HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T17 Gg3_[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T18 @@`#Gg̈́ oWith great effort you move the boulder.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T18 [HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T19 @`GgZ[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T19 ###@@Gg6!You try to move the boulder, but in vain.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T19 GgR ,[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha  16(16)  Pw 5(5)  AC8 Exp1 T20 @Ggr# Gg3 quitGg[Really quit? WARNING: this will erase your game permanently! [yes/no]?  Ggy Gge Gg3 s Ggm [HatlessFo the Clacker  16(16)  Pw 5(5)  Gg Ŀ)###$/@%%@`### Gg$ /[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC8 Exp1 T20 Do you want your possessions identified? DYWYPI? [ynq] (n)  Gg' n Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Tools c - an uncursed leather saddle {0}(end)  Gg1 Do you want to see your attributes? [ynq] (n)  Gg[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. You could not have the double effect of this property: cold resistance. Scroll identification only worked 100 times out of 171. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 13. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 75% chance. Monsters only dropped their equipment with 98% chance. Ring drop chance was reduced to 84%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 90%. Food drop chance was reduced to 98%. Shop item generation was reduced to 91%.  GgMastering the following skill taught you the hidden power: chaos spells. The following skill was trained at one fifth the usual rate: pick-axe. The following skill was limited to skilled proficiency: club. The following skill became untrainable if you tried to train it too early: hammer (turn 20). The following skill became untrainable after a while: weight lifting (turn 11594). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 38220). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'wasteland' and your beard type is 'chic rogue'. --More-- GgYour current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5019 turns ago. Your areola diameter was 6. Monster spawn increase would have started at turn 95776. Monster spawn increase had reached its maximum at turn 208217. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2739. Your limit for ascension was at turn 1735206. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: wraith (freq bonus 1). The monster species that was spawned more often: forgotten boomer (freq bonus 30). The monster species that was spawned more often: ultra statue (freq bonus 4). The monster species that was spawned more often: gallant horseshoer narrated (freq bonus 2). The monster species that was spawned more often: burst gashed (freq bonus 3). The monster s Gg<pecies that was spawned more often: Kop Kommissioner (freq bonus 12). The monster species that was spawned more often: district mingy (freq bonus 16). The monster species that was spawned more often: gravity force fungus (freq bonus 18). The monster species that was spawned more often: cuke glassily (freq bonus 3). The monster species that was spawned more often: journeyman lichen (freq bonus 8). The monster species that was spawned more often: libeling coasted (freq bonus 16). The monster species that was spawned more often: warship impracticability (freq bonus 12). The monster species that was spawned more often: divagating incompressable brinkmanship (freq bonus 4). The monster species that was spawned more often: talent homaging (freq bonus 8). The monster species that was spawned more often: noober (freq bonus 10). The monster species that was spawned more often: theme ape (freq bonus 8). The monster species that was spawned mor Gg[e often: azure draconian (freq bonus 6). The monster species that was spawned more often: renouncer cleverer (freq bonus 16). The monster species that was spawned more often: purple mold (freq bonus 2). The monster species that was spawned more often: desktop navy swarm (freq bonus 2). The monster species that was spawned more often: guard turret (freq bonus 6). --More-- GgThe monster trait that was more common: monsters who belong to the tree squad (freq bonus 6). The monster trait that was more common: monsters that have infravision (freq bonus 1). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2). The monster species that was never randomly spawned: russian war wind. The monster species that was never randomly spawned: hadrosaurus. The monster species that was never randomly spawned: reinterring consumptive. The monster species that was never randomly spawned: magic seraphon. The monster species that was never randomly spawned: water demon. The monster species that was never randomly spawned: apprentice warp fungus. The monster species that was never randomly spawned: woeffoeff wolf. The monster species that was never randomly spawned: degenerate force fungus. The monster species that was never randomly spawned: contrasting bunkum. The monster  Ggspecies that was never randomly spawned: horadrim ancient. The monster class that was always generated with extra speed: zombie. The RNG hath decreed that this item was never generated: faceless helm (Armor). The RNG hath decreed that this item was never generated: Melissa's jewel (Gems). The RNG hath decreed that this item was never generated: icky blade (Weapons). The RNG hath decreed that this item was never generated: BFG (Weapons). The RNG hath decreed that this item was never generated: shovel (Weapons). The RNG hath decreed that this item was never generated: good night (Spellbooks). The RNG hath decreed that this item was never generated: robe of anti-cursing (Armor). The RNG hath decreed that this item was generated more often: halberd (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: white flower sword (Weapons, freq bonus 15). The RNG hath decreed that this item was generated more ofte Gg 9n: volcanic glass fragment (Gems, freq bonus 26). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (Gems, freq bonus 15). The RNG hath decreed that this item was generated more often: helm of thirst (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: gushlush stone (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: ugg boots (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: trident (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: limitation boots (Armor, freq bonus 64). The RNG hath decreed that this item was generated more often: shadow scourge (Chains, freq bonus 10). --More-- Gg<The RNG hath decreed that this item was generated more often: nastiness resistance (Rings, freq bonus 3). The RNG hath decreed that this item was generated more often: lightning (Wands, freq bonus 79). The RNG hath decreed that this item was generated more often: helm of madness (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: mummy wrapping (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: sand (Scrolls, freq bonus 4). The RNG hath decreed that this item was generated more often: heavy nano ball (Iron balls, freq bonus 9). The RNG hath decreed that this item was generated more often: Yvonne's jewel (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy chrome ball (Iron balls, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of warmth (Armor, freq bonus 10). The RNG hath decreed that this item was generate Ggd more often: chest (Tools, freq bonus 11). The RNG hath decreed that this item was always generated cursed: implant of osmosis (Implants). The RNG hath decreed that this item was always generated cursed: manler stone (Gems). The RNG hath decreed that this item was always generated cursed: ash (Scrolls). The RNG hath decreed that this trap was always invisible: glyph of animation. The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 1). Trap randomization happened for 1 in 834 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 1044. Strength training was 1. Dexterity training was 1. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had had sex the last time this many turns ago: 19. You had prayed the last time t Gghis many turns ago: 19. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You hungered rapidly. You had 1471 points of nutrition remaining. --More-- Gg You were very fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (76). You survived. --More-- Gg_ Ŀ)###$/@%%@`### Ggw #[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC8 Exp1 T20 Do you want to see your discoveries? [ynq] (n)  GgC n Discoveries   Amulets  amulet of change (doomed)  Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword Ggd 6 (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword) (1 of 11) Gg3 * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword)  * katana (samurai sword)  * zanbato (curved white sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star)  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fir Gg4e hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * svaerdstav (swedish polearm) (2 of 11) Ggw * stangoekse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow Ggw (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow) (3 of 11) Gg~[  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * wedge sandals (heeled sandals)  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (cr Gg[ hude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes) (4 of 11) Gg  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (cotton robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sunlight maggot (parasitic insectoid)  * sta GgA ndard helmet (failuncap helmet)  * sedge hat (bull helmet)  * skullcap (bronze helmet)  * flack helmet (thinking helmet)  * crystal helm (guzzle helmet)  * mining helm (serrated helmet) (5 of 11) Gg1 * field helm (nano helmet)  * helm of safeguard (deformed helmet)  * war hat (filtered helmet)  * plasteel gloves (white gloves)  * regular gloves (lithified gloves)  * gauntlets of safeguard (organo gloves)  * gauntlets of plugsuit (heavenly gloves)  * commander gloves (light metal gloves)  * field gloves (vampiric gloves)  * gauntlets of defusing (old gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield)  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * orcish boots (crude shoes)  * gnomish boots Gg1> (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear) (6 of 11) Gg * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (beautiful heels)  * field boots (platinum delicately filigreed stilettos)  * boots of safeguard (bone trotteurs)  * Femmy stiletto boots (iron boots)  * Madeleine plateau boots (titanic shoes)  * Marlena hiking boots (3D-printed wedges)  * Anastasia dancing shoes (nature boots)  * Jessica lady shoes (castlevania boots)  * Solvejg mocassins (profiled boots)  * Wendy leather pumps (fungal sandals)  * Katharina platform boots (football shoes)  * Sabrina platform boots (irregular boots)  * Elena combat boots (tall boots)  * Thai combat boots (superhard sandals)  * Elif sneakers (regular shoes)  * Nadja buckled lady shoes (gentle sn GgDeakers)  * Sandra combat boots (cuddle cloth boots)  * Natalje block heel sandals (block-heeled boots)  * Jeanetta girl boots (platform sneakers)  * Yvonne girl sneakers (moon boots)  * Maurah hugging boots (highland boots)  * Meltem combat boots (orgasm pumps)  * Sarah hugging boots (bang-green boots)  * Claudia wooden sandals (shale boots)  * Ludgera hiking boots (snow boots) (7 of 11) GgQ  * Kati girl boots (buckled boots)  * Nelly lady pumps (sexes boots)  * Eveline wedge sandals (doctor claw boots)  * Karin lady sandals (sports shoes)  * Juen peep-toes (platform fleecies)  * Kristina platform sneakers (unisex sneakers)  * Lou sneakers (homo shoes)  * Almut sneakers (everlasting boots)  * Julietta peep-toes (girl boots)  * Arabella hugging boots (uninspired shoes)  * Kristin combat boots (gentle boots)  * Anna hugging boots (high-heeled hugging boots)  * Ruea combat boots (melded boots)  * Tanja sneakers (corona boots)  * Sonja sneakers (zero-drop shoes)  * Rhea lady pumps (high iron boots)  * Lara combat boots (blue sneakers)  * Dora combat boots (steel toed boots)  * Marike sneakers (radiant heels)  * Jette combat boots (lead boots)  * Ina hugging boots (3D-printed sandals)  * Sing platform boots (weapon light boots)  * Victoria combat b GgQ oots (feelgood heels)  * Melissa wedge boots (climbing boots)  * Anita lady pumps (colored shoes)  * Henrietta combat boots (velcro boots)  * Annemarie platform sandals (red-lacquered boots)  * Jil velcro shoes (heavy boots)  * Jana sneakers (plastic sandals)  * Katrin combat boots (erotic boots)  * Gudrun wedge sandals (garish boots) (8 of 11) Gg  * Ella wedge sandals (torn boots)  * Manuela combat boots (platform boots)  * Jennifer combat boots (princess pumps)  * Patricia steel-capped sandals (otting boots)  * Antje sneakers (cross-country boots)  * Antje combat boots (pink sneakers)  * Kerstin combat boots (foreign body shoes)  * Kerstin wooden sandals (glass shoes)  * Kerstin sneakers (turbo boots)  * Laura winter boots (wedge boots)  * Larissa platform boots (running shoes)  * Nora combat boots (unfashionable boots)  * Natalia wedge sandals (sharp-edged sandals)  * Susanne combat boots (plateau boots)  * Lisa combat boots (chrome boots)  * Bridghitte ski heels (rain boots)  * Julia combat boots (silver delicately filigreed stilettos)  * Nicole combat boots (golden shoes)  * Rita stilettos (common shoes)  * Janina lady pumps (arcane boots)  * Rosa girl shoes (velvet pumps)  * Ksenia platform sandals ( Gg cotton slippers)  * Lydia lady pumps (boy boots)  * Conny combat boots (balanced boots)  * Katia combat boots (opankes)  * Mariya combat boots (treaded heels)  * Elise hippie heels (garden slippers)  * Ronja combat boots (high-heeled chelsea boots)  * Ariane combat boots (comfortable sneakers)  * Johanna combat boots (side gore boots)  * Inge combat boots (rustprone boots) (9 of 11) Gg * Ruth sneakers (boring shoes)  * Magdalena combat boots (rumble boots)  * Marleen combat boots (house shoes)  * Klara platform sandals stone (ornamental shoes)  * Friederike dancing shoes (flat-soled shoes)  * Naomi stilettos (camouflage patterned boots)  * Ute platform sandals (cheap shoes)  * Jasieen wedge sandals (jade boots)  * Yasaman leather boots (sweaty shoes)  * May-Britt sandals (gender-neutral boots)  * Nadine stiletto sandals (not-slowing-down boots)  * Luisa hugging boots (named boots)  * Irina wedge sandals (remora heels)  * Liselotte hugging boots (standing footwear)  * Greta hugging boots (riding boots)  * Jane hugging boots (heavenly boots)  * Sue Lyn winter boots (dyke boots)  * Charlotte hugging boots (spooky boots)  * Hannah cuddle boots (marji shoes)  * Little Marie hugging boots (ether boots)  * Verena stiletto sandals (devil's lettuce shoes) [2 Gg2;1H Scrolls  scroll of healing (TRY HARD)  scroll of mana (CRITICAL HIT)  scroll of phase door (FUCCHACK ASCII PORN GAME)  scroll of standard id (FUCK THE NOTELEPORT RULES)  scroll of cure (NADSIL SEETRURA)  scroll of heal other (WANNA UNDRESS PALE NIGHT)  * scroll of extra healing (UNDEFINIERBARESETWAS DRITTESGESCHLECHTKNALLTUET)  * scroll of greater mana restoration (GOT SOMETHING FOUR YOU)  Tools (10 of 11) Gg\G leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (11 of 11) GgyĿ)###$/@%%@`### Gg8y.[HatlessFo the Clacker ] St11 Dx12 Co20 In8 Wi3 Ch8 TraPerMalCha Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC8 Exp1 T20 Do you want an account of creatures vanquished? [ynq] (n)  Ggn Vanquished creatures:  0 greener hobbits (1 created) a cuddle girl sneaker 0 baby debtechauns (1 created) 0 meadow snakes (2 created) 0 little boys (1 created) 0 turto fish (1 created)  7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More-- GgDDo you want to see your conduct? [ynq] (n)  Gg(Kn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You got whacked or kicked by female shoes 1 time.--More-- GgTGoodbye HatlessFool the Transvestite... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 20 moves. You were level 1 with a maximum of 16 hit points when you quit.--More-- Gg   Ggw(7 Since you quit, the score list will not be checked.