Groo, chaotic female ogrotic Barbarian ------------ |..........| --------------------------------- -------- |..........|`|.........................`.....| |......|## |...)......|,|...............................| |......),# |..........|,-...............................| |......|,# |...........,|...............................| |......|,# -.----------,|....................<..........| |.>....|,####### #,# #,,-...............................| ##-.------,,,,,,,# ########,##########,-------------------------------|- #,,,,,,,,,,,,#--.---,,,,,,,,,[,),,,,,,,,,,,,,,,,,,,,,,)@)),),,,,,,,,,,,# --.---#######,#|.....,,,,,,,,,*,,,,,,###,####----.-,##################### --....| #,,-....|################# #,# |..*.|,# ###------- |.....| ###|..)..,# #,# #,# |....|,# #,,-.....| |.....| |....|,# #,# #,# |...#|,##########,#|.---.| |...#.| ------,# ----.-----------,# |..{..,,,,,,,,,,,)#+.| |.| --....| #,##|....[.........|,# |....|,############|.---.| ------ #,,,|..............|,# ------,,,,,,,,,,,,,-.....| ###,................,# ##############------- ##----------------## [Groo the Plunderess] St18/04 Dx12 Co12 In8 Wi4 Ch7 BarOgrFemCha Dlvl:1 $13 HP-3(30) Pw14(14) AC6 Xp2/39 T578 Latest messages You are hit by an elven arrow! [-6 -> 19] You hear a flinging sound. You are hit by an elven arrow. [-5 -> 14] You are hit by an elven arrow! [-9 -> 5] Warning: HP low! You see here a sapphire ring {1}. You hear a flinging sound. You are almost hit by an elven arrow. You are hit by an elven arrow. [-1 -> 4] Warning: HP low! You hear a flinging sound. You are hit by an elven arrow. [-1 -> 3] Warning: HP low! You are hit by an elven arrow! You die... Your inventory Weapons a - an uncursed +0 two-handed sword (alternate weapon; not wielded) {60} b - an uncursed +0 axe (weapon in hand) {24} e - an uncursed +0 club {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} l - 15 uncursed slime molds {8} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - the uncursed scroll of magic mapping named The Marauder's Map {1} o - an uncursed scroll of identify {1} Potions k - an uncursed potion of healing {1} Wands n - an uncursed wand of striking (0:8) {1} p - an uncursed wand of clone monster (0:2) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 78% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17980 Monster spawn increase reached its maximum at turn 63719 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276260 The monster class that cannot be genocided was orc The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: giant mole cricket (freq bonus 6) The monster species that spawned more often: dog (freq bonus 12) The monster species that spawned more often: disenchanter worm mass (freq bonus 3) The monster species that spawned more often: red death (freq bonus 16) The monster species that spawned more often: greater mimic (freq bonus 4) The monster species that spawned more often: mana mauler (freq bonus 6) The monster species that spawned more often: greater spam demon (freq bonus 3) The monster species that spawned more often: inquisitor (freq bonus 8) The monster species that spawned more often: young adult blue dragon (freq bonus 12) The monster species that spawned more often: stationary owlbear (freq bonus 8) The monster species that spawned more often: lost ufo part (freq bonus 5) The monster species that spawned more often: fire boar (freq bonus 6) The monster species that spawned more often: Bea's combat boot (freq bonus 5) The monster species that spawned more often: gaurrog (freq bonus 8) The monster species that spawned more often: karmic dragon (freq bonus 10) The monster species that spawned more often: giant toad (freq bonus 3) The monster species that spawned more often: nautilus steward (freq bonus 6) The monster species that spawned more often: armed snake (freq bonus 12) The monster species that spawned more often: ogre priest (freq bonus 4) The monster species that spawned more often: pickpocket (freq bonus 6) The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: nazi The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: short robotic gremlin The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: overworked police officer The monster species that never randomly spawned: undead assassin The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 18) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 38) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 16) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 18) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 3) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 81) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 4) Next attribute increase check would have come at turn 1752 Strength training was 1 Dexterity training was 6 Wisdom training was 10 Constitution training was 27 You were poison resistant You had infravision You had 2163 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 2X Prepared(0) missile flurry 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 jackals (1 created) a goblin 2 sewer rats a breeder mouse 2 grid bugs a lichen a sub-gnome a grid xorn a kobold zombie 0 controllers (1 created) a nord 0 item masters (2 created) 2 newts 0 colorless mushroom patches (1 created) 13 creatures vanquished. 18 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 13 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (33 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Groo the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 168 points, and 13 pieces of gold, after 578 moves. Killer: an elven arrow You were level 2 with a maximum of 30 hit points when you died. You reached the 64th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 62 187 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 3. Burned by molten lava. - [27] 63 180 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36] *64 168 Groo-Bar-Ogr-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an elven arrow. - [30] 65 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 66 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16]