Greyberyl, lawful male snakey Druid --------#------- |..............+ |..............| |..........B...+ |...$.....{@...| ------- -+-.---- [Greyberyl the Fire Tower Caster] St16 Dx16 Co8 In13 Wi8 Ch15 DrdSnaMalLaw S0 Dlvl:1 $0 HP11(11) Pw14(14) AC6 Xp1/0 Wt25/1430 T1 Latest messages Hello Greyberyl, welcome to SlashEMExtended! You are a lawful male snakey Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 99% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 94% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: saber (turn 37) The following skill became untrainable if you tried to train it too early: techniques (turn 231) The following skill became untrainable after a while: knife (turn 33654) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 60012) Heavy curses were more common by 2% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58118 Monster spawn increase reached its maximum at turn 118330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3527374 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: greater owlbear (freq bonus 36) The monster species that spawned more often: heavy bomb (freq bonus 24) The monster species that spawned more often: airiest blissfully (freq bonus 8) The monster species that spawned more often: singpir (freq bonus 96) The monster species that spawned more often: dippable badinaging (freq bonus 20) The monster species that spawned more often: Marleen's sneaker (freq bonus 20) The monster species that spawned more often: motet futurology (freq bonus 42) The monster species that spawned more often: straightener herculean (freq bonus 6) The monster species that spawned more often: embracing octopus (freq bonus 28) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 14) The monster species that spawned more often: chemical bug (freq bonus 12) The monster species that spawned more often: wild talent (freq bonus 21) The monster species that spawned more often: night clan (freq bonus 10) The monster species that spawned more often: swordfish (freq bonus 12) The monster species that spawned more often: centaur sage (freq bonus 10) The monster species that spawned more often: premonition (freq bonus 15) The monster species that spawned more often: grey cyborg (freq bonus 15) The monster species that spawned more often: charisma trove (freq bonus 15) The monster species that spawned more often: merrow (freq bonus 16) The monster species that spawned more often: spiker (freq bonus 24) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 12) The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: platinum warp patch The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: fantast maidenhood snorer The monster species that never randomly spawned: clitoral bigoted bribe The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: slimy colony The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: brass dragon bat The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 25) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 59) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 48) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 14) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 17) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 5) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 5) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having a sight bonus (0) You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 75% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (INE IGO PIO) scroll of mana (BUEP IS THE STUPID) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (ALIUS PRA) scroll of cure (AUTOEXEC BAT) * scroll of extra healing (THIS ISNT DISNEYLAND) * scroll of greater mana restoration (POKE MONGO) Spellbooks spellbook of create familiar (wide) spellbook of charm monster (protected) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Greyberyl the Druid... Since you quit, the score list will not be checked.