Greyberyl, chaotic male vortex Transsylvanian P @ [Greyberyl the Heel Wearer] St14 Dx14 Co8 In5 Wi11 Ch9 TrsVorMalCha S0 Dlvl:1 $0 HP18(18) Pw8(8) AC-9 Xp1/0 Wt10/1250 T1 Bli Latest messages Hello Greyberyl, welcome to SlashEMExtended! You are a chaotic male vortex Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You're dressed like a frickin' hardrocker! The moon is waning tonight. You don't have anything to drink. Unknown command '^Q'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 80% Tool drop chance was reduced to 93% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: paddle (turn 4) The following skill became untrainable if you tried to train it too early: chaos spells (turn 150) The following skill became untrainable after a while: bow (turn 64297) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 35545) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 113897 Monster spawn increase reached its maximum at turn 230105 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2121840 The monster class that cannot be genocided was naga The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: cool dirigent (freq bonus 16) The monster species that spawned more often: Y'golonac (freq bonus 10) The monster species that spawned more often: flying deep orc (freq bonus 24) The monster species that spawned more often: nightwalker (freq bonus 4) The monster species that spawned more often: best teacher ever (freq bonus 8) The monster species that spawned more often: superscripted wed (freq bonus 8) The monster species that spawned more often: blue mewlip (freq bonus 18) The monster species that spawned more often: giant green dragonfly (freq bonus 18) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 16) The monster species that spawned more often: Tatewaki Kuno (freq bonus 18) The monster species that spawned more often: great magic dragon (freq bonus 42) The monster species that spawned more often: rain cloud dragon (freq bonus 8) The monster species that spawned more often: Undead Sergeant (freq bonus 30) The monster species that spawned more often: bowelled inlander (freq bonus 3) The monster species that spawned more often: slow growth (freq bonus 72) The monster species that spawned more often: The Queen of Farts (freq bonus 36) The monster species that spawned more often: corroding turret (freq bonus 6) The monster species that spawned more often: ghostly lich (freq bonus 15) The monster species that spawned more often: gnome academic (freq bonus 5) The monster species that spawned more often: joust ostrich (freq bonus 40) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: maligner drawdown The monster species that never randomly spawned: Firre The monster species that never randomly spawned: Yasaman's lady pump The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: uncultured vining The monster species that never randomly spawned: giant slug The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 28) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 35) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 14) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 15) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 4) Trap randomization happened for 1 in 680 traps Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were petrification resistant You resisted hallucinations You had the following problem: Monster attacks use exploding dice for damage calculations. (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lahira the Evil Elementalist, Celeste and Dominik Your deity was Dominik The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (GHAST OF SP00KTA) scroll of cure (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of extra healing (FORAGAN MISROCH TULEVEI) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Greyberyl the Transsylvanian... Since you quit, the score list will not be checked.