H^x Player: Goreval Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-02-16.03:16:06.ttyrec Time: (1581822966) Sun Feb 16 03:16:06 2020 H^huBad syntax in OPTIONS in /dgldir/userdata/Goreval/slex/Goreval.slexrc: windowtype:curses. Hit return to continue: H^sh )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...H^->[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 You return to level 1 in The Dungeons of Doom.--More--H^i (0lqqqk(B(0x~~~(B(0x~~~x(B(0x(B$(0~~x(B(0x~~~x(B(0x~~(B@(0~(B(0x~~(Bd(0x(B(0x~~~(B(0m~qqj(B[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 Hello Goreval, the spider Lunatic, welcome back to SlashEMExtended![Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 H^ NT1 The moon is waning tonight.sH^9*Really save? [yn] (n) H^}Fn[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 (0lqqqk(B(0x~~~(B(0x~~~x(B(0x(B$(0~~x(B(0x~~~x(B(0x~~(B@(0~(B(0x~~(Bd(0x(B(0x~~~(B(0m~qqj(BsH^#Unknown command '^Q'.--More--H^JaYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) H^ }n(0lqqqk(BTurn the number pad on? [yn] (n) H^9An[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 You don't have anything to drink.--More--H^8 [Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 H^&  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H^=o[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 H^]  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H^o[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 H^#Unknown command '^Q'.--More--H^X aYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  H^}T }n(0lqqqk(BTurn the number pad on? [yn] (n) H^n[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 H^~1Unknown command '^W'.--More--H^ [You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) H^}n(0lqqqk(BTurn the number pad on? [yn] (n) H^>n[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 H^71Unknown command '^Q'.--More--H^[You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) H^S{y(0lqqqk(BIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 !H^ )Unknown command '^Q'.[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 "H^[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 "H^[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 "H^ [Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 #H^e[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 #H^[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 $H^ή Really save? [yn] (n) %H^n[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 (0lqqqk(B(0x~~~(B(0x~~~x(B(0x(B$(0~~x(B(0x~~~x(B(0x~~(B@(0~(B(0x~~(Bd(0x(B(0x~~~(B(0m~qqj(Bs%H^ +What do you want to ready? [- or ?*] 'H^ Never mind.[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 (H^rq=You don't have anything to drink.--More--(H^ [Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw  22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 *H^܌ # +H^quit+H^suit+H^Jut +H^ e,H^j ,H^ ,H^ it,H^Z t,H^[Really quit? WARNING: this will erase your game permanently! [yes/no]? .H^y.H^e.H^)"s.H^^>[Goreval the Howler  22(22)  Pw 6(6) (0lqqqk(B(0x~~~(B(0x~~~x(B(0x(B$(0~~x(B(0x~~~x(B(0x~~(B@(0~(B(0x~~(Bd(0x(B(0x~~~(B(0m~qqj(Bs[Goreval the Howler ] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-16 MC0 Mov12 Sn0 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 0H^Hq