Goreval, lawful male spider Lunatic ----- |... |...| |$..| |...| |..@. |..d| |... -.--- s [Goreval the Howler] St15 Dx16 Co12 In13 Wi7 Ch9 LunSpiMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC-16 MC0 Mov12 Sn0 Xp1/0 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Goreval, the spider Lunatic, welcome back to SlashEMExtended! The moon is waning tonight. Really save? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You don't have anything to drink. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Really save? [yn] (n) What do you want to ready? [- or ?*] Never mind. You don't have anything to drink. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: stun resistance Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 87% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 89% Tool drop chance was reduced to 52% Food drop chance was reduced to 90% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: mace The following skill became untrainable if you tried to train it too early: spirituality (turn 23) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 33446) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50037 Monster spawn increase reached its maximum at turn 167253 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2263906 The monster class that cannot be genocided was mimic The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: porter secret car (freq bonus 6) The monster species that spawned more often: crunching kobold boss (freq bonus 12) The monster species that spawned more often: runt (freq bonus 12) The monster species that spawned more often: holy slayer (freq bonus 4) The monster species that spawned more often: Aphrodite (freq bonus 20) The monster species that spawned more often: slimy wort (freq bonus 12) The monster species that spawned more often: sunshine monkey (freq bonus 12) The monster species that spawned more often: shimmering mold (freq bonus 10) The monster species that spawned more often: werewinterstiletto (freq bonus 12) The monster species that spawned more often: relapsing toxified rectitude (freq bonus 36) The monster species that spawned more often: diminutive kobold (freq bonus 12) The monster species that spawned more often: wall beast (freq bonus 8) The monster species that spawned more often: idiotic permamimic (freq bonus 12) The monster species that spawned more often: blood claw (freq bonus 8) The monster species that spawned more often: quantum force fungus (freq bonus 4) The monster species that spawned more often: Howl the Wizard (freq bonus 27) The monster species that spawned more often: Photon Earth (freq bonus 16) The monster species that spawned more often: minotaur grandmaster (freq bonus 8) The monster species that spawned more often: reproducing imp (freq bonus 12) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 8) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster species that never randomly spawned: osker The monster species that never randomly spawned: relinquisher shelving The monster species that never randomly spawned: xeren auto tank The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: Officer Victoria The monster species that never randomly spawned: demolisher baying The monster species that never randomly spawned: black balrog The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: desert sword ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: implant of big ol (torched) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 205) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 9) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: rogues gloves (boiled gloves) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 2) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 34% You had 1500 points of nutrition remaining You had scent view You regenerated You were a werepanther Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Sat Jan 11 01:54:24 2020. You could not have safely prayed (333) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (arduous helmet) gauntlets of steel (transparent gloves) kicking boots (steel toed boots) Scrolls scroll of healing (WANNA UNDRESS PALE NIGHT) scroll of mana (MAX 300) scroll of phase door (ATTACK BY MOVING FAST) scroll of standard id (BUEP IS THE STUPID) scroll of cure (DISSOLVED UNDEAD POTATO) scroll of heal other (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (NOLIFEFORCE) * scroll of greater mana restoration (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 2 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new spiderman 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Goreval the Lunatic... Since you quit, the score list will not be checked.