GoldenIvy, chaotic female vampiric Necromancer .@.# ##### ..'## ##...### ...V#############.. ........# ............%...... ........## .q..............*. .... .........# ....*.. ... ...........)*..## .Z.......... ..#......[.%.)..# .*.. ..)Z**# ..........%.%%.*## ... ......# .........[%.....# ... ................ ##.. ...........).%... ###...# ####### .............^... #...... ...........# #.^...##......... #..... ...........# #....###,#.....## #.... ..............## #.....##,######## #........ ................ #Z.....,....# ####.......#...*.............................# ####.......Z..........%.......^...........# ##......#........##.................%..# #....## ....#####..................### ##### ...## ###...#..........## [GoldenIvy the Zombie Lord] St16 Dx18 Co13 In24 Wi10 Ch8 NecVamFemCha S50069 Min:10 $989 HP130(130) Pw92(105) AC-3 Xp11/12150 Wt333/2050 T10405 Latest messages You hear a flinging sound. You are almost hit by a rock. You hear some noises in the distance. You hear some noises. The prehistoric turret is killed! You kill the long worm! There is ice here. You see here an uncursed disintegration trove corpse {0}. Really attack the cow? [yn] (n) You kill the echidna! There is ice here. You see here an uncursed echidna corpse {15}. You hear a nearby zap. The teleport trove is disintegrated! Your cloak crumbles and turns to dust! Unknown command ' '. The scarecrow zaps a manzanita wand! Your armor turns to dust and falls to the ice! Unknown command ' '. The scarecrow zaps a wand of disintegration! Final attributes You have transgressed Your alignment was -9 Your max alignment was 45 You carried 5 sins Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15041 Monster spawn increase reached its maximum at turn 63991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1476736 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: rhino beetle (freq bonus 8) The monster species that spawned more often: oddity (freq bonus 10) The monster species that spawned more often: muck crawler (freq bonus 6) The monster species that spawned more often: karmic spore (freq bonus 3) The monster species that spawned more often: Shuma-Gorath (freq bonus 4) The monster species that spawned more often: jubjub bat (freq bonus 5) The monster species that spawned more often: cooling turret (freq bonus 4) The monster species that spawned more often: king of porn (freq bonus 8) The monster species that spawned more often: energy warp fungus (freq bonus 18) The monster species that spawned more often: glib vortex (freq bonus 6) The monster species that spawned more often: terrax (freq bonus 3) The monster species that spawned more often: stone stalk (freq bonus 6) The monster species that spawned more often: Birgit (freq bonus 12) The monster species that spawned more often: devil's snare (freq bonus 8) The monster species that spawned more often: devteam horror (freq bonus 8) The monster species that spawned more often: Metal-elf (freq bonus 12) The monster species that spawned more often: cloth golem (freq bonus 10) The monster species that spawned more often: gold slime (freq bonus 22) The monster species that spawned more often: green icky thing (freq bonus 6) The monster species that spawned more often: hell witch (freq bonus 4) The monster species that never randomly spawned: writhing mass of primal chaos The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: deformed fish The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: Marc the Spacewars Fighter The monster species that never randomly spawned: undead ninja The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: fire ant The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 33) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 20) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 10) Next attribute increase check would have come at turn 11903 Strength training was 9 Dexterity training was 2 Wisdom training was 25 Constitution training was 21 You were level-drain resistant You were immune to sickness You leeched mana You were telepathic You were aware of the presence of something You were warned of undead You had 1404 points of nutrition remaining You had teleport control You could fly You could survive without air You had a +2 damage bonus You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 0% 311% b - command undead 5 attack 0% 391% c - drain life 3 attack 0% 286% d - knock 1* matter 0% 0% e - magic missile 3 attack 0% 182% f - stun monster 1 enchant 0% 87% Techniques known in the end Name Level Status reinforce memory 11X Prepared(0) raise zombies 11X Prepared(0) dazzle 11 R Prepared(0) appraisal 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) draw blood 11 R Prepared(0) power surge 2X Prepared(0) Voluntary challenges You eaten 46 times You eaten food with animal by-products 51 times You eaten meat 51 times You were an atheist You never prayed to the gods You hit with a wielded weapon 452 times You killed 285 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (19 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (370 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (122 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Master) (371 of 540) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye GoldenIvy the Necromancer...