GoldenIvy, chaotic female vampiric Necromancer --- ########### ####################|.. ------ ..........# ....#.......M.......|.... |....* #.#######.###.#.#######.#######.|.....+.|.--- #.#...# ......#.........#.#...#.|...% |.|^..| #.#.#.###################.#.#<#.|.. |.---.|---- #...#.....# #.....#...#.#.--- -...,.,...| #######.### #.###.#.###.#.#######--.|.|.|.| #...# #.#...#...# #.....#@i...|.|.|.| ###.### #.#####.### #####.###----.|.--- #...# #.#.....# ..........|.. #####.#.# #.#.##### #####------.| #.....#.# #.#...# -------.......| #.####### #########.#.### |.....|.------- F #...# #.......#.#.# |.....|.. ###.# ###.###.#.#.#.# |.....-.| #.# #...# #.#...#.# |.....|.| #.#.#####.###.#.#####.### |.....|.- #...,.........#.........# ------ ------------------------- [GoldenIvy the Embalmer] St3 Dx6 Co11 In15 Wi5 Ch3 NecVamFemCha+I S651 Dlvl:3 $75 HP23(45) Pw53(53) AC11 Xp4/119 Wt154/950 T1949 Latest messages The phasing tengu bites you! [-3 -> 28] What do you want to use or apply? [dmoz or ?*] In what direction do you want to dig? [hykunjb>] You start digging. The phasing tengu bites you! [-4 -> 25] You stop digging. "Embalmer HUGEBALL BALL FUCK" It casts aspersions on your ancestry. You just miss the phasing tengu. You bite the phasing tengu. The phasing tengu bites you! [-2 -> 24] You miss the phasing tengu. You bite the phasing tengu. The phasing tengu bites you! [-3 -> 22] # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} B - a blessed +1 two-handed sword {60} Armor w - a blessed +0 gnomish helm (being worn) {1} Scrolls g - an uncursed scroll of genocide {1} h - a blessed scroll of magic mapping {1} i - an uncursed scroll of identify {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 3 uncursed scrolls of standard id {3} v - an uncursed scroll of cure {1} x - a blessed scroll of remove curse {1} A - an uncursed scroll of remove curse {1} Spellbooks j - a blessed spellbook of summon undead (4:3) {1} k - a blessed spellbook of command undead (0:3) {1} l - a blessed spellbook of drain life (0:3) {1} n - a blessed spellbook of wizard lock (0:3) {1} Potions d - an uncursed potion of oil {1} e - an uncursed potion of gain energy {1} f - a blessed potion of fruit juice {1} p - 2 uncursed potions of blood {2} y - an uncursed potion of Pan Galactic Gargle Blaster {1} Rings b - an uncursed ring of fire resistance {1} c - an uncursed ring of polymorph {1} q - an uncursed ring of cold resistance {1} Wands m - an uncursed wand of draining (0:6) {1} Tools o - an uncursed +0 pick-axe (weapon in hand) {32} z - an uncursed medical kit {10} Contents of the medical kit: an uncursed bandage {1} a blessed bandage {1} 3 uncursed phials {6} a cursed bandage {1} 2 uncursed pills {2} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 16 You carried 5 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10114 Monster spawn increase reached its maximum at turn 28938 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 669144 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: confusing turret (freq bonus 3) The monster species that spawned more often: sitting bull (freq bonus 4) The monster species that spawned more often: annoying fish (freq bonus 3) The monster species that spawned more often: vexed vixen (freq bonus 16) The monster species that spawned more often: colorful warp patch (freq bonus 2) The monster species that spawned more often: femme fatale (freq bonus 2) The monster species that spawned more often: Firre (freq bonus 16) The monster species that spawned more often: energy trove (freq bonus 2) The monster species that spawned more often: black louse (freq bonus 6) The monster species that spawned more often: suicide dwarf (freq bonus 6) The monster species that spawned more often: black Angel (freq bonus 2) The monster species that spawned more often: adventurer growth (freq bonus 2) The monster species that spawned more often: fake mushroom (freq bonus 10) The monster species that spawned more often: Shindou Saki (freq bonus 5) The monster species that spawned more often: immobile force fungus (freq bonus 6) The monster species that spawned more often: taker mold (freq bonus 3) The monster species that spawned more often: karmic warp fungus (freq bonus 6) The monster species that spawned more often: blinker (freq bonus 6) The monster species that spawned more often: fire devil (freq bonus 2) The monster species that spawned more often: dark ranger (freq bonus 6) The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: onanocter 3c The monster species that never randomly spawned: gnoll rogue The monster species that never randomly spawned: leprechaun elder The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: magic book mimic The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 279) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 175) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 38) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Next attribute increase check would have come at turn 4208 Strength training was 50 Dexterity training was 18 Wisdom training was 9 Constitution training was 39 You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had 1367 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 381% b - command undead 5 attack 95% 381% c - drain life 3 attack 81% 181% d - wizard lock 2 matter 31% 81% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) raise zombies 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw blood 4 R Prepared(0) Vanquished creatures 5 jackals (6 created) a scruffy little dog 0 coyotes (4 created) 0 gas spores (1 created) 0 hobbit gentlemen (1 created) 0 manes (1 created) 0 larva imps (3 created) 0 homunculi (1 created) 0 gazer homunculi (1 created) 0 evasive homunculi (1 created) 0 dretches (1 created) 0 imps (3 created) 0 lemures (9 created) 0 phasing tengu (1 created) 0 white jellies (1 created) 0 blue jellies (1 created) 0 elois (1 created) 0 rock piercers (1 created) 32 little wild pigs a silky anteater a lamb a pig 2 sewer rats 0 millipedes (1 created) 0 cave spiders (7 created) 0 healthy cave spiders (1 created) 0 land spiders (1 created) 0 poison millipedes (3 created) 0 yellow centipedes (1 created) 0 white centipedes (3 created) 0 centipedes (5 created) 0 green centipedes (1 created) 0 recluse spiders (1 created) 0 Sarah's soft sneakers (1 created) 0 giant spiders (1 created) a larva (3 created) a spark bug a mohat 2 chaffinches a lichen (12 created) 0 porter lichens (3 created) 0 stalking lichens (1 created) 0 spore lichens (1 created) 0 deathmolds (1 created) 0 undefined creatures (1 created) an aggressive lichen (0 created) 0 lich lichens (1 created) 0 brown molds (1 created) a brown spore a blue fungus 0 blue spores (1 created) 0 cribos (1 created) 0 yellow molds (2 created) an orange mushroom (0 created) 0 orange spores (1 created) a golden mold 0 green molds (3 created) 0 red molds (3 created) 0 cyan molds (1 created) 0 reddish mushrooms (1 created) 0 slow colonies (1 created) 0 mind patches (1 created) 0 shriekers (1 created) 0 violet fungi (5 created) 0 disgusting molds (2 created) 0 rafflesias (1 created) 0 black molds (1 created) a sub-gnome 0 Policeman Sergeants (1 created) 0 mummies (1 created) 0 slimebesus (1 created) 0 gray oozes (3 created) 0 garter snakes (1 created) a ghoul 0 human adventurers (1 created) a friendly adventurer a human 0 goodwives (1 created) 0 shopkeepers (1 created) 0 horned devils (1 created) 0 newts (1 created) 0 twens (2 created) 0 normal frogs (1 created) 0 floor grues (1 created) a novice medium wall 3 white icky things a scroll trove 0 tool troves (1 created) 63 creatures vanquished. 183 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 5 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 24 times You killed 36 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye GoldenIvy the Necromancer... You quit in The Dungeons of Doom on dungeon level 3 with 651 points, and 75 pieces of gold, after 1949 moves. Killer: quit You were level 4 with a maximum of 45 hit points when you quit. You reached the 278th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 11793365 Bluescreen-Bin-Iro-Mal-Neu ascended to demigod-hood. 596 [729] 3 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 4 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 5 3649843 BSOD2-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (lovely girl). - [390] 6 2751712 Janszobar-Wiz-Bas-Mal-Neu died in The Dungeons of Doom on level 36 [max 40]. Killed by a monster (greater astral elemental), while tickled by a bunch of feelers. - [243] 7 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 8 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 9 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 10 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 136 12572 GoldenIvy-Nec-Iro-Fem-Neu quit in The Dungeons of Doom on level 2. 3 [112] 276 674 Etl817-Gof-Add-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 61 [61] 277 669 Janszobar-Wiz-Bas-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (winged gargoyle). - [47] *278 651 GoldenIvy-Nec-Vam-Fem-Cha quit in The Dungeons of Doom on level 3. 23 [45] 279 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 280 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 309 323 GoldenIvy-Nec-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (air elemental of Zugguthobal). - [43] 386 77 GoldenIvy-Nec-Vgo-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [20]