GoldenIvy, chaotic female vampiric Necromancer ------ |....+ |....| |(.Z@| ------ [GoldenIvy the Gravedigger] St4 Dx12 Co10 In12 Wi9 Ch8 NecVamFemCha S0 Dlvl:1 $0 HP20(20) Pw22(22) AC10 Xp1/0 Wt80/800 T1 Latest messages Use hybrid races? [yn] (n) Hello GoldenIvy, welcome to SlashEMExtended! You are a chaotic female vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 179 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 84% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5602 Monster spawn increase reached its maximum at turn 47603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2800410 The monster class that cannot be genocided was nymph The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: coal miner (freq bonus 4) The monster species that spawned more often: great terror wyrm (freq bonus 6) The monster species that spawned more often: undead goldminer (freq bonus 2) The monster species that spawned more often: blue nightmare (freq bonus 3) The monster species that spawned more often: petro warp patch (freq bonus 4) The monster species that spawned more often: steel weevil (freq bonus 7) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 10) The monster species that spawned more often: tin hen (freq bonus 3) The monster species that spawned more often: activist (freq bonus 3) The monster species that spawned more often: very black hound (freq bonus 8) The monster species that spawned more often: basilisk (freq bonus 6) The monster species that spawned more often: nasty bar-lgura (freq bonus 6) The monster species that spawned more often: animated sexy leather pump (freq bonus 4) The monster species that spawned more often: gas spore (freq bonus 3) The monster species that spawned more often: giant long-eared bat (freq bonus 54) The monster species that spawned more often: Obox-ob (freq bonus 24) The monster species that spawned more often: water growth (freq bonus 4) The monster species that spawned more often: crater spore (freq bonus 2) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 3) The monster species that spawned more often: arphexad (freq bonus 2) The monster species that never randomly spawned: nazi The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: kimono girl The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: rot jelly The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: disgusting force patch The monster species that never randomly spawned: tasloi shaman The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 12) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 21) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 42) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 21) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 65) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 66) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 2) Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were paralyzed (2) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye GoldenIvy the Necromancer...