GoldenIvy, chaotic female vampiric Necromancer -------- - |@.......| |Z.......| .%......| ---------- [GoldenIvy the Gravedigger] St6 Dx6 Co8 In12 Wi5 Ch5 NecVamFemCha S0 Dlvl:1 $0 HP20(20) Pw23(23) AC11 Xp1/0 Wt79/800 T1 Latest messages Use hybrid races? [yn] (n) Hello GoldenIvy, welcome to SlashEMExtended! You are a chaotic female vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. What do you want to drink? [defp or ?*] Never mind. Unknown command '^Q'. # exit: unknown extended command. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 388 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 46 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 60% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37830 Monster spawn increase reached its maximum at turn 74436 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 104258 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: petty torment worm (freq bonus 10) The monster species that spawned more often: eastern poltergeist (freq bonus 5) The monster species that spawned more often: poison prince (freq bonus 8) The monster species that spawned more often: gazer rutterkin (freq bonus 7) The monster species that spawned more often: triad slave (freq bonus 3) The monster species that spawned more often: crimson warp fungus (freq bonus 4) The monster species that spawned more often: frozen obsid (freq bonus 30) The monster species that spawned more often: fourth-wall breaker (freq bonus 3) The monster species that spawned more often: Doctor Frankenstein (freq bonus 4) The monster species that spawned more often: time warp patch (freq bonus 2) The monster species that spawned more often: claw viper (freq bonus 7) The monster species that spawned more often: intel scribe (freq bonus 4) The monster species that spawned more often: Scratching Maria (freq bonus 2) The monster species that spawned more often: purple monster (freq bonus 3) The monster species that spawned more often: sepia patch (freq bonus 3) The monster species that spawned more often: beriah sephirah (freq bonus 4) The monster species that spawned more often: Xine, the Mountain King (freq bonus 8) The monster species that spawned more often: slow stalk (freq bonus 2) The monster species that spawned more often: Gunnhild's General Store (freq bonus 14) The monster species that spawned more often: energy witch (freq bonus 2) The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: black lizard The monster species that never randomly spawned: black prostitute The monster species that never randomly spawned: Wendy O. Koopa The monster species that never randomly spawned: hairy force fungus The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 18) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 38) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (570) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye GoldenIvy the Necromancer...