GoldenIvy, chaotic female vamgoyle Necromancer -- -------## +......<..,#,### |........|,,,@,# |........|##,#d## |........| `,,+ I ---------- #,######-##`# #,,,,`%,,,,,# ############# [GoldenIvy the Gravedigger] St5 Dx10 Co13 In15 Wi5 Ch5 NecVgoFemCha S77 Dlvl:1 $1 HP0(20) Pw7(21) AC10 Xp1/19 Wt73/1000 T129 Latest messages [-1 -> 6] The jackal bites you! [-2 -> 4] The jackal bites you! [-1 -> 3] Warning: HP low! The jackal bites you! [-1 -> 2] Warning: HP low! The jackal bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You don't have enough energy to cast that spell. The required amount was 15. What do you want to read? [bcf-kmo-s or ?*] As you read the scroll, it disappears. Your body is transported to another location! Phase door destination: 53,12 The jackal bites you! You die... Final attributes You have transgressed Your alignment was -107 Your max alignment was -99 You carried 110 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 87% Potion drop chance was reduced to 85% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17249 Monster spawn increase reached its maximum at turn 85889 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 931100 The monster class that cannot be genocided was mummy The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: petty giant tarantula (freq bonus 3) The monster species that spawned more often: blue dragon (freq bonus 8) The monster species that spawned more often: animated golden statue (freq bonus 2) The monster species that spawned more often: orange dragon (freq bonus 9) The monster species that spawned more often: charcoal force patch (freq bonus 8) The monster species that spawned more often: stone mushroom (freq bonus 6) The monster species that spawned more often: Tonja (freq bonus 9) The monster species that spawned more often: goblin fighter (freq bonus 16) The monster species that spawned more often: %s Rat-Man (freq bonus 2) The monster species that spawned more often: blink mushroom (freq bonus 2) The monster species that spawned more often: gecko mummy (freq bonus 8) The monster species that spawned more often: vampiric force patch (freq bonus 9) The monster species that spawned more often: uncommon orc (freq bonus 3) The monster species that spawned more often: stone-cold horror (freq bonus 3) The monster species that spawned more often: petty giant ant (freq bonus 2) The monster species that spawned more often: great aether wyrm (freq bonus 8) The monster species that spawned more often: skeleton warrior (freq bonus 4) The monster species that spawned more often: red hot ride (freq bonus 3) The monster species that spawned more often: petty big white unicorn (freq bonus 5) The monster species that spawned more often: hishi mochi (freq bonus 7) The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: tree naga The monster species that never randomly spawned: cyan dragon The monster species that never randomly spawned: baby purple worm The monster species that never randomly spawned: ghostly wolf The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: razor spine The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 19) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 6) Next attribute increase check would have come at turn 1167 Strength training was 6 Dexterity training was 1 Wisdom training was 4 Constitution training was 2 You were level-drain resistant You were immune to sickness You had 1386 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 399% b - command undead 5 attack 95% 399% c - drain life 3 attack 0% 204% d - create monster 4 attack 37% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye GoldenIvy the Necromancer...