GoldenIvy, chaotic female vampiric Necromancer /-\ |@| \-/ [GoldenIvy the Embalmer] St16 Dx13 Co13 In15 Wi7 Ch9 NecVamFemCha S326 Dlvl:2 $36 HP-2(43) Pw12(40) AC10 Xp3/60 Wt835/1650 T807 Hun Latest messages You get expelled! The air elemental of Zugguthobal engulfs you! You are pummeled with debris! [-4 -> 21] You hit the air elemental of Zugguthobal. The air elemental of Zugguthobal is lightly damaged. You bite the air elemental of Zugguthobal. The air elemental of Zugguthobal suddenly seems weaker! You are pummeled with debris! [-10 -> 12] You get expelled! The foul crow bites you! [-3 -> 9] The air elemental of Zugguthobal misses. The foul crow bites you! [-3 -> 6] Warning: HP low! The air elemental of Zugguthobal engulfs you! You are pummeled with debris! You die... Your inventory Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} Comestibles x - an uncursed tripe ration {1} Scrolls g - an uncursed scroll of blank paper {1} h - 2 uncursed scrolls of enchant weapon {2} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 4 uncursed scrolls of phase door {4} v - 3 uncursed scrolls of standard id {3} w - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of summon undead (2:2) {1} j - a blessed spellbook of command undead (0:4) {1} k - a blessed spellbook of drain life (0:2) {1} m - a blessed spellbook of wizard lock (0:2) {1} Potions d - an uncursed potion of blindness {1} e - a blessed potion of speed {1} f - an uncursed potion of extra healing {1} p - 2 uncursed potions of blood {2} r - 2 uncursed potions of vampire blood {2} Rings b - a blessed +8 ring of gain strength (on right hand) {1} c - an uncursed +2 ring of gain strength {1} q - an uncursed ring of sickness resistance {1} Wands l - an uncursed wand of draining (0:8) {1} Tools n - an uncursed +0 pick-axe (weapon in hand) {32} o - an uncursed magic marker (1:65) {1} y - an uncursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 5 sins Scroll identification only worked 100 times out of 367 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 91% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34900 Monster spawn increase reached its maximum at turn 53171 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 643340 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: flameproof troll (freq bonus 6) The monster species that spawned more often: ore lichen (freq bonus 4) The monster species that spawned more often: pheasant (freq bonus 3) The monster species that spawned more often: tasmanian zombie (freq bonus 8) The monster species that spawned more often: fourth-wall breaker (freq bonus 7) The monster species that spawned more often: peasant (freq bonus 5) The monster species that spawned more often: venomeon (freq bonus 10) The monster species that spawned more often: quaton (freq bonus 4) The monster species that spawned more often: gryphon (freq bonus 3) The monster species that spawned more often: hellwasp swarm (freq bonus 3) The monster species that spawned more often: devilish potato (freq bonus 3) The monster species that spawned more often: glare growth (freq bonus 6) The monster species that spawned more often: undead naga (freq bonus 5) The monster species that spawned more often: gazer rutterkin (freq bonus 12) The monster species that spawned more often: storm demon (freq bonus 12) The monster species that spawned more often: spear turret (freq bonus 7) The monster species that spawned more often: quaton (freq bonus 2) The monster species that spawned more often: hairy patch (freq bonus 4) The monster species that spawned more often: covetous orc-captain (freq bonus 3) The monster species that spawned more often: Elke (freq bonus 4) The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: immunizer The monster species that never randomly spawned: censor The monster species that never randomly spawned: Team Fortress pyro The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: Peeer The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: vip viper The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 21) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 11) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 1226 Strength training was 4 Dexterity training was 3 Wisdom training was 6 Constitution training was 9 You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had 422 points of nutrition remaining You could fly You could survive without air You were swallowed by the air elemental of Zugguthobal You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 86% 392% b - command undead 5 attack 86% 392% c - drain life 3 attack 0% 212% d - wizard lock 2 matter 0% 92% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) raise zombies 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Vanquished creatures a blue blob 2 cocks 0 parrot chicks (2 created) 0 jackals (2 created) 0 stinking dogs (1 created) a little wild pig 0 sewer rats (2 created) 2 visor sewer rats a rabbit (2 created) a wild rabbit 0 giant rats (1 created) a tiny lurker 0 grid bugs (4 created) a nightingale 2 foul crows (13 created) 0 air elementals (1 created) a lichen (2 created) a spore lichen (2 created) 0 immobile growths (1 created) 0 golden patches (1 created) 0 sub-gnomes (1 created) 0 kestrels (2 created) a grid xorn 0 newt zombies (1 created) 0 ghouls (1 created) 0 stupid looking cos-players (1 created) a battle-scarred veteran 0 mysterious girls (1 created) 0 item masters (1 created) 0 shopkeepers (1 created) a newt 2 twens 0 small turrets (1 created) 0 cold troves (1 created) 19 creatures vanquished. 59 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (31 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (32 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye GoldenIvy the Necromancer... You died in The Dungeons of Doom on dungeon level 2 with 323 points, and 36 pieces of gold, after 807 moves. Killer: a monster (air elemental of Zugguthobal) You were level 3 with a maximum of 43 hit points when you died. You reached the 224th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 4 3649843 BSOD2-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (lovely girl). - [390] 5 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 6 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 7 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 8 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 9 1312505 Lorskel-Aci-Ung-Mal-Law was poisoned in The Lost Tomb on level 29. Poisoned by a cursed grue. 351 [351] 10 826222 Elronnd-Wiz-Rod-Fem-Cha died in Gehennom on level 65. Killed by an icy touch. - [1] 222 324 dig-Sam-Elf-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (mini jabberwock, while paralyzed by a monster's passive attack). - [29] 223 324 jenseits-Gam-Add-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible farting boy), while helplessly knocked out. - [68] *224 323 GoldenIvy-Nec-Vam-Fem-Cha died in The Dungeons of * Doom on level 2. Killed by a monster (air elemental of Zugguthobal). - [43] 225 316 Charlie-Dea-Hom-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [31] 226 315 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (furry rothe). - [43]