GoldenIvy, chaotic female vampiric Necromancer --- ####` --- ---.-- -- -------------..-.- --..----....-- .----|................| |............| .|...|.....Z..%@%.....| -.........- .|...-..--|--@Mh@.....| W --........| -.|......|...|$.-----..|. |-......<-------.--..-..|...|---(].|..-- |.........................[.| ((.+ .. --.....----.--.-........|---| (.| ... --....- |..-...---....|(((| Z -.-. ... |.....---......|..+...|(.( .... ..` --.......%.....|...*).| . +- .... |. ----..........----[).--|-- .| |....... ----- |............|[[.#....... ..-..-.. ---...-- ---.......%..|..#.....-- - .| .- .. |......-----....#...[[|-....{...........| | .. |.....................--..| ...# ..- .. --...-------------.%%).)... .... .. ---- ----------# --- .*, *,, [GoldenIvy the Mortician] St18 Dx16 Co14 In22 Wi9 Ch7 NecVamFemCha Min:5 $37 HP-4(111) Pw30(97) AC-7 Exp9 T3054 Latest messages You are hit by the 1st bullet! [-9 -> 30] You are hit by the 2nd bullet! [-7 -> 23] You dodge the 3rd bullet. You are hit by the 4th bullet! [-11 -> 12] Warning: HP low! You are hit by the 5th bullet! You hear the howling of the CwnAnnwn... [-6 -> 6] Warning: HP low! You are hit by the 6th bullet! [-4 -> 2] Warning: HP low! The group dwarf swings her broad pick. Your splint mail blocks the group dwarf's attack. The group dwarf swings her broad pick. The group dwarf hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} A - an uncursed +0 dwarvish mattock (weapon in hands) {48} K - a blessed +0 great dagger {8} P - 17 uncursed +0 crossbow bolts {9} Armor w - an uncursed +0 enchanted (of fire resistance) orcish helm (being worn) {12} x - an uncursed +0 splint mail (being worn) {160} y - a blessed +3 pair of iron shoes (being worn) {20} F - a blessed +2 pair of iron shoes {20} O - an uncursed +0 dwarvish cloak (being worn) {4} S - an uncursed +0 pair of iron shoes {20} Comestibles z - an uncursed food ration {1} J - 2 uncursed apples {1} N - an uncursed sprig of wolfsbane {1} Scrolls g - a blessed scroll of flood {1} h - an uncursed scroll of summon undead {1} i - an uncursed scroll of enchant weapon {1} r - 8 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {3} t - 2 uncursed scrolls of phase door {1} u - 2 uncursed scrolls of standard id {1} v - an uncursed scroll of cure {1} D - an uncursed scroll of identify {1} X - a blessed scroll of enchant weapon {1} Y - a blessed scroll of random enchantment {1} Potions d - an uncursed potion of booze {1} e - an uncursed potion of gain ability {1} f - an uncursed potion of monster detection {1} p - 2 uncursed potions of vampire blood {2} E - an uncursed potion of fruit juice {1} Rings b - an uncursed ring of protection from shape changers {1} c - an uncursed ring of polymorph control (on right hand) {1} Wands j - an uncursed wand of extra healing (0:2) {1} k - an uncursed wand of poison (0:11) {1} m - an uncursed wand of draining (0:8) {1} B - an uncursed wand of sleep (0:1) {1} C - an uncursed wand of trap disarming (0:3) {1} M - an uncursed wand of sleep (0:5) {1} W - a blessed wand of inertia (0:1) {1} Tools l - an uncursed +0 pick-axe {32} q - an uncursed mirror {1} I - an uncursed large box {37} L - 7 uncursed wax candles {4} Contents of the large box: 972 gold pieces {0} a blessed spellbook of summon undead (0:1) {1} a blessed tallow candle {1} an uncursed bell {1} an uncursed ring of levitation {1} a blessed spellbook of create monster (0:5) {1} a blessed spellbook of drain life (0:3) {1} a blessed spellbook of command undead (0:4) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 5 sins Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 32% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Monster spawn increase started at turn 18404 Monster spawn increase reached its maximum at turn 74834 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748440 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: amorphous fish (freq bonus 3) The monster species that spawned more often: blade of chaos (freq bonus 2) The monster species that spawned more often: porter genetic engineer (freq bonus 4) The monster species that spawned more often: warp trove (freq bonus 10) The monster species that spawned more often: labyrinth trapper (freq bonus 2) The monster species that spawned more often: elder stargazer (freq bonus 8) The monster species that spawned more often: light green sentai (freq bonus 10) The monster species that spawned more often: crypt creep (freq bonus 12) The monster species that spawned more often: warrior changed (freq bonus 6) The monster species that spawned more often: real inferno hound (freq bonus 3) The monster species that spawned more often: agate warp patch (freq bonus 3) The monster species that spawned more often: moonbeast (freq bonus 8) The monster species that spawned more often: banished soul (freq bonus 14) The monster species that spawned more often: killer mimic (freq bonus 6) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 16) The monster species that spawned more often: warty mold (freq bonus 6) The monster species that spawned more often: sucker spore (freq bonus 10) The monster species that spawned more often: porter bad egg (freq bonus 3) The monster species that spawned more often: smoke clan (freq bonus 3) The monster species that spawned more often: gnoll gangster (freq bonus 4) The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: water blaster The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: alien spore The monster species that never randomly spawned: burning dead potato The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: casting spider The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 40) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 28) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Next attribute increase check would have come at turn 3717 Strength training was -4 Dexterity training was -6 Wisdom training was 31 Constitution training was 50 You were fire resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had 2416 points of nutrition remaining You could fly You could survive without air You regenerated You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 2% 370% b - command undead 5 attack 20% 435% c - drain life 3 attack 0% 275% d - create monster 4 attack 0% 275% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) raise zombies 9X LIMIT(0) dazzle 9 R LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) draw blood 9 R LIMIT(0) disarm 1 O LIMIT(0) Vanquished creatures 0 giant ticks (1 created) a parrot chick (2 created) a chicken 2 cockatoos 2 thick jackals a weasel a dog an ego gas spore (2 created) a large cat 0 dwarves (1 created) a force dwarf 9 group dwarves (20 created) 0 dwarf thieves (1 created) a hobbit wizard a dolgsman hunter a dwarven artillery wizard 0 manes (1 created) 0 larva imps (1 created) 3 homunculi (6 created) 0 gazer homunculi (1 created) 0 evasive homunculi (1 created) a dretch an imp (2 created) 2 force imps a wimp-imp a tengu 0 blue jellies (1 created) 0 multi-hued jellies (1 created) a kobold a small kobold a kappa (2 created) 0 petit mimics (1 created) 0 mimics (2 created) a mountain nymph 0 mountain force nymphs (1 created) 0 water nymphs (1 created) a healing water nymph a mega goblin (2 created) a goblin thief 2 men from mars 0 iron piercers (1 created) a healing iron piercer a culf a rabid rat an enormous rat a razor spine 0 baby metroids (1 created) 0 gray unicorns (1 created) a blue light 0 wallabies (1 created) a housebat (2 created) a thrush a large bat (2 created) 0 fat bats (1 created) a bird a giant bat 2 killer ducks (3 created) 6 zubats a baby black dragon a baby sky dragon 0 emus (1 created) a sneaker 0 mean growths (1 created) an orange patch 0 golden spores (1 created) 0 green stalks (1 created) 0 green force patches (1 created) a green warp fungus 3 red fungi (1 created) 0 cyan growths (1 created) 3 sucker molds (1 created) a shrieker 0 violet stalks (4 created) 0 false stalks (1 created) 0 quantum warp patches (1 created) 4 sub-gnomes 3 gnomes 3 gnome lords (4 created) a gnomish wizard an angsty gnome a deep gnome a deep gnome thief a deep gnome digger 0 greedy looking gnomes (1 created) 0 gnome warriors (1 created) 2 kestrels 2 Kops 0 Keystone Kops (8 created) 3 Keystone Inspectors a kobold mummy a cat mummy a gnome mummy 0 tomb mummies (1 created) an orc mummy a dwarf mummy an ettin mummy a black naga hatchling a slimebesu (2 created) 0 porter gray oozes (1 created) 0 gray force oozes (1 created) a mini rust monster 0 armadillos (1 created) a snake a highway cattle a mini vampire a vogon 0 hidden barrow wights (1 created) 2 grid xorns 0 sunshine monkeys (1 created) 0 wood bear cubs (1 created) an ossium animatum 3 gnome zombies (5 created) a life seeker 0 orc zombies (1 created) 0 elf zombies (1 created) a creeping 42 0 ghouls (1 created) 0 gold golems (1 created) an overworked police officer a squint-eyed rogue a suxxor an asian girl 0 gunners (1 created) 0 wizards (1 created) 0 item masters (8 created) 0 bad item masters (4 created) 0 evasive snipers (1 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (2 created) a small boo a ghost a flying rogue (4 created) 0 Joker Blacks (1 created) 0 beauties (2 created) 0 earth demons (1 created) 0 horned devils (1 created) 0 incubi (1 created) a twen a gecko 0 rock lizards (1 created) an iguana 0 flying geckos (1 created) a colorless mushroom patch 3 blazing fern spores 0 grey mushroom patches (1 created) a white mushroom patch a green mushroom patch a clear mewlip 5 eggmen (6 created) a kogepan a yellow mushroom patch a swamp fern spore a hishi mochi 0 novice dark walls (1 created) an apprentice dark wall a small turret a disintegration trove 144 creatures vanquished. 258 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 19 times You eaten food with animal by-products 20 times You eaten meat 20 times You were an atheist You never prayed to the gods You hit with a wielded weapon 182 times You killed 116 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Skilled] (max Expert) (181 of 540) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (41 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (158 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye GoldenIvy the Necromancer... You died in The Gnomish Mines on dungeon level 5 with 14253 points, and 1009 pieces of gold, after 3054 moves. Killer: group dwarf You were level 9 with a maximum of 111 hit points when you died. You reached the 188th place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 186 14322 hothraxxa-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a wereeel. - [9] 187 14254 k2-Gla-Rod-Mal-Cha died in Gehennom on level 71. Killed by Envy. - [20] *188 14253 GoldenIvy-Nec-Vam-Fem-Cha died in The Gnomish Mines on level 5. Killed by a group dwarf. - [111] 189 14236 Elronnd-Dea-Tum-Fem-Cha died in Gehennom on level 71. Killed by Greed, while helpless. - [29] 190 14210 AmyBSOD-Fla-Rod-Mal-Neu died in The Dungeons of Doom on level 36. Killed by a psycho vortex. - [52]