GoldenIvy, chaotic female vampiric Necromancer ------- ----------##### --- --..#..#-#####|..$.....@M,,,, ...# |...{.#..,,,,`+.....Z.:|####, |#....#.|#,###|%..#L..#| |.<...#.|,,,,,-%...%.... --.....--,####|...._...| L -------# |......... ---------- M L L Z [GoldenIvy the Embalmer] St7 Dx10 Co6 In10 Wi6 Ch5 NecVamFemCha Dlvl:1 $0 HP32(47) Pw17(51) AC8 Mov12 Xp4/143 T86 Latest messages The ghoul hits the novice lich. The novice lich is frozen by the ghoul. The ghoul just misses the novice lich. The mummy hits you! [-2 -> 37] The mummy hits you! [-2 -> 35] The newt bites you! [-2 -> 34] The mummy hits you! [-3 -> 31] The ghoul hits the novice lich. The ghoul misses the novice lich. You finish your dressing maneuver. You don't have enough energy to cast that spell. The required amount was 25. What do you want to ready? [- w or ?*] Never mind. Unknown command '^Q'. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} w - 26 uncursed +0 crossbow bolts {13} Armor x - an uncursed +0 leather armor (being worn) {60} y - an uncursed +0 dwarvish cloak {4} Scrolls g - an uncursed scroll of earth {1} h - an uncursed scroll of remove curse {1} i - a blessed scroll of identify {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of summon undead (0:4) {1} k - a blessed spellbook of command undead (0:1) {1} l - a blessed spellbook of drain life (0:4) {1} n - a blessed spellbook of knock (0:5) {1} Potions d - an uncursed potion of ESP {1} e - an uncursed potion of oil {1} f - an uncursed potion of gain level {1} p - 2 uncursed potions of vampire blood {2} Rings b - a blessed +3 ring of gain dexterity {1} c - an uncursed +2 ring of adornment {1} q - an uncursed ring of stealth {1} Wands m - an uncursed wand of draining (1:2) {1} Tools o - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 72% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 92% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 65605 Monster spawn increase reached its maximum at turn 135131 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4368320 The monster class that cannot be genocided was vampire The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: energy stalk (freq bonus 5) The monster species that spawned more often: petty gnoll shaman (freq bonus 4) The monster species that spawned more often: rothe (freq bonus 10) The monster species that spawned more often: mountain awgwa (freq bonus 8) The monster species that spawned more often: frozen ice block (freq bonus 6) The monster species that spawned more often: poison giant (freq bonus 8) The monster species that spawned more often: slime bomb (freq bonus 16) The monster species that spawned more often: yellow beetle (freq bonus 6) The monster species that spawned more often: dunmer (freq bonus 6) The monster species that spawned more often: evasive sewer rat (freq bonus 8) The monster species that spawned more often: flying bone fish (freq bonus 4) The monster species that spawned more often: skater girl (freq bonus 5) The monster species that spawned more often: floating mimic (freq bonus 30) The monster species that spawned more often: undead gunner (freq bonus 24) The monster species that spawned more often: super nerd (freq bonus 6) The monster species that spawned more often: quiver slot (freq bonus 8) The monster species that spawned more often: wumpus (freq bonus 6) The monster species that spawned more often: deadly eye (freq bonus 6) The monster species that spawned more often: dao elemental (freq bonus 16) The monster species that spawned more often: eight of clubs (freq bonus 6) The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: leprechaun wizard The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: gnoll warrior The monster species that never randomly spawned: addict The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: sucking fiend The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 69) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 398 Strength training was 14 Dexterity training was 6 Wisdom training was 7 Constitution training was 5 You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had 1495 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 210% d - knock 1 matter 0% 110% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) raise zombies 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw blood 4 R Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 14 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (32 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (21 of 160) Goodbye GoldenIvy the Necromancer...