X&Z Player: GiantMimic Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-18.16:38:14.ttyrec Time: (1484757494) Wed Jan 18 16:38:14 2017 XgdThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] XnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  XN - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner (1 of 3)X? X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician  p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist  M - a Shapeshifter  N - a Slave Master  O - a Spacewars FigXmhter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel  S - a Tourist  T - a Transsylvanian  U - a Transvestite  V - a Twelph (2 of 3)X +Choosing Race Pick the race of your Supermarket Cashier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton  v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek  S - fiend  TX _ - gastly  U - gelatinous cube  V - giant  W - gnome (1 of 4) X= )+Use hybrid races? [yn] (n) X yRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) XxWnRandomized hybridization (but always add at least one hybrid race)? [yn] (n) X&bDnAdd the angbander hybrid race to your character? [yn] (n) XCnAdd the aquarian hybrid race to your character? [yn] (n) XAnAdd the curser hybrid race to your character? [yn] (n) Xy@nAdd the haxor hybrid race to your character? [yn] (n) XDnAdd the homicider hybrid race to your character? [yn] (n) X 6 AnAdd the suxxor hybrid race to your character? [yn] (n) X!AnAdd the warper hybrid race to your character? [yn] (n) X,EnAdd the randomizer hybrid race to your character? [yn] (n) X <?nAdd the null hybrid race to your character? [yn] (n) X EnAdd the mazewalker hybrid race to your character? [yn] (n) XXAnAdd the soviet hybrid race to your character? [yn] (n) XroAnAdd the x-race hybrid race to your character? [yn] (n) XC BnAdd the heretic hybrid race to your character? [yn] (n) X EnAdd the sokosolver hybrid race to your character? [yn] (n)  XL EnAdd the specialist hybrid race to your character? [yn] (n) !XCnAdd the american hybrid race to your character? [yn] (n) "XEnAdd the minimalist hybrid race to your character? [yn] (n) #XEnAdd the nastinator hybrid race to your character? [yn] (n) $XODnAdd the rougelike hybrid race to your character? [yn] (n) %XɰCnAdd the amnesiac hybrid race to your character? [yn] (n) &XBnAdd the ironman hybrid race to your character? [yn] (n) 'X'FnAdd the problematic hybrid race to your character? [yn] (n) (XJnAdd the wind inhabitant hybrid race to your character? [yn] (n) *XayAdd the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) +XR nChoosing Gender Pick the gender of your automatic Supermarket Cashier  m - male f - female * - Random ! - Quit(end) ,XK C+Choosing Alignment Pick the alignment of your male automatic Supermarket Cashier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) .X]+Ŀr@+rd+[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 19(19)  Pw 15(15)  AC8 Exp1 T1  It is written in the Book of the Motherfuckers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid i.X ^lt in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Motherfuckers seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Motherfuckers. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Motherfuckers!--More--3X3XHello GiantMimic, welcome to SlashEMExtended! You are a chaotic male windinhabitant automatic Supermarket Cashier.--More--6X You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--:X'K Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--<XP The moon is waning tonight.=XDX Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {4} e - a blessed food ration {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Potions g - 2 uncursed potions of fruit juice {2} h - a blessed potion of fruit juice {1} i - 2 uncursed potions of booze {2} k - an uncursed potion of oil {1} Tools f - an uncursed tin opener (alternate weapon; not wielded) {1} j - an uncursed oil lamp {1}(end) ?X&T [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 19(19)  Pw 15(15)  AC8 Exp1 T1 [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 AXX&You don't know any spells right now.[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 BX44You don't know any spells right now.[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 DXYou are GiantMimic, a chaotic male windinhabitant automatic Supermarket Cashier. HP: 19 (max 19) Pw 15 (max 15) AC 8 Current status effects: .--More--FX   Base Attributes  Starting name : GiantMimic  race : clockwork automaton role : Supermarket Cashier gender : male  alignment : chaotic  hybrid races : windinhabitant   Current race : clockwork automaton role : Supermarket Cashier gender : male  alignment : chaotic   Deities Chaotic : the Motherfuckers (s,c) Neutral : the Robbers  Lawful : the Homies (end) JXsp [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 19(19)  Pw 15(15)  AC8 Exp1 T1 [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 KX>] Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {4} e - a blessed food ration {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Potions g - 2 uncursed potions of fruit juice {2} h - a blessed potion of fruit juice {1} i - 2 uncursed potions of booze {2} k - an uncursed potion of oil {1} Tools f - an uncursed tin opener (alternate weapon; not wielded) {1} j - an uncursed oil lamp {1}(end) MX [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 19(19)  Pw 15(15)  AC8 Exp1 T1 [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 OX@d Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) UX" + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of thUX" e dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor. --More--XXC! % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known loXXe!2cation  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More--YXg y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  DepeYX Tnding on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument. --More--ZX/  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it ZX/ Mwill be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object --More--[X& symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in i[X(&Cnventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry. --More--aXT Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a paX3Trojectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+'). --More--dXd  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ dX3d  Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--iXs^ has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many timesiX^,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many --More--jX hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--lXV5[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 mX;PUnknown command ' '.[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 nX^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) sX] +SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these variousXw s versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, --More--vX )to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renvX9) amed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major --More--xXWparts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is xXoresponsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. --More--yX-f Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner,yXBf X released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. --More--{XLVersion 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to {XfSLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. --More--~XLief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Alli~X son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in --More--XzDecember 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporateXzRd the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. --More--XTAs with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' BressleXqbr maintained 3.4 for the Atari after he resurrected it for 3.3.1. --More--X9 Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari HuttunXP cen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--X  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  X = Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--X}[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 X [GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 X2Specify unknown object by cursor? [ynq] (q) X<syPlease move the cursor to an unknown object.(For instructions type a ?)X/Unknown direction: '2' (aborted).--More--XbEDone.[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 X Count: 62X%Unknown command '^?'.[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 X[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 Xw  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) X|k[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T1 Xa Count: 42X Count: 423X] <@d[GiantMimi the Low Worker ] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  19(19)  Pw 15(15)  AC8 Exp1 T2 The sewer rat bites you![GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T2 [-3 -> 16][GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 rX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Xk[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 X^ Count: 33X}Count: 333XCount: 3333X Count: 32767X$Unknown command ' '.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 X!<What do you want to drink? [ghik or ?*] X=Never mind.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 XL  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) X\[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 X Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {4} e - a blessed food ration {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Potions g - 2 uncursed potions of fruit juice {2} h - a blessed potion of fruit juice {1} i - 2 uncursed potions of booze {2} k - an uncursed potion of oil {1} Tools f - an uncursed tin opener (alternate weapon; not wielded) {1} j - an uncursed oil lamp {1}(end) X [GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC8 Exp1 T3 [GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 X .What do you want to read? [lmnop or ?*] X-XAs you read the scroll, it disappears.This is a standard identify scroll.You have already identified all of your possessions.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T3 --More--X$The wolf bites the sewer rat.The sewer rat bites the wolf.The sewer rat misses.The sewer rat misses.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T4 X<What do you want to read? [lmnop or ?*] XT# Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1}(end) X|+As you read the scroll, it disappears.Your body is transported to another location!##@##[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T4 You hear some noises in the distance.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T5 Xf<What do you want to read? [lmnop or ?*] XL # Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 2 uncursed scrolls of phase door {1} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1}(end) X +As you read the scroll, it disappears.You feel full of mystic power![GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T5 [GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T6 X5# 4You don't know any spells right now.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T6 X;:;You don't have anything to zap.--More--XY[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T6 X +What do you want to ready? [- or ?*] X+ Never mind.[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D  16(19)  Pw 15(15)  AC8 Exp1 T6 X # XquitXuitX\itX*Really quit [yes/no]? šXyšX6 eÚXsÚXH[GiantMimi the Low Wo  16(19)  Pw 15(15) Ŀ#<#@#+#+[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC8 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) ĚXn Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {4} e - a blessed food ration {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 3 uncursed scrolls of mana {2} n - 2 uncursed scrolls of phase door {1} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1} Potions g - 2 uncursed potions of fruit juice {2} h - a blessed potion of fruit juice {1} i - 2 uncursed potions of booze {2} k - an uncursed potion of oil {1} Tools f - an uncursed tin opener (alternate weapon; not wielded) {1} j - an uncursed oil lamp {1}(end) ŚX}2 [GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC8 Exp1 T6 Do you want to see your attributes? [ynq] (n) ƚXkyFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 127. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 143. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 79%. Wand drop chance was reduced to 78%. Amulet drop chance was reduced to 40%. Potion drop chance was reduced to 98%. Concealing monsters were spawned underneath items 89% of the time onƚXkly. The following skill could not be trained at all: polearms. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: spear (turn 16). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16256. Monster spawn increase had reached its maximum at turn 120806. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 115552. The monster class that cannot be genocided was naga. The monsterƚX#l class that was spawned more often: rub monster (freq bonus 1). The monster species that was spawned more often: jumping ego kraken (freq bonus 5). The monster species that was spawned more often: speedrubber (freq bonus 6). The monster species that was spawned more often: greener spider (freq bonus 9). The monster species that was spawned more often: Grey-elf rogue (freq bonus 6). The monster species that was spawned more often: fire wing (freq bonus 4). The monster species that was spawned more often: water mushroom (freq bonus 12). The monster species that was spawned more often: really dangerous patch (freq bonus 4). The monster species that was spawned more often: real nexus hound (freq bonus 8). The monster species that was spawned more often: skeleton human (freq bonus 6). The monster species that was spawned more often: carnivorous gel (freq bonus 13). The monster species that was spawned more often: baby yellow dragon (freq ƚX-lubonus 5). The monster species that was spawned more often: Hanh (freq bonus 5). The monster species that was spawned more often: really dangerous colony (freq bonus 6). The monster species that was spawned more often: Rafschar (freq bonus 12). The monster species that was spawned more often: furious fungus (freq bonus 3). --More--X The monster species that was spawned more often: porter mean robber (freq bonus 6). The monster species that was spawned more often: inertia patch (freq bonus 2). The monster species that was spawned more often: dream growth (freq bonus 6). The monster species that was spawned more often: rogue captain (freq bonus 6). The monster species that was spawned more often: orc priest (freq bonus 6). The monster species that was never randomly spawned: lower ent. The monster species that was never randomly spawned: water nymph. The monster species that was never randomly spawned: dune beast. The monster species that was never randomly spawned: nasty bug. The monster species that was never randomly spawned: bot. The monster species that was never randomly spawned: marid elemental. The monster species that was never randomly spawned: crimson spore. The monster species that was never randomly spawned: black raptor. The monster sXɃ pecies that was never randomly spawned: King Gorge, Lord of the Gluttons. The monster species that was never randomly spawned: black orc. The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet). The RNG hath decreed that this item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: BFG ammo ((null)). The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)). The RNG hath decreed that this item was never generated: great dagger ((null)). The RNG hath decreed that this item was never generated: elements (multi-hued). The RNG hath decreed that this item was never generated: black halberd (black polearm). The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal). The RNG hath decreed that this item was never generatXՄ ed: assault rifle ((null)). The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE). The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 16). The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 39). The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 31). The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3). The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonX us 2). The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 76). The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 3). The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3). The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8). The RNG hath decreed that this item was generated more often: pX latinum dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7). The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 12). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93). The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots). The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword). The RNG hath decreed that this item was always generated cursed: magictorch (khaki). The RNG hath decreed that this item was always generated cursed: cure stun (fat). The RNG hath decreed that this item was always generated cursed: silver mace ((null)). --More--XGeThe RNG hath decreed that this item was always generated cursed: silver mace ((null)). The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown). The RNG hath decreed that this item was always generated cursed: fluorite (violet). The RNG hath decreed that this item was always generated cursed: finger bending (flapping). The RNG hath decreed that this item was always generated cursed: wishing (pine). The RNG hath decreed that this trap was always invisible: negative trap. The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 2). Next attribute increase check would have come at turn 105. Strength training was 0. Dexterity training was 0. Wisdom training was 4. Constitution training was 0. You were poison resistant. You were immune to sickness. You were petrification resistant. You were going to suffer from amnesia now and then (0). YXeou were prevented from having see invisible (0). You had 1492 points of nutrition remaining. You had teleportitis. You could survive without air. Your luck was zero. You could not have safely prayed (138). You survived. --More--X`Ŀ#<#@#+#+[GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC8 Exp1 T6 Do you want to see your discoveries? [ynq] (n) X ty Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (HAPAX LEGOMENON) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (POKEMONGO GOTTA CHEAT EM ALL) scroll of cure (CURSED GOLD DETECTION) Potions potion of fruit juice (illuminated) potion of booze (topaz) potion of oil (yellow) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) X> [GiantMimi the Low Wo rker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC8 Exp1 T6 Do you want an account of creatures vanquished? [ynq] (n) XkZ\y Vanquished creatures:  0 wolves (1 created) 0 goblins (1 created) 0 sewer rats (3 created) 0 lichens (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--XDo you want to see your conduct? [ynq] (n) X` y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--XY Goodbye GiantMimic the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 6 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--