GiantMimic, chaotic male mazke Failed Existence ----- |...| |.... |.@.| |...| |..@| --.-- #,,# #,## #,# -+--------- |.........| |.........| |.........| |....(...#| |.........| ----------- [GiantMimi the Looser] St6 Dx10 Co3 In9 Wi7 Ch10 FaiSedMalCha S0 Dlvl:1 $0 HP12(12) Pw8(8) AC-11 Mov8 Xp1/0 T447 Hun Latest messages In what direction? [hykulnjb><] You see no door there. In what direction? [hykulnjb><] You see no door there. In what direction? [hykulnjb><] You see no door there. In what direction? [hykulnjb><] You see no door there. What do you want to throw? [ab or ?*] You don't have that object. What do you want to throw? [ab or ?*] Never mind. That door is closed. (5x) In what direction? [hykulnjb><] This door is locked. That door is closed. (3x) # In what direction? [hykulnjb><] As you kick the door, it crashes open! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -6 knife (weapon in foreclaw) {2} b - 7 uncursed -4 bullets (in quiver) {4} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 20% Wand drop chance was reduced to 90% Potion drop chance was reduced to 49% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71825 Monster spawn increase reached its maximum at turn 118365 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4395099 The monster class that cannot be genocided was trove The monster class that was spawned more often: eye or sphere (freq bonus 5) The monster species that spawned more often: elf-lord rogue (freq bonus 8) The monster species that spawned more often: black horror (freq bonus 6) The monster species that spawned more often: giant ochre jellyfish (freq bonus 7) The monster species that spawned more often: ETA terrorist (freq bonus 18) The monster species that spawned more often: exit (freq bonus 8) The monster species that spawned more often: Simon Belmont (freq bonus 6) The monster species that spawned more often: domestic cockatrice (freq bonus 6) The monster species that spawned more often: slashem horror (freq bonus 20) The monster species that spawned more often: Green-elf rogue (freq bonus 14) The monster species that spawned more often: undead rat (freq bonus 7) The monster species that spawned more often: stunwall (freq bonus 12) The monster species that spawned more often: metallic laser (freq bonus 12) The monster species that spawned more often: greater nalfeshnee (freq bonus 16) The monster species that spawned more often: Internet Exploder (freq bonus 11) The monster species that spawned more often: ill mold (freq bonus 9) The monster species that spawned more often: shard force patch (freq bonus 14) The monster species that spawned more often: bright violet patch (freq bonus 9) The monster species that spawned more often: warty colony (freq bonus 14) The monster species that spawned more often: binder (freq bonus 12) The monster species that spawned more often: wonderful lady (freq bonus 18) The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: teacher shadow The monster species that never randomly spawned: troll The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: mine dragon The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: black light The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: aquatic elf The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 23) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 7) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 3 Wisdom training was 24 Constitution training was 4 You were level-drain resistant You were magic-protected You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having magical breathing (0) You were prevented from having slow digestion (0) You had infravision You had 288 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jannie, Death and Donkey Kong Your deity was Donkey Kong You could not have safely prayed (738) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (persian boots) Scrolls scroll of healing (REGNAD) scroll of mana (VUS AS CORIUMA) scroll of phase door (ABOR EFECTOR) scroll of standard id (XOR ME HSALS) scroll of cure (DEATH TO CLEANERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 sewer rats (3 created) 0 rabbits (2 created) 0 gnomes (2 created) 0 small snakes (1 created) a human adventurer 0 thieving girls (1 created) 0 twens (1 created) 0 mini rub monsters (1 created) 13 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye GiantMimic the Failed Existence... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 447 moves. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 154 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 155 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 GiantMimic-Fai-Sed-Mal-Cha escaped the dungeon [max level 1]. 12 [12]