GiantMimic, chaotic male automatic Supermarket Cashier -.---- ,,# |..<.. #@# +....| #,, |....| +....| ------ [GiantMimi the Low Worker] St3 Dx6 Co9 In4 Wi6 Ch8 SupClkMalCha+D Dlvl:1 $500 HP16(19) Pw15(15) AC8 Exp1 T6 Latest messages What do you want to read? [lmnop or ?*] As you read the scroll, it disappears. This is a standard identify scroll. You have already identified all of your possessions. The wolf bites the sewer rat. The sewer rat bites the wolf. The sewer rat misses. (2x) What do you want to read? [lmnop or ?*] As you read the scroll, it disappears. Your body is transported to another location! You hear some noises in the distance. What do you want to read? [lmnop or ?*] As you read the scroll, it disappears. You feel full of mystic power! You don't know any spells right now. You don't have anything to zap. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {4} e - a blessed food ration {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 3 uncursed scrolls of mana {2} n - 2 uncursed scrolls of phase door {1} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1} Potions g - 2 uncursed potions of fruit juice {2} h - a blessed potion of fruit juice {1} i - 2 uncursed potions of booze {2} k - an uncursed potion of oil {1} Tools f - an uncursed tin opener (alternate weapon; not wielded) {1} j - an uncursed oil lamp {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: poison resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 143 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 79% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spear (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16256 Monster spawn increase reached its maximum at turn 120806 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 115552 The monster class that cannot be genocided was naga The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: jumping ego kraken (freq bonus 5) The monster species that spawned more often: speedrubber (freq bonus 6) The monster species that spawned more often: greener spider (freq bonus 9) The monster species that spawned more often: Grey-elf rogue (freq bonus 6) The monster species that spawned more often: fire wing (freq bonus 4) The monster species that spawned more often: water mushroom (freq bonus 12) The monster species that spawned more often: really dangerous patch (freq bonus 4) The monster species that spawned more often: real nexus hound (freq bonus 8) The monster species that spawned more often: skeleton human (freq bonus 6) The monster species that spawned more often: carnivorous gel (freq bonus 13) The monster species that spawned more often: baby yellow dragon (freq bonus 5) The monster species that spawned more often: Hanh (freq bonus 5) The monster species that spawned more often: really dangerous colony (freq bonus 6) The monster species that spawned more often: Rafschar (freq bonus 12) The monster species that spawned more often: furious fungus (freq bonus 3) The monster species that spawned more often: porter mean robber (freq bonus 6) The monster species that spawned more often: inertia patch (freq bonus 2) The monster species that spawned more often: dream growth (freq bonus 6) The monster species that spawned more often: rogue captain (freq bonus 6) The monster species that spawned more often: orc priest (freq bonus 6) The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: water nymph The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: bot The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: black raptor The monster species that never randomly spawned: King Gorge, Lord of the Gluttons The monster species that never randomly spawned: black orc The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 39) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 31) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 76) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 12) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 2) Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You were going to suffer from amnesia now and then (0) You were prevented from having see invisible (0) You had 1492 points of nutrition remaining You could teleport You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers You could not have safely prayed (138) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (HAPAX LEGOMENON) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (POKEMONGO GOTTA CHEAT EM ALL) scroll of cure (CURSED GOLD DETECTION) Potions potion of fruit juice (illuminated) potion of booze (topaz) potion of oil (yellow) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wolves (1 created) 0 goblins (1 created) 0 sewer rats (3 created) 0 lichens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye GiantMimic the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 154 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 155 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 GiantMimic-Sup-Clk-Mal-Cha quit in The Dungeons of Doom on level 1. 16 [19]