euc  Player: GeorgeFloyd Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-16.22:35:50.ttyrec Time: (1668638150) Wed Nov 16 22:35:50 2022 eucp This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. eucR Restoring save file...euc1 euc2 )[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T124 You return to level 1 in The Dungeons of Doom.--More--euc^yĿ+f)@<eucyF[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T124 Hello GeorgeFloyd, the bacteria DQ Slime, welcome back to SlashEMExtended!eucPz[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T124 The moon is waning tonight.euc4[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T124 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T125 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T126 f@euc+[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T126 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T127 f@euc:&!@euc'HYou see here 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T127 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T128 feuc ^[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T130 )@feuc!@eucG6You see here 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T130 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T131 feuc%  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) euc+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vieuc+sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand. --More--euct = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  euct '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More--eucgy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the peuch;latform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn. --More--euc-  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+"eucU e, deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.--More--euc)a ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N neucKaame or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc). --More--eucE ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x SwieucHEtch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.--More--eucSS ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  eucS  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available: --More--euc h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have wheucVen fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--euc [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T131 euc'"6[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T131 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T132 f@)eucM@euca2You see here 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T132 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T133 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T134 feuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T134 Ŀ+f@<euc Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eucAa[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T134 euc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T134 Ŀ+f@<euc6 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T134 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135 @ffuc  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) fucG+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vifuct+sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand. --More--fucG = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  fucG '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More-- fucy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the p fuc;latform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn. --More-- fucl _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+" fuce, deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.--More-- fucR ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N n fucDRame or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc). --More-- fuc ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swi fuc%tch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.--More-- fuci ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  fuc  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available: --More-- fuc- h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have wh fuc-Ven fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More-- fuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fucf Unknown command ' '.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fuc#[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fucZ[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fuc2[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fucg[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fucr[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fuc  [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fuc [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135  fuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T135 Ŀ+@f< fucE Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) fuc|+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If thefuc} number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--fuc7 v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (ofuc7 }r drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory--More--fucZ Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat fucz zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know --More--fuc_ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to anothefucʩr location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help--More--fuchMM-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--fuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T135 fuc_L[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T136 )f@fuc>][GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T138 f@fuc)f@fuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T140 fucHffuc"There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc+There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuch fuc There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc9 fucu There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fucN; fuc; There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc fuc) There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc~<[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T142 Ŀ+f<@fuc]There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fucfucEThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc fucP There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc   Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) fuc> b[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 fuc3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T142 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T143 f)@fucH[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T143 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T144 f@fucјF[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T144 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T145 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T146 f@fuc3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T146 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T147 f)@ fucq[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T147 Ŀ+f)<@2fuc2fucMAYou displaced your kitten.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T147 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T148 @f3fuc +[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T148 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T149 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T150 f@4fuc]7[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T150 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T151 f)@5fuc  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 8fucE + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi8fuc| +sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand. --More--?fucY = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  ?fuc| '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More--@fucV y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the p@fucV ;latform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn. --More--Dfuc/ _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+"Dfucje, deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.--More--Dfuc  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N nDfuc4ame or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc). --More--Ffucӽ ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x SwiFfuctch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.--More--FfucO  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  FfucO  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available: --More--FfucLH h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have whFfucqHVen fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--Gfuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T151 Gfucf@Gfuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T154 Gfuc@GfucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T155 Hfuc/HfucA0There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T155 Ifuc;Ifuck;There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T155 Jfucw;M[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T155 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T156 f)@Jfuc` I[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T156 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T157 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T158 f@Jfucs= 3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T158 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T159 f@JfucفF[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T159 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T160 )f@Kfuc}=[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T160 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T161 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T162 @fKfuc@!,[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T162 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T163 @fLfucYou ooze under the door.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T163 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T164 #@f)NfucX \[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T164 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T165 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T166 +@fOfucFoYou ooze under the door.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T166 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T167 @fPfucZ1 b[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T167 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T168 +@f)Qfuc&@QfuczDYou see here 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T168 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T169 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T170 fRfuc%[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T170 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T171 @fSfucv2Specify unknown object by cursor? [ynq] (q) Yfuc{ yYfucePlease move the cursor to an unknown object.(For instructions type a ?)]fucB Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Press Escape when you're done. --More--mfucltTnfucHofucr pfucpfuchJpfucw5 qfuczqfucuiqfuc rfucmVsfucH 3Can't find dungeon feature '>'.ufucT3Can't find dungeon feature '>'.vfucczvfuc wfucdwfucG -Can't find dungeon feature '>'.zfuc+B Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Press Escape when you're done. --More-- hucxCT huc<huc,@ a human or elf or you (bacteria DQ slime called GeorgeFloyd) Accessing Pokedex entry for bacteria...  Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 0, magic resistance = 60, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, not genocidable, breathless, amphibious, amorphous, carnivorous, reviving. May be eaten by vegans. Origin: Elona. Is a valid polymorph form. Attacks:  5d10, uses weapon - ordinary physical huc!-1 --More--0hucd Ŀ Pick an object.2huc@ a human or elf or you (bacteria DQ slime called GeorgeFloyd) Accessing Pokedex entry for DQ slime...  Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is the same race as you. It can turn you to slime if you touch it. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks: 2huc2; 1d6, uses weapon - ordinary physical  1d6, uses weapon - acid damage --More--4hucĿ  #More info? [yn] (n) 6huc 'nPick an object.8huc @ a human or elf or you (bacteria DQ slime called GeorgeFloyd) Accessing Pokedex entry for DQ slime...  Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is the same race as you. It can turn you to slime if you touch it. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks: 8huc+ ; 1d6, uses weapon - ordinary physical  1d6, uses weapon - acid damage --More--:hucĿ  #:hucMore info? [yn] (n) ;hucV 'nPick an object.huc  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?huc,l a[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T171 @hucd[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T171 Ŀ#+@f<@hucN[38;5;1mBhucw 2Specify unknown object by cursor? [ynq] (q) Ghuc /nSpecify what? (type the word) OhucbsOhuc. lOhuc^ iOhuc mOhuc eOhuc Ohuc_%I don't have any information on those things.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T171 Qhuc8M #[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T171 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T172 )fShuc5 ~You ooze under the door.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T172 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T173 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T174 @fUhucxV[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T174 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T175 +@fVhucݣ2Specify unknown object by cursor? [ynq] (q) XhucpyPlease move the cursor to an unknown object.(For instructions type a ?)ZhucAZhucG[huc5p @ a human or elf or you (bacteria DQ slime called GeorgeFloyd) Accessing Pokedex entry for bacteria...  Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 0, magic resistance = 60, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, not genocidable, breathless, amphibious, amorphous, carnivorous, reviving. May be eaten by vegans. Origin: Elona. Is a valid polymorph form. Attacks:  5d10, uses weapon - ordinary physical [hucVp > --More--fhucĿ Pick an object.jhuc@ a human or elf or you (bacteria DQ slime called GeorgeFloyd) Accessing Pokedex entry for bacteria...  Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 0, magic resistance = 60, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, not genocidable, breathless, amphibious, amorphous, carnivorous, reviving. May be eaten by vegans. Origin: Elona. Is a valid polymorph form. Attacks:  5d10, uses weapon - ordinary physical jhuc> --More--khucĿ Pick an object.lhuc@ a human or elf or you (bacteria DQ slime called GeorgeFloyd) Accessing Pokedex entry for bacteria...  Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 0, magic resistance = 60, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, not genocidable, breathless, amphibious, amorphous, carnivorous, reviving. May be eaten by vegans. Origin: Elona. Is a valid polymorph form. Attacks:  5d10, uses weapon - ordinary physical lhuc> --More--lhucĿ lhucÌPick an object.nhucDohuc phucrhuc{f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten...  Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks:  1d6, bite - ordinary physical rhuc"{' --More--huc` Ŀ More info? [yn] (n) huc8D'nPick an object.huc+qhucT huc( huc)A+ a spell book or a closed door (closed door)--More--huc6!More info? [yn] (n) huc:ky Through me you pass into the city of woe: Through me you pass into eternal pain: Through me among the people lost for aye. Justice the founder of my fabric mov'd: To rear me was the task of power divine, Supremest wisdom, and primeval love. Before me things create were none, save things Eternal, and eternal I endure. All hope abandon ye who enter here. [ The Inferno, from The Divine Comedy of Dante Alighieri, translated by H.F. Cary ]--More--huc Pick an object.huchucȤhuc; f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten...  Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks:  1d6, bite - ordinary physical hucF; ' --More--hucy' Ŀ More info? [yn] (n) huc y Well-known quadruped domestic animal from the family of predatory felines (_Felis ochreata domestica_), with a thick, soft pelt; often kept as a pet. Various folklores have the cat associated with magic and the gods of ancient Egypt.  So Ulthar went to sleep in vain anger; and when the people awakened at dawn - behold! Every cat was back at his accustomed hearth! Large and small, black, grey, striped, yellow and white, none was missing. Very sleek and fat did the cats appear, and sonorous with purring content. [ The Cats of Ulthar, by H.P. Lovecraft ]--More--hucE Pick an object.hucΣhuchucl'huc2 huc٤ huc& [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T175 huc< C[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T175 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T176 @)fhucl 7[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T176 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T177 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T178 @fhuc}[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T178 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T179 f@hucfy ([GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T179 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T180 f)@huczD[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T180 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T181 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T182 @fhucPC[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T182 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T183 @fhuc7B[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T183 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T184 @f)hucgE[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T184 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T185 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T186 @fhuc =[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T186 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T187 @fhucdhuceGYou displaced your kitten.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T187 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T188 f)@hucW -@huc BYou see here 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T188 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T189 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T190 fhuc u Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) huc [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T190 huc  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) huc_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If thehuc number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--huc v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (ohuc9}r drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory--More--huci Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat huciz zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know --More--huc@_ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to anothehuc@r location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help--More--huc[M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--huc8 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T190 huc,B[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T191 )f@huc7[ [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T191 Ŀ#+)f<@ucg[ s;5;7miuc  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) iucL +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theiucL  number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--iucH_ v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (oiucn_ }r drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory--More--iuc Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat iucz zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know --More--iuc= _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to anotheiuc> r location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help--More--iucՇ M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--iuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T191 iucb Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 0iucӉ+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of n0iuc6ethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor --More--:iuc1_ C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s s:iucW_ vearch for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down --More--Jiuc?"M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--Piuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T191 Ŀ#+)f<@iucs;5;7mRiucs2  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Uiuc+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nUiucethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor --More--iuc^fC call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s siucfvearch for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down --More--iucbQM-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--iuc [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC7 Exp1 T191 Ŀ#+)f<@uc s;5;7miucAutopickup: ON, for no objects.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T191 iuc H9[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T191 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T192 @fiuc.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T192 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T193 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T194 )@fiucLV@You see here 74 pistol bullets {2}.iucm[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T194 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T195 fiucD[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T195 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T196 f)@iuc&]!@iuc_4You see here 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T196 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T197 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T198 fiuc iucg - 74 pistol bullets {2}.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T198 iuc/ iuc 1:You displaced your kitten.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T198 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T199 f@iuc6[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T199 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T200 f@iuc &[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T200 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T201 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T202 f@iuc.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T202 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T203 f@iuc?[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T203 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T204 f@iuc% [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T204 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T205 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T206 f@iuc 3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T206 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T207 f@<iuc 2Specify unknown object by cursor? [ynq] (q) iucUpyPlease move the cursor to an unknown object.(For instructions type a ?)iuciucIT iucTB< a staircase up or a ladder up (staircase up)--More--iuc*!More info? [yn] (n) iucy Up he went -- very quickly at first -- then more slowly -- then in a little while even more slowly than that -- and finally, after many minutes of climbing up the endless stairway, one weary foot was barely able to follow the other. Milo suddenly realized that with all his effort he was no closer to the top than when he began, and not a great deal further from the bottom. But he struggled on for a while longer, until at last, completely exhausted, he collapsed onto one of the steps. "I should have known it," he mumbled, resting his tired legs and filling his lungs with air. "This is just like the line that goes on forever, and I'll never get there." "You wouldn't like it much anyway," someone replied gently. "Infinity is a dreadfully poor place. They can never manage to make ends meet." [ The Phantom Tollbooth, by Nortiuc+on Juster ]  Dr. Ray Stantz: Hey, where do those stairs go? Dr. Peter Venkman: They go up. [ Ghostbusters, directed by Ivan Reitman, written by Dan Ackroyd and Harold Ramis ]--More--iucPick an object.iucse iucpL[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T207 iuc[3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T207 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T208 f@iucE=Beware, there will be no return! Still climb? [yn] (n) iuctUn[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T208 iuc iucFYou displaced your kitten.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T208 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T209 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T210 @<fiuc,> A[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T210 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T211 @fiucM[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T211 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T212 @fiuc iuc +You displaced your kitten.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T212 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T213 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T214 f@iuc +[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T214 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T215 f@iucg1[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T215 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T216 f@iucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T216 iuc=I[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T216 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T217 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T218 f@iuc` 1[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T218 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T219 f@iuc5[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T219 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T220 @fiuc-[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T220 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T221 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T222 f@iucw [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T222 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T223 @fiuc$There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T223 iuc iucӱ There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T223 iuc iuc There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T223 iucZ[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T223 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T224 @fiucgJ[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T224 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T225 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 @fiuclvThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iuc iucu There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iuc} iucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iuc{ iucZ{There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iuc~ iuc7There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iucw iucVx There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iuc[ iuc>\ There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 iuccG[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T226 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T227 @fiuc.L[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T227 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T228 @fiuc -[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T228 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T229 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T230 @fiucm %[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T230 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T231 f@iucJ[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T231 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T232 f@iuc1There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T232 iuc[ iuc\ There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T232 iuc"[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T232 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T233 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T234 f@iuc1[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T234 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T235 f@iucU A[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T235 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T236 f@iuc>;@[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T236 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T237 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T238 f@iuc1[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T238 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T239 f@iucx There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T239 iucviuc^vThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T239 iuciucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T239 iuc iuc` There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T239 iucH[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T239 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T240 f@iuc'A[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T240 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T241 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T242 f@iucЏ *[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T242 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T243 f@iuc +[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T243 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T244 @fiucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T244 iuciNiucNThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T244 iucyUiucUThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T244 iuc%[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T244 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T245 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T246 f@iuc There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T246 iuc<5 iuc~5 There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T246 iuciuc<There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T246 iuc4{iuc{There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T246 iuc8[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T246 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T247 @fiuc\C[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T247 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T248 @fiucR 8[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T248 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T249 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T250 f@iuc1 3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T250 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T251 @fiuc,#-[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T251 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T252 @fiuc'[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T252 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T253 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T254 @fiuc`>[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T254 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T255 @fiuc2 K[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T255 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T256 @fiucJ[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T256 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T257 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T258 @f<iucGThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T258 iucE|3[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T258 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T259 @fiucme G[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T259 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T260 @fiuc ?[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T260 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T261 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T262 @fiucY[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T262 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T263 f@iuc+&M[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T263 @fiuck&$[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T264 You hear the footsteps of a guard on patrol.iucL1 iuc1There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T264 iuc iuc There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T264 iuc iucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T264 iucu A[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T264 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T265 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T266 @fiuc 7[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T266 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T267 @fiuc I[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T267 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T268 @fiuc}-[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T268 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T269 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T270 @fiucQ0[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T270 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T271 @fiucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T271 iucz iuc9{ There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T271 iucZ iucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T271 iucc iucThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T271 iucl B[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T271 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T272 @fiuc[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T272 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T273 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T274 @fiucC [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T274 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T275 @fiuc< There is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T275 iuc..[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T275 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T276 @fiuc*v*[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T276 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T277 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T278 @fiucoThere is a wall in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T278 iuc iuc:You stop. Your kitten is in the way![GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T278 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T279 fiuc| Z[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T279 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T280 @fiuc wYou ooze under the door.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T280 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T281 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T282 @fiucQ[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T282 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T283 +@fiuc \You ooze under the door.[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T283 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T284 f@iucRV[GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T284 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T285 [GeorgeFlo the Globule ] St9 Dx15 Co13 In5 Wi5 Ch10 SliBacMalCha  15(15)  Pw 9(9)  AC7 Exp1 T286 +@fjuc2 Really save? [yn] (n) juc yjuc( Saving...juc "Be seeing you...