Gearwhore, neutral male phantom Priest -------- |.$.@..| .......| |....... -----.-- [Gearwhore the Aspirant] St10 Dx8 Co7 In6 Wi11 Ch8 PriPhaMalNeu+OS Dlvl:2 $7 HP20(20) Pw20(20) AC2 MC0 Mov12 Exp1 Wt40/1210 T424 Latest messages In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] Never mind. The door resists! (11x) You hear water falling on coins. The door resists! (46x) You hear the splashing of a naiad. The door resists! (39x) You hear someone counting money. The door resists! (10x) Something is written here in the dust. Use "r." to read it. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: magic resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 23% Implant drop chance was reduced to 96% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 18) The following skill became untrainable if you tried to train it too early: long sword (turn 504) The following skill became untrainable after a while: elemental spells (turn 41906) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 27643) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11324 Monster spawn increase reached its maximum at turn 62560 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3968899 The monster class that cannot be genocided was mummy The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: hot lava blob (freq bonus 2) The monster species that spawned more often: spring wolf (freq bonus 6) The monster species that spawned more often: estrella girl (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 6) The monster species that spawned more often: unveil arriving (freq bonus 9) The monster species that spawned more often: paralysator fly (freq bonus 2) The monster species that spawned more often: highly explosive bomb (freq bonus 8) The monster species that spawned more often: general (freq bonus 4) The monster species that spawned more often: lapidating gyratory machree (freq bonus 2) The monster species that spawned more often: eating horror (freq bonus 6) The monster species that spawned more often: BDSM girl (freq bonus 18) The monster species that spawned more often: very annoying fish (freq bonus 48) The monster species that spawned more often: zombified dwarf (freq bonus 18) The monster species that spawned more often: wolf (freq bonus 10) The monster species that spawned more often: addict (freq bonus 4) The monster species that spawned more often: dull force patch (freq bonus 24) The monster species that spawned more often: purplest nonuser (freq bonus 12) The monster species that spawned more often: accumulative galvanically (freq bonus 18) The monster species that spawned more often: executrix archaeologically hollowware leprose (freq bonus 4) The monster species that spawned more often: undead cockatrice (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster species that never randomly spawned: evilpatch disintegrator The monster species that never randomly spawned: loud colony The monster species that never randomly spawned: bad vortex The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: plankton repainted The monster species that never randomly spawned: RNG Sergeant The monster species that never randomly spawned: axial light The monster species that never randomly spawned: inseparably riel The monster species that never randomly spawned: crater colony The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 17) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 20) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 21) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 38) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 18) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 8) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 4) Next attribute increase check would have come at turn 675 Strength training was 50 Dexterity training was 2 Wisdom training was 1 Constitution training was 19 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having manaleech (0) Your chance to block was 21% You had 1064 points of nutrition remaining You could survive without air You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (42) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 96% b - knock 1 matter 0% 101% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant armor (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of healing (MOVE RAISED BY FEARED) scroll of mana (XERTH Q3) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (KILOBAT GIGABAT TERABAT) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) * scroll of extra healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of greater mana restoration (SERO GRIUS) Spellbooks spellbook of healing (watery) spellbook of knock (scintillating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (22 of 160) Goodbye Gearwhore the Priest...