Gearwhore, lawful female dryad Pokemon ----- ....| |...| |..@| |..r| ---|- [Gearwhore the CROC] St9 Dx10 Co9 In8 Wi8 Ch4 PokDryFemLaw Dlvl:1 $0 HP19(19) Pw5(5) AC9 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Gearwhore, the dryad Pokemon, welcome back to SlashEMExtended! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 268 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 125 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 79% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 97% Armor drop chance was reduced to 43% Tool drop chance was reduced to 99% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: protection spells (turn 45) The following skill became untrainable if you tried to train it too early: occult spells (turn 17) The following skill became untrainable after a while: mace (turn 79981) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 35389) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56962 Monster spawn increase reached its maximum at turn 272680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1410625 The monster class that cannot be genocided was blob The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: small group kobold (freq bonus 12) The monster species that spawned more often: battery hen (freq bonus 14) The monster species that spawned more often: chasing garter snake (freq bonus 16) The monster species that spawned more often: bioelectrical doled (freq bonus 42) The monster species that spawned more often: werepanther (freq bonus 24) The monster species that spawned more often: insane monster (freq bonus 90) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 8) The monster species that spawned more often: purple monster (freq bonus 8) The monster species that spawned more often: adult green dragon (freq bonus 36) The monster species that spawned more often: nomi (freq bonus 20) The monster species that spawned more often: black bat (freq bonus 5) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 4) The monster species that spawned more often: putrefier (freq bonus 16) The monster species that spawned more often: feral morlock (freq bonus 21) The monster species that spawned more often: Dark Schneider (freq bonus 20) The monster species that spawned more often: white mushroom (freq bonus 5) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 16) The monster species that spawned more often: chaos polymorpher (freq bonus 15) The monster species that spawned more often: magnetic mushroom (freq bonus 24) The monster species that spawned more often: Waldinach (freq bonus 10) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 5) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: apprentice spore lichen The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: jumping tortoise The monster species that never randomly spawned: elite four The monster species that never randomly spawned: marilith The monster species that never randomly spawned: grinder The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: budget subnormality The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 23) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 81) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 19) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 19) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 65) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 10) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Next attribute increase check would have come at turn 116 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (317) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (ENTIENDES ESTA LENGUA) scroll of phase door (GIMME A LITTLE SPANKING) scroll of standard id (SEVER OPEROFOR) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (SUPER BURNINATE ENEMY WITH VERY TIRED) Wands wand of enlightenment (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Gearwhore the Pokemon... Since you quit, the score list will not be checked.