Gearwhore, chaotic female chiropteric Gang Scholar ------------------------------------------- ###|.........................................| #,,..........................................| #,#|.........................................| #,,-------------------------------.----------- #,, ####,# #,# #,,,,# #,# #,#### #,# ####,# ###############,# #,,,,# #,,,,,,,,,,,,,,,, #,#### #,############### #@# #,# #@# #,# . ----------- #,# ... |.........| #,# ... |......<..|##,# ..... |..........,,,# ------- -----------#### [Gearwhore the Bullying Victim] St11 Dx6 Co11 In9 Wi7 Ch6 ScoChiFemCha Dlvl:2 $17 HP-2(16) Pw7(7) AC0 MC0 Mov12 Exp1 Wt356/3290 T380 Latest messages You are putting on a bronze plate mail. You finish your dressing maneuver. There is a wall in the way! You find a secret passage! You hear someone cursing shoplifters. There is a wall in the way! (2x) You hear a door open. Nellie Bly wields a mace {12}! Nellie Bly swings her mace. Nellie Bly misses. Nellie Bly reaches out, and your body shrivels. [-1 -> 15] Your bronze plate mail blocks Nellie Bly's attack. You miss Nellie Bly. (2x) Your bronze plate mail blocks Nellie Bly's attack. (2x) You just miss Nellie Bly. You bite Nellie Bly. Nellie Bly swings her mace. Nellie Bly hits you! You die... Your inventory Amulets q - the cursed amulet of change named Life Sucks {0} Weapons a - an uncursed +0 long sword {16} u - the cursed -2 broadsword named Executioner's Justice (weapon in foreclaw) {30} v - an uncursed +0 paper sword {10} Armor b - an uncursed +0 ring mail {100} w - an uncursed +0 bronze plate mail (being worn) {200} Comestibles n - an uncursed fortune cookie {0} o - 5 uncursed bananas {0} Scrolls e - an uncursed scroll of teleportation {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of sleep (0:2) {0} Potions d - an uncursed potion of water {0} m - an uncursed potion of confusion {0} p - an uncursed potion of sickness {0} Rings c - an uncursed -2 ring of gain intelligence {0} Wands f - an uncursed wand of magic missile (0:2) {0} s - an uncursed wand of striking (0:10) {0} t - an uncursed wand of make invisible (0:17) {0} Tools r - an uncursed skeleton key {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 44% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 24% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 177) The following skill became untrainable if you tried to train it too early: techniques (turn 378) The following skill became untrainable after a while: polearms (turn 54862) The following skill couldn't be trained before a certain turn number is reached: sling (turn 40514) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39705 Monster spawn increase reached its maximum at turn 104939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5722170 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: secluded mushroom (freq bonus 14) The monster species that spawned more often: unholy corpse (freq bonus 5) The monster species that spawned more often: Orcus (freq bonus 72) The monster species that spawned more often: sissyish overproducing (freq bonus 12) The monster species that spawned more often: principal (freq bonus 30) The monster species that spawned more often: cultivating skyrocketed (freq bonus 18) The monster species that spawned more often: secluded force patch (freq bonus 6) The monster species that spawned more often: rebilling cobby dacha (freq bonus 6) The monster species that spawned more often: porter xorn (freq bonus 32) The monster species that spawned more often: annoying idiot (freq bonus 96) The monster species that spawned more often: nondescript stalk (freq bonus 36) The monster species that spawned more often: icewoman (freq bonus 40) The monster species that spawned more often: blue dragon (freq bonus 21) The monster species that spawned more often: Noemi (freq bonus 5) The monster species that spawned more often: splash hound (freq bonus 14) The monster species that spawned more often: Judge Fire (freq bonus 42) The monster species that spawned more often: iron draconian (freq bonus 84) The monster species that spawned more often: braaaaains (freq bonus 18) The monster species that spawned more often: ice wall (freq bonus 10) The monster species that spawned more often: giant spider (freq bonus 5) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster species that never randomly spawned: lyrical flophouse The monster species that never randomly spawned: slate rubber The monster species that never randomly spawned: protest areolae The monster species that never randomly spawned: best treasure russian The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: trainer The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: magic-colored growth The monster species that never randomly spawned: ice bug The monster species that never randomly spawned: lava lord The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 33) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 18) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 14) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 30) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 74) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 18) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 567 Strength training was 3 Dexterity training was 2 Wisdom training was 3 Constitution training was 19 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having stunnopathy (0) You had 1070 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Storm The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 30% 97% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (dev) Scrolls scroll of teleportation (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of mana (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of phase door (YELLOWBEARD SCOURGE OF THE SEA) scroll of standard id (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of cure (KNIRHS YMEV OLI) * scroll of extra healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) * scroll of greater mana restoration (READ ME) Spellbooks spellbook of sleep (venerable) Potions potion of water (clear) potion of confusion (sparkly) potion of sickness (pink) Rings ring of gain intelligence (shattering) Wands wand of magic missile (angular) wand of striking (ebony) wand of make invisible (wrapped) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a whnas a marine goblin 0 baby metroids (1 created) 0 lichens (1 created) 0 ungenomolds (1 created) 0 killer kops (1 created) Nellie Bly (0 times) 0 shopkeepers (1 created) 8 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (1 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Gang Scholar... You died in The Dungeons of Doom on dungeon level 2 with 114 points, and 17 pieces of gold, after 380 moves. Killer: a monster (Nellie Bly) You were level 1 with a maximum of 16 hit points when you died. You reached the 134th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 132 152 Leeroy-Zyb-Bas-Mal-Neu escaped the dungeon [max level 1]. 20 [20] 133 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23] *134 114 Gearwhore-Sco-Chi-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Nellie Bly). - [16] 135 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 136 110 Gearwhore-Gun-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 12 [13]