Gearwhore, chaotic female human Jedi --- ---- --- --.-- --..---.| |...| |.......| ---...| |.......| |....-- --.--.--- |....-- |....| ---.. --....| ---.---- |...-- |.-..| |..^| |.|.%- --...-----.--- |.|-<. ---..-|...| -.||.. |...|.--- .%| |-..|.| ...| ----- |.....| --......| .@|.---..%..---|......-- ..........%...-|.--..-- -..............|.|---- -... .....| ----- [Gearwhore the Jedi Apprentice] St16 Dx9 Co12 In13 Wi9 Ch10 JedHumFemCha Mines:4 $43 HP74(74) Pw12(51) AC4 MC0 Mov12 Exp7 Wt77/2130 T1900 Hungry Latest messages Restoring save file... You return to level 4 in The Gnomish Mines. Hello Gearwhore, the human Jedi, welcome back to SlashEMExtended! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Your inventory Implants s - an uncursed implant of valhalla {0} Weapons o - a cursed -4 elven broadsword {30} p - 82 uncursed +0 shuriken {2} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 8 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} l - a cursed scroll of mana {0} m - a blessed scroll of healing {0} Spellbooks r - an uncursed spellbook of poison blast (4:3) {0} Rings k - an uncursed ring of protection from shape changers (on right hand) {0} Wands j - an uncursed wand of lightning (0:13) {0} n - an uncursed wand of digging (0:3) {0} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {0} Gems q - an uncursed +0 worthless piece of violet glass {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: jumping You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 47% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 70% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: techniques (turn 13) The following skill became untrainable if you tried to train it too early: polymorphing (turn 440) The following skill became untrainable after a while: form IV (Ataru) (turn 49865) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52827) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 18114 Monster spawn increase reached its maximum at turn 151014 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 470196 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: noisy vortex (freq bonus 14) The monster species that spawned more often: mongbat (freq bonus 56) The monster species that spawned more often: dark stalk (freq bonus 7) The monster species that spawned more often: geology scorpion (freq bonus 54) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 10) The monster species that spawned more often: assleft dog (freq bonus 12) The monster species that spawned more often: water thief (freq bonus 7) The monster species that spawned more often: glass swarm piercer (freq bonus 10) The monster species that spawned more often: Sabine's zipper boot (freq bonus 12) The monster species that spawned more often: sue warp patch (freq bonus 16) The monster species that spawned more often: spirit naga (freq bonus 36) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 40) The monster species that spawned more often: adventurer mushroom (freq bonus 20) The monster species that spawned more often: bookshop prominence (freq bonus 15) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 36) The monster species that spawned more often: seedier invoke teaspoon organophosphate (freq bonus 18) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 10) The monster species that spawned more often: inertia growth (freq bonus 36) The monster species that spawned more often: killer duck (freq bonus 6) The monster species that spawned more often: Chaska (freq bonus 18) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 12) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: decapitating windowing The monster species that never randomly spawned: time mushroom The monster species that never randomly spawned: colorful warp fungus The monster species that never randomly spawned: scroll mimic The monster species that never randomly spawned: nexus golem The monster species that never randomly spawned: mutant ninja turtle The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: young adult black dragon The monster species that never randomly spawned: giant cockroach The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 31) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 33) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 15) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 71) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 3) Next attribute increase check would have come at turn 4152 Strength training was 12 Dexterity training was 27 Wisdom training was 11 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having slow digestion (0) You were telepathic You had 376 points of nutrition remaining You were stealthy You were protected from shape changers You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 91% Techniques known in the end Name Level Status jedi jump 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) charge saber 3X Soon(67) Discoveries Amulets amulet of life saving (silk) Implants implant of valhalla (communal) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (covered helmet) * skullcap (fish bowl) * flack helmet (organic helmet) * crystal helm (greenery helmet) * mining helm (bluy helmet) * field helm (frequent helmet) * helm of safeguard (long-hair helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (slaying gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (roman sandals) * boots of safeguard (femmy boots) Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (QUARACTAR) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (LILYS HUNT) scroll of cure (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of extra healing (GEHMA DOENER) * scroll of greater mana restoration (TOESTOMPING IS SUPER SEXY) scroll of magic mapping (TOME IS A CREATION BY DARKGOD) Spellbooks spellbook of poison blast (velvet) Rings ring of protection from shape changers (rhodonite) Wands wand of lightning (wintry) wand of digging (stable) Tools red lightsaber (lightsaber) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 56 times You killed 50 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (31 of 160) form II (Makashi) [Basic] (max Grand Master) (25 of 160) form III (Soresu) [Basic] (max Grand Master) (23 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (76 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Jedi...