Gearwhore, chaotic female human Gunner ------ #### |......,@,--------- |.q> ##,..<.....| | ##|.......| ------- - [Gearwhore the Pistol User] St14 Dx12 Co15 In11 Wi9 Ch6 GunHumFemCha Dlvl:2 $4 HP14(14) Pw4(4) AC7 MC0 Mov12 Exp1 Wt120/1660 T264 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Gearwhore, the human Gunner, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can move again. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -8 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 46 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 55 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 64% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 93% Food drop chance was reduced to 77% Monster death drops spawned with only 74% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: enchantment spells (turn 25) The following skill became untrainable if you tried to train it too early: broadsword (turn 650) The following skill became untrainable after a while: attack spells (turn 54752) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 4133) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30237 Monster spawn increase reached its maximum at turn 180237 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2336280 The monster class that cannot be genocided was lizard The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: pakistani eroticizing (freq bonus 12) The monster species that spawned more often: petty black panther (freq bonus 20) The monster species that spawned more often: zealot (freq bonus 14) The monster species that spawned more often: undead devilfish (freq bonus 18) The monster species that spawned more often: skeletal terror (freq bonus 8) The monster species that spawned more often: frightening creep (freq bonus 12) The monster species that spawned more often: gnome king (freq bonus 8) The monster species that spawned more often: ong sephirah (freq bonus 21) The monster species that spawned more often: former sergeant (freq bonus 10) The monster species that spawned more often: shock hound pup (freq bonus 18) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 5) The monster species that spawned more often: stupid looking cos-player (freq bonus 24) The monster species that spawned more often: night reaver (freq bonus 72) The monster species that spawned more often: blue naga (freq bonus 12) The monster species that spawned more often: elven shade (freq bonus 33) The monster species that spawned more often: rabid bull (freq bonus 12) The monster species that spawned more often: lightning lizard (freq bonus 36) The monster species that spawned more often: scowl wirepuller (freq bonus 12) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 5) The monster species that spawned more often: naked grandma (freq bonus 20) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: wind force patch The monster species that never randomly spawned: Undead Kaptain The monster species that never randomly spawned: gray blob The monster species that never randomly spawned: dao elemental The monster species that never randomly spawned: tamlit The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: vacuum fungus The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 31) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 14) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 24) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 2) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 3) Next attribute increase check would have come at turn 885 Strength training was 1 Dexterity training was 3 Wisdom training was 1 Constitution training was 8 You were poison resistant You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having acid resistance (0) You had 1232 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Pinkie Pie The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (35) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AURE ENTULUVA) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (25 of 160) Spellcasting Skills (none) Goodbye Gearwhore the Gunner...