Gearwhore, chaotic male polyinitor Acid Mage ------ --..^.| |.....| .<..%.| .|....| |,--,|# ,,,,,,# %|#,####,# #,,,----,| .|,#,%....| ..,,#,|....| -,|##,|....| s@| ,.....| r., |....-| -,--..| @ ..,,..| ..---,| [Gearwhore the Slimer] St8 Dx9 Co9 In17 Wi13 Ch7 AciPolMalCha S315 Dlvl:2 $13 HP35(40) Pw57(57) AC6 MC1 Mov12 Xp3/63 Wt144/1220 T378 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Gearwhore, the polyinitor Acid Mage, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waxing tonight. The scavenger just misses! The metallic green centipede touches you! [-1 -> 35] [-1 -> 34] You can move again. What do you want to put on? [gs or ?*] Never mind. Unknown command ' '. Unknown command '^O'. Unknown command ' '. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: the Force You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 52% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: lightsaber (turn 171) The following skill became untrainable after a while: petkeeping (turn 45729) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 37480) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 115794 Monster spawn increase reached its maximum at turn 264054 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4866888 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: vortex (freq bonus 2) The monster color that was spawned more often: green (freq bonus 3) The monster species that spawned more often: nexus stalk (freq bonus 12) The monster species that spawned more often: fleshhound of Khorne (freq bonus 36) The monster species that spawned more often: aggressive lichen (freq bonus 27) The monster species that spawned more often: Micompos (freq bonus 15) The monster species that spawned more often: Kop (freq bonus 24) The monster species that spawned more often: petty covetous snow orc (freq bonus 18) The monster species that spawned more often: drydrip fungus (freq bonus 5) The monster species that spawned more often: dim fungus (freq bonus 32) The monster species that spawned more often: deceiving fungus (freq bonus 36) The monster species that spawned more often: chest mimic (freq bonus 15) The monster species that spawned more often: unreal growth (freq bonus 32) The monster species that spawned more often: stronger turret (freq bonus 5) The monster species that spawned more often: tin golem (freq bonus 4) The monster species that spawned more often: high priest mummy (freq bonus 4) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 4) The monster species that spawned more often: venom lord (freq bonus 6) The monster species that spawned more often: death clan (freq bonus 5) The monster species that spawned more often: very old green dragon (freq bonus 42) The monster species that spawned more often: fussily sensorimotor sublunar (freq bonus 12) The monster species that spawned more often: furious colony (freq bonus 10) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster species that never randomly spawned: comparison evolved The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: psychic mold The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: night cat The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: poison turret The monster species that never randomly spawned: theme deer The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 20) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 54) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 189) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 4) Next attribute increase check would have come at turn 518 Strength training was 15 Dexterity training was 10 Wisdom training was 1 Constitution training was 22 You were acid resistant You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having jumping (0) You were prevented from using the force like a real jedi (0) You had infravision You had 1097 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 102% b - acid stream 4 matter 0% 297% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (ENTIENDES ESTA LENGUA) scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (TUOE DISNI) * scroll of extra healing (XIAO CAOMEI WO DE BAOBEI) * scroll of greater mana restoration (TEENAGE MUTANT UGLY THINGS) Spellbooks spellbook of acid sphere (infinity plus one) spellbook of acid stream (fat) Potions potion of Pan Galactic Gargle Blaster (rosemary) Rings ring of leech (ether) Wands wand of acid (pressurized) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 12 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (36 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Gearwhore the Acid Mage...