Gearwhore, chaotic male nymphian Assassin ------------------------ |.................#....| | #........{...........| ----- |.................<....| ...(. -----.----------.------- -..|,,#### #,,,,,,,,,,,,# |...,,,,,, #######,###-|---- |..|#,,### ,,,,@|....| -.. ,###,-....+ #,# .. ##,|.=..| #,#### --- #,,|..... #,,,,# ##,,------###----------,# ,#####,,,,,,(,,,,,.........-,# ,#,,,,,,###########|>.......|## ,#--.----,,###### |........| ,,...{..-,## ---------- ##|.....|## |.....| ------- [Gearwhore the Dark Brotherhood Initiate] St13 Dx15 Co7 In8 Wi4 Ch4 AssNymMalCha Dlvl:1 $9 HP0(17) Pw6(6) AC2 MC1 Mov12 Exp1 Wt88/1180 T223 Latest messages There is a wall in the way! (2x) You hear some noises in the distance. You see here a lamp {0}. The door opens. Unknown command '55'. You see here an i-heavy iron ball {1200}. There is a wall in the way! (2x) You suddenly get teleported! You hear bubbling water. You suddenly get teleported! You see here a lamp {0}. You stop. Wiesbek the Thief is in the way! (2x) There is a wall in the way! Some text has been burned into the ground here. Use "r." to read it. Do you really want to step into that pit? [yn] (n) You fall into a pit! [-1 -> 14] The iron ball falls on your head. You die... Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: searching You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 96% Armor drop chance was reduced to 50% Tool drop chance was reduced to 87% Food drop chance was reduced to 94% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 101) The following skill became untrainable if you tried to train it too early: martial arts (turn 1200) The following skill became untrainable after a while: implants (turn 49269) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 41242) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30168 Monster spawn increase reached its maximum at turn 150299 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1119420 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: Rock Lee (freq bonus 8) The monster species that spawned more often: The Hugging Topmodel (freq bonus 12) The monster species that spawned more often: xeroc (freq bonus 9) The monster species that spawned more often: nonstriker drawtube (freq bonus 6) The monster species that spawned more often: carthaginian (freq bonus 24) The monster species that spawned more often: bad force fungus (freq bonus 20) The monster species that spawned more often: dark mold (freq bonus 18) The monster species that spawned more often: emulated dabbing moose (freq bonus 16) The monster species that spawned more often: reassorted profound availability reexpressed archangel (freq bonus 36) The monster species that spawned more often: disenchanter force fungus (freq bonus 24) The monster species that spawned more often: sea fod (freq bonus 4) The monster species that spawned more often: barky individuation ropiest (freq bonus 48) The monster species that spawned more often: gargantuan beast (freq bonus 72) The monster species that spawned more often: tear mold (freq bonus 24) The monster species that spawned more often: cuntgun trooper (freq bonus 12) The monster species that spawned more often: nertz commerced (freq bonus 12) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 10) The monster species that spawned more often: inurn tokonoma (freq bonus 8) The monster species that spawned more often: foolish sphere (freq bonus 12) The monster species that spawned more often: carthaginian teacher (freq bonus 5) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: incompetent pseudo-principal The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: hydrofoil magnate The monster species that never randomly spawned: kobold diceroller The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 52) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 29) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 17) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 4) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 14) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 2) Next attribute increase check would have come at turn 624 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 11 You were punished You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having phasing (0) You had 1269 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (55) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (IEO BELPHENO) scroll of mana (A WINNER IS YOU) scroll of phase door (DAD AND BABY ATTACKING) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (BAYARD WENZEL) * scroll of greater mana restoration (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) Potions potion of paralysis (mulberry) potion of sleeping (spiritual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (23 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Assassin...