Gearwhore, chaotic male orcish Gunner -------- ......>| |......| ,#,,|......| ,,,,.......| ###,##-----|-- #,,,# #,# - ---------##,### #,# +....}}...|#`,# #,# |........<|#,## ##,# -.-.- |.........|#,# #,,# ---....--- |..........,,# #,## |........+ -----------### #,# |........|############ ----.----- .......`..,,,,,,,,,,`##### |.......{| ---.@@.---##########,,,,,###########|........| ------ #####,,,,,,,,,,,,-.....|..| #############|........| ---------- [Gearwhore the Pistol User] St17 Dx11 Co14 In19 Wi8 Ch8 GunOrcMalCha Dlvl:2 $51 HP12(13) Pw4(4) AC7 MC0 Mov12 Exp1 Wt121/1840 T372 Latest messages However, you can squeeze yourself into a small opening. Do it? [yn] (n) You hear a monster behind the boulder. Perhaps that's why you cannot move it. However, you can squeeze yourself into a small opening. Do it? [yn] (n) With great effort you move the boulder. (2x) The floor grue bites you! [-1 -> 12] The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! The floor grue bites you! [-1 -> 11] The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! You sense a certain tension. You displaced Tingsi Major. You hear some noises. The floor grue is killed! You displaced Tingsi Major. You hear some noises. The floor grue bites you! [-1 -> 12] You hear a nearby zap. Your inventory Weapons a - an i-uncursed +0 assault rifle (alternate weapon; not wielded) {16} b - an i-uncursed +0 pistol (weapon in hand) {8} c - an i-uncursed +0 sniper rifle {20} d - 200 i-uncursed +0 bullets (in quiver) {4} Armor e - a l-uncursed +0 leather jacket (being worn) {12} Comestibles g - 3 v-uncursed apples {0} h - a % uncursed tripe ration {0} Scrolls i - 5 ? uncursed scrolls of healing {0} j - 4 ? uncursed scrolls of mana {0} k - 3 ? uncursed scrolls of phase door {0} l - 2 ? uncursed scrolls of standard id {0} m - a ? uncursed scroll of cure {0} Wands n - an i-uncursed wand of sleep (0:8) {0} Tools f - a l-uncursed medical kit {60} Gems o - a * uncursed +4 worthless piece of white glass {1} Contents of the medical kit: a c-uncursed bandage {1} a c-cursed bandage {1} a c-cursed bandage {1} a c-uncursed bandage {1} a v-cursed pill {0} a * cursed phial {2} a v-blessed pill {0} 2 * uncursed phials {4} 3 c-uncursed bandages {3} 3 * cursed phials {6} 11 c-uncursed bandages {11} 2 c-cursed bandages {2} 17 v-uncursed pills {0} 14 * uncursed phials {28} Final attributes You have transgressed Your alignment was -12 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: manaleech You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 258 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 55% Implant drop chance was reduced to 90% Armor drop chance was reduced to 82% Tool drop chance was reduced to 74% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: high heels (turn 78) The following skill became untrainable if you tried to train it too early: devices (turn 726) You had blown your chance of training the devices skill The following skill became untrainable after a while: javelin (turn 50705) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 47520) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59941 Monster spawn increase reached its maximum at turn 312825 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7191600 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 10) The monster species that spawned more often: Great Cthulhu (freq bonus 12) The monster species that spawned more often: stumbled catlike (freq bonus 30) The monster species that spawned more often: kabbalah combustible (freq bonus 32) The monster species that spawned more often: entitling showery (freq bonus 24) The monster species that spawned more often: sloppy spore (freq bonus 10) The monster species that spawned more often: runoff mushroom (freq bonus 36) The monster species that spawned more often: baby gray dragon (freq bonus 12) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 14) The monster species that spawned more often: poison elemental (freq bonus 10) The monster species that spawned more often: five of diamonds (freq bonus 28) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 24) The monster species that spawned more often: rainbow warp fungus (freq bonus 7) The monster species that spawned more often: small boo (freq bonus 5) The monster species that spawned more often: arachnid (freq bonus 18) The monster species that spawned more often: haltered woodiest (freq bonus 12) The monster species that spawned more often: deep wyrm (freq bonus 18) The monster species that spawned more often: destabilizer (freq bonus 36) The monster species that spawned more often: damper postmortem alkalinize (freq bonus 18) The monster species that spawned more often: vesty (freq bonus 10) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster species that never randomly spawned: renewable exterritoriality The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: cerulean mold The monster species that never randomly spawned: really big tarantula The monster species that never randomly spawned: appurtenance cinched The monster species that never randomly spawned: mickey mouse The monster species that never randomly spawned: frenched noncoagulating eulogizing tacet The monster species that never randomly spawned: vago The monster species that never randomly spawned: moderator benumb The monster species that never randomly spawned: small lich The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 17) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 9) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 12) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 27) Next attribute increase check would have come at turn 2508 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 5 You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having clairvoyance (0) You had infravision You had 1116 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of mana (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (WPROWADZIC BRAMY PIEKIELNE) scroll of cure (KIRJE) * scroll of extra healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of greater mana restoration (FEAKONALEASH CRAWLINGINMYSKIN EMOS) Potions potion of speed (alchemical) Wands wand of sleep (hooked) Tools medical kit (leather bag) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) a jackal a thick jackal 0 kobolds (1 created) 0 pack kobolds (1 created) 0 breeder mice (1 created) 0 lichens (1 created) a red mushroom (0 created) 0 evasive snipers (1 created) a twen 6 floor grues (47 created) 0 midgrues (6 created) 0 hypnos (1 created) 63 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) Spellcasting Skills (none) Goodbye Gearwhore the Gunner... You died in The Dungeons of Doom on dungeon level 2 with 110 points, and 51 pieces of gold, after 372 moves. Killer: life drainage You were level 1 with a maximum of 13 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 63 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23] 64 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] *65 110 Gearwhore-Gun-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 12 [13] 66 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 67 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16]