Gearwhore, neutral male undefined Cruel Abuser ----------## ---- |...|....+,### ..$ |........|,,,#.. |.........,,,,# |........|###,# -----.---- #,###### #,# #,,,,F), ##,# ######## #,,# #,## ##,# #,,# ------|--------- |...........(..| |............... |..............| ---------------- [Gearwhore the Whipper] St8 Dx13 Co12 In9 Wi6 Ch4 AbuUndMalNeu Dlvl:1 $3 HP-9(13) Pw4(4) AC-7 MC0 Mov12 Exp1 Wt620/1190 T65 Latest messages You see here 3 g-gold pieces {0}. 3 gold pieces. You destroy the fire trove! You see here a % fire trove corpse {0}. What do you want to eat? [* or ,] This fire trove corpse tastes terrible! There is a wall in the way! You find a secret passage! You hear a flinging sound. You are hit by a bullet! [-11 -> 2] Warning: HP low! scythe - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. An extra-damaging two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. What do you want to use or apply? [aijm or ?*] Where do you want to hit? (For instructions type a ?) You hear a flinging sound. You are hit by a bullet! You die... Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: fire resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 85% Food drop chance was reduced to 87% Monster death drops spawned with only 86% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: chaos spells (turn 19) The following skill became untrainable if you tried to train it too early: whip (turn 1428) The following skill became untrainable after a while: long sword (turn 53846) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 39678) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23764 Monster spawn increase reached its maximum at turn 301804 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 17509752 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: totally bad colony (freq bonus 18) The monster species that spawned more often: young plain dragon (freq bonus 32) The monster species that spawned more often: azure mold (freq bonus 28) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 32) The monster species that spawned more often: giant spider (freq bonus 11) The monster species that spawned more often: happy trove (freq bonus 48) The monster species that spawned more often: tentacle newt (freq bonus 24) The monster species that spawned more often: team nastytrap member (freq bonus 9) The monster species that spawned more often: dim growth (freq bonus 24) The monster species that spawned more often: imba water elemental (freq bonus 36) The monster species that spawned more often: ejectum fessed (freq bonus 16) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 8) The monster species that spawned more often: real inertia hound (freq bonus 24) The monster species that spawned more often: chemistry teacher (freq bonus 16) The monster species that spawned more often: healing trove (freq bonus 20) The monster species that spawned more often: Vera's servant (freq bonus 42) The monster species that spawned more often: seadra (freq bonus 48) The monster species that spawned more often: force fire giant (freq bonus 54) The monster species that spawned more often: confusing turret (freq bonus 27) The monster species that spawned more often: supplement microsecond (freq bonus 21) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: selenite The monster species that never randomly spawned: complexest dashing The monster species that never randomly spawned: carful ecumenicism The monster species that never randomly spawned: mediated twosome The monster species that never randomly spawned: totally bad spore The monster species that never randomly spawned: tickle eel The monster species that never randomly spawned: venom spider The monster species that never randomly spawned: arctic worm The monster species that never randomly spawned: devteam horror The monster species that never randomly spawned: kobold caster The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 8) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 37) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 14) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Next attribute increase check would have come at turn 1162 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from using the force like a real jedi (0) You had 1432 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Bella Swan The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (360) You are dead Spells known in the end Name Level Category Fail Memory a - meltdown 7 elemental 99% 600% Techniques known in the end Name Level Status concentrating 1X LIMIT(0) iron skin 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of blindness (oval) Armor kicking boots (hugging boots) Scrolls scroll of stinking cloud (STAT CANT DEBASE BY EN) scroll of healing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of mana (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of phase door (WOPAK) scroll of standard id (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of cure (WUEICHWUEICH WUEICHWUEICH) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Spellbooks spellbook of meltdown (twisting) Wands wand of polymorph (steel) Tools chest (wooden container) sack (bag) bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (23 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills saber [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) polearms [Basic] (max Expert) (23 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Cruel Abuser...