Gearwhore, lawful male destabilizer Feat Master ##-------- --------- #,.......`| ,###--.......--#,|`.(....| ,,,%...........,,|..`.```| ###,|.........|##|`.`....| #,,|.........| -----.-- #,,|.........| #,# #,,|........-- #,# ##,,----------# #,# --------+--,,,, -.-|--- |.........|,### |.....| |.........),# |.....---- |.........|## |........+ |.........| |........|## |..<......| |...{....-@# |.........| |........|## ----------- ---------- [Gearwhore the Hopper] St6 Dx18 Co4 In5 Wi5 Ch6 StuDesMalLaw S75 Dlvl:1 $3 HP21(21) Pw16(16) AC0 MC0 Mov12 Xp1/18 Wt31/650 T108 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Gearwhore, the destabilizer Feat Master, welcome back to SlashEMExtended! Be careful! New moon tonight. What do you want to ready? [- or ?*] Never mind. Unknown command '^Q'. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 78% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 95% Tool drop chance was reduced to 95% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: attack spells (turn 52) The following skill became untrainable if you tried to train it too early: axe (turn 8442) The following skill became untrainable after a while: chaos spells (turn 7954) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 7969) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33462 Monster spawn increase reached its maximum at turn 139842 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 312156 The monster class that cannot be genocided was turret The monster class that was spawned more often: vampire (freq bonus 5) The monster species that spawned more often: bone warrior (freq bonus 66) The monster species that spawned more often: incloser playwear (freq bonus 6) The monster species that spawned more often: coterie of motes (freq bonus 36) The monster species that spawned more often: foul crow (freq bonus 21) The monster species that spawned more often: phaser stalk (freq bonus 6) The monster species that spawned more often: Lavae (freq bonus 42) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 48) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 42) The monster species that spawned more often: purposing rationalizer (freq bonus 14) The monster species that spawned more often: man-at-arms (freq bonus 18) The monster species that spawned more often: disgusting mushroom (freq bonus 14) The monster species that spawned more often: jHQ#)'6)RJuH&yx6]+rQk (freq bonus 84) The monster species that spawned more often: gnome champion (freq bonus 64) The monster species that spawned more often: stone fungus (freq bonus 96) The monster species that spawned more often: fatal attraction turret (freq bonus 16) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 14) The monster species that spawned more often: luminescent force fungus (freq bonus 14) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 12) The monster species that spawned more often: light hound (freq bonus 28) The monster species that spawned more often: ice mold (freq bonus 7) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: Rita's sexy sandal The monster species that never randomly spawned: pisaca ruler The monster species that never randomly spawned: giant killer bee The monster species that never randomly spawned: birdcage aplomb gamesome uppity The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: group goblin The monster species that never randomly spawned: bollard stillborn The monster species that never randomly spawned: huge ogre thief The monster species that never randomly spawned: green eye The monster species that never randomly spawned: blotty eyeletting The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 42) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 217) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 17) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 12) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 7) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 6) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 4) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 4) Next attribute increase check would have come at turn 261 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 9 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having discount action (0) You had infravision You had 1390 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (FIRE IN THE ASS HOLE) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (BAYARD WENZEL) * scroll of extra healing (KRUIEMEDISYNE) * scroll of greater mana restoration (DE AZTAN A FEGYVER LOSZER NELKUL) Potions potion of healing (viscous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (23 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Feat Master...