Gearwhore, lawful female bretonian Foxhound Agent ############################################ #################---------################################## ############################|.......|########----------################ #--------########---------#--.}.....--,,,,,,,.....<...-,############### #|{.....-,#######|.......|,..}........,######|.......(|,##,,,,,,,###### #|..%...|,#######|.......-,|}......}.|##,,,,,.........|,,,,#----.------- #|......|,######,-^......|,--.......--,,,####-#-----.--,#,#,...........| #|.......,,,@),@,|.......|,,|...}...|#,#######,#####,,,`#,,,|......>...| #--------,#######---------,%---------,,####################,|..........| #########,############,,,,,,,,,,,,,,,,#####################)------------ #########,############,,, ,,#,,,#######################,,,,######## #########,#----------#,## #####,#######################)##,######## #########,--........--,## #####,,###########,##########)##,#### #,# ,,,,,,,,#---------|----------,##,,,,# ### ######,,%-..................|,####,,, #######,#|..................-,#####,, #######,,-..................|######## #########--------------------######## ##################################### ##################################### ################### [Gearwhore the Octopus] St8 Dx6 Co16 In6 Wi7 Ch4 FoxBreFemLaw S559 Dlvl:1 $15 HP-2(61) Pw33(33) AC-1 MC3 Mov12 Xp4/136 Wt140/1510 T250 0:17 Latest messages You stumble into a spider web! There is nothing here to pick up. You are stuck to the web. (4x) You hear a flinging sound. You are hit by a bullet! [-12 -> 49] You are almost hit by a bullet. You are hit by a bullet! [-26 -> 23] You are hit by a bullet! [-13 -> 10] Warning: HP low! What do you want to read? [h-n or ?*] You don't have that object. What do you want to read? [h-n or ?*] As you read the scroll, it disappears. Your body is transported to another location! You hear a flinging sound. You are hit by a bullet! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 201 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 83% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: hammer (turn 8) The following skill became untrainable if you tried to train it too early: polymorphing (turn 385) The following skill became untrainable after a while: two-handed weapons (turn 35850) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 52065) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25445 Monster spawn increase reached its maximum at turn 117264 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7214948 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: replayed parting (freq bonus 15) The monster species that spawned more often: young yellow dragon (freq bonus 6) The monster species that spawned more often: noxious warp fungus (freq bonus 6) The monster species that spawned more often: raven (freq bonus 7) The monster species that spawned more often: carnivorous flying monkey (freq bonus 20) The monster species that spawned more often: rainbow unicorn (freq bonus 4) The monster species that spawned more often: redguard (freq bonus 30) The monster species that spawned more often: Firingnir (freq bonus 10) The monster species that spawned more often: kobold thief (freq bonus 24) The monster species that spawned more often: thirsty vortex (freq bonus 16) The monster species that spawned more often: flutterbug (freq bonus 60) The monster species that spawned more often: invisible badguy (freq bonus 15) The monster species that spawned more often: frontal instruction grandpa (freq bonus 12) The monster species that spawned more often: small chimpanzee (freq bonus 24) The monster species that spawned more often: sin image (freq bonus 24) The monster species that spawned more often: mana patch (freq bonus 12) The monster species that spawned more often: thunder drake (freq bonus 6) The monster species that spawned more often: ice spaceship (freq bonus 24) The monster species that spawned more often: radiance childly syllogism (freq bonus 22) The monster species that spawned more often: paradise bird (freq bonus 24) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: avarice The monster species that never randomly spawned: microfilming bailsmen The monster species that never randomly spawned: catchment groggery The monster species that never randomly spawned: garo The monster species that never randomly spawned: evil colony The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: longhaired towrope The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: dude who thinks he's cool The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 20) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 74) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 31) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 112) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 78) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 9) Next attribute increase check would have come at turn 1189 Strength training was 1 Dexterity training was 7 Wisdom training was 2 Constitution training was 2 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having wonderlegs (0) You were telepathic You were clairvoyant (83886080) You had 1213 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor kicking boots (heroine mocassins) elven cloak (faded pall) leather gloves (dusty gloves) Scrolls scroll of healing (PAS DIO LEO) scroll of mana (ELF IS FESTIVE FOR SPECIAL DAY) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (CHOMASO EMMAI SERBONI EMER) scroll of cure (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) * scroll of extra healing (GOTTA IMBUE THE AMULET OF YENDOR) * scroll of greater mana restoration (CURSED PLUS3 DOUBLE BREXIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 15 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Unskilled] (max Expert) (2 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (45 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Gearwhore the Foxhound Agent...