Gearwhore, chaotic female curser Pokemon ------- |.....| ||....| |.....| |.....| |.....| |...r@| ------- [Gearwhore the CROC] St17 Dx15 Co10 In7 Wi6 Ch5 PokCurFemCha Dlvl:1 $0 HP19(19) Pw5(5) AC6 Exp1 T1 Latest messages Hello Gearwhore, welcome to SlashEMExtended! You are a chaotic female curser Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half physical damage You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 48 Gem identification only worked 100 times out of 303 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 70% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: polearms (turn 200) The following skill became untrainable after a while: attack spells (turn 47423) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 32607) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28976 Monster spawn increase reached its maximum at turn 136325 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 703326 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: human thief (freq bonus 6) The monster species that spawned more often: snatchiest scragging (freq bonus 10) The monster species that spawned more often: nightmare unicorn (freq bonus 8) The monster species that spawned more often: dread troll (freq bonus 6) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 9) The monster species that spawned more often: sue force fungus (freq bonus 24) The monster species that spawned more often: roaring fishtaur (freq bonus 54) The monster species that spawned more often: black monster (freq bonus 30) The monster species that spawned more often: petty kalashnikov wall (freq bonus 18) The monster species that spawned more often: Andromalius (freq bonus 12) The monster species that spawned more often: petro warp fungus (freq bonus 24) The monster species that spawned more often: apprentice lichen (freq bonus 30) The monster species that spawned more often: antinomian burrowing (freq bonus 4) The monster species that spawned more often: roc (freq bonus 8) The monster species that spawned more often: Lord Sultur (freq bonus 21) The monster species that spawned more often: fancy fungus (freq bonus 8) The monster species that spawned more often: muscle penstock (freq bonus 12) The monster species that spawned more often: spring chicken (freq bonus 18) The monster species that spawned more often: giant flycapturer (freq bonus 3) The monster species that spawned more often: frost wall (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster species that never randomly spawned: strangulation undertone sufficer The monster species that never randomly spawned: comfortable blotted The monster species that never randomly spawned: aquaplane blackberry The monster species that never randomly spawned: painfully conked The monster species that never randomly spawned: batman plant The monster species that never randomly spawned: foramen liaising The monster species that never randomly spawned: dangerous large eel The monster species that never randomly spawned: crawling eye The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: fake colony The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 36) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Next attribute increase check would have come at turn 2073 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (228) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (EYGOORTS TOGAAL JEZEHH) scroll of standard id (LONG YU DE LILIANG) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) Wands wand of enlightenment (asbestos) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Gearwhore the Pokemon... Since you quit, the score list will not be checked.