|`i^  Player: GG4872 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-11.22:04:44.ttyrec Time: (1583964284) Wed Mar 11 22:04:44 2020 |`i^H cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...|`i^O |`i^P [GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--`i^ ~Ŀ(k@@+[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1Hello GG4872, the moonelven Amazon, welcome back to SlashEMExtended![GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha  16(16)  Pw 16(16)  AC-4 Exp1 T1--More--`i^S /You are lucky! Full moon tonight.`i^ :What do you want to drink? [ghi or ?*] `i^e% Never mind.[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha  16(16)  Pw 16(16)  AC-4 Exp1 T1`i^ ;What do you want to ready? [- bc or ?*] `i^Never mind.[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha  16(16)  Pw 16(16)  AC-4 Exp1 T1`i^06You can't use more than one weapon while wearing a shield.[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha  16(16)  Pw 16(16)  AC-4 Exp1 T1`i^K4  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `i^[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha  16(16)  Pw 16(16)  AC-4 Exp1 T1`i^G Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `i^Q + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) `i^E Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `i^9[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha  16(16)  Pw 16(16)  AC-4 Exp1 T1`i^uReally save? [yn] (n) `i^|wn[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1Ŀ(k@@+`i^# `i^3quit`i^ uit`i^L it`i^Nt`i^\ ZReally quit? WARNING: this will erase your game permanently! [yes/no]? `i^V y`i^? e`i^$Es`i^[GG4872 the Villager  16(16)  Pw 16(16)Ŀ(k@@+[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) `i^r n Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - an uncursed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {2} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {0} Scrolls j - an uncursed finalized scroll of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Potions g - an uncursed thoroughly greased finalized potion of healing {0} h - a blessed potion of healing {0} i - 2 uncursed potions of healing {0}(end) `i^݌ Ŀ(k@@+ [GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1Do you want to see your attributes? [ynq] (n) `i^%nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 150. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 40. Spellbook identification only worked 2 times out of 13. Scroll drop chance was reduced to 67%. Ring drop chance was reduced to 70%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 78%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 59%. Food drop chance was reduced to 89%. Concealing monsters were spawned underneath items 67% of the time only. Monster death drops spawned with only 92% chance. The following skill was trained at one fifth`i^=%~ the usual rate: boomerang. The following skill was limited to basic proficiency: healing spells. --More--`i^M The following skill was limited to skilled proficiency: short sword. The following skill was limited to expert proficiency: javelin. The following skill couldn't be trained before a certain turn number is reached: trident (turn 54300). The following skill became harder to train at higher skill levels: attack spells. Heavy curses were more common by 23%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 142356. Monster spawn increase had reached its maximum at turn 308964. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 660060. The monster class that cannot be genocided was sea monster. The monster species that was spawned more often: proselytized knifed (freq bonus 4). The monster species that was spawned more often: capacitating suddenly (freq bonus 3). The monster specie`i^M s that was spawned more often: neighing trembling (freq bonus 8).The monster species that was spawned more often: color follower (freq bonus 6). The monster species that was spawned more often: intestinal chairmaned (freq bonus 6). --More--`i^ڑ The monster species that was spawned more often: servitor of the outer gods (freq bonus 2). The monster species that was spawned more often: hangar dwelled (freq bonus 4). The monster species that was spawned more often: child nurse (freq bonus 12). The monster species that was spawned more often: mission vortex (freq bonus 36). The monster species that was spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 3). The monster species that was spawned more often: dennisball (freq bonus 8). The monster species that was spawned more often: suburbanite deter (freq bonus 2).The monster species that was spawned more often: real multi-hued hound (freq bonus 15). The monster species that was spawned more often: landfall thoroughfare (freq bonus 12). The monster species that was spawned more often: forgotten plant (freq bonus 72). The monster species that was spawned more oft`i^ en: blood pudding (freq bonus 42). The monster species that was spawned more often: smoke hound (freq bonus 8). The monster species that was spawned more often: staff mimic (freq bonus 10). The monster species that was spawned more often: manster (freq bonus 12). The monster species that was spawned more often: radiant mold (freq bonus 36). The monster trait that was more common: monsters whose attacks remove Elbereth --More--`i^engravings underneath you (freq bonus 2). The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 7). The monster trait that was more common: monsters that make parrot sounds (freq bonus 4). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 18). The monster species that was never randomly spawned: undead transsylvanian. The monster species that was never randomly spawned: Julchen's sneaker. The monster species that was never randomly spawned: virus. The monster species that was never randomly spawned: overly pack. The monster species that was never randomly spawned: fanged spider. The monster species that was never randomly spawned: mangle protrusion. The monster species that was never randomly spawned: stave troll. `i^[17;1HThe monster species that was never randomly spawned: in the net. The monster species that was never randomly spawned: memo fungus. The monster species that was never randomly spawned: metabolic engram but. The RNG hath decreed that this item was never generated: bean ((null)). The RNG hath decreed that this item was never generated: aggravate monster (grating). The RNG hath decreed that this item was never generated: plasteel gloves (white --More--`i^vgloves). The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves). The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: implant of inertia (gymnasic). The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH). The RNG hath decreed that this item was never generated: elm street stone (gray). The RNG hath decreed that this item was never generated: verisiert stone (gray). The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet). The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 25). The RNG hath decreed that this item was generated more often: radar (everlasting`i^, freq bonus 3). The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6). The RNG hath decreed that this item was generated more often: mop ((null), freq --More--`i^bonus 22). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 6). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 45). The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 27). The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 18). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 4). The RNG hath decreed that this item was generated more often: tapered mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 15). The RNG hath decreed that this item was genera`i^Pted more often: lacquered dancing shoe ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6). --More--`i^yThe RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 5). The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11). The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5). The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85). The RNG hath decreed that this item was always generated cursed: light (arc). The RNG hath decreed that this item was always generated cursed: greyout stone (gray). The RNG hath decreed that this item was always generated cursed: T-shirt ((null)). The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle). The RNG hath decreed t`i^yKhat this item was always generated cursed: amulet of initialization failure (bootstrapped). The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet). The RNG hath decreed that this item was always generated cursed: telephone ((null)). --More--`i^tcThe RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak). The RNG hath decreed that this item was always generated cursed: chain mail ((null)). The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this trap was always invisible: item nastification trap. The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2).Trap randomization happened for 1 in 853 traps. Next attribute increase check would have come at turn 993. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. Your chance to block was 36%. You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were st`i^cealthy. --More--`i^You could fly. You had free action. You were lucky (1). You had spell retention for remembering 40 spells. You could not have safely prayed (94). You survived. --More--`i^8SĿ(k@@+[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1Do you want to see your discoveries? [ynq] (n) `i^{G n Discoveries   Weapons  * javelin (throwing spear)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)`i^NX * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm) (2 of 8)`i^% * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)`i^g  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  shield of mobility (slippery shield)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 8)`i^  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (yellow robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (wide metal helm)  * sedge hat (dim colored helmet)  * skullcap (hairnet helmet) (5 of 8)`i^ * flack helmet (radio helmet)  * crystal helm (resounding helmet)  * mining helm (anti-government helmet)  * field helm (driver helmet)  * helm of safeguard (green bowel)  * war hat (ceramic helmet)  * plasteel gloves (white gloves)  * leather gloves (failuncap gloves)  * gauntlets of safeguard (fighting gloves)  * gauntlets of plugsuit (awesome gloves)  * commander gloves (steel gloves)  * field gloves (digger gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots) (6 of 8)`i^':  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (hugging boots)  * field boots (rain boots)  * boots of safeguard (roller boots)  Scrolls  scroll of teleportation (TOTALLY THE GIANT ERECTION)  scroll of healing (SUCCOTASH EM EXTENDED LOONY TOON)  scroll of mana (LAD OS GA TIL CITADELLET)  scroll of phase door (CURSE THE NERFS RAAAAAAAGE)  scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH)  scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED)  scroll of`i^M: X heal other (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) (7 of 8)`i^  * scroll of extra healing (NO ONE CAN STOP ME)  * scroll of greater mana restoration (CRITICAL HIT)  Potions  potion of healing (smoky)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)`i^ Ŀ(k@@+[GG4872 the Villager ] St11 Dx15 Co6 In9 Wi7 Ch10 AmaMooFemCha Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC-4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) `i^gq