GC19, chaotic female draconian Shapeshifter ------- |.....| ####------## |.....| #,,,.....-,`# ----- ##|.....|##,##|....|#,#----...---- #,.......,,###|....|#,,-........%|### --------- #,|.....|#,,,,.....|###|.........|#### |.......|#############,-------#####|....| |.........|##### .........,,%,,,,,,,,,,,# ------ ----...----####### |....<..|############### ----- ###### |......`| ##### |.......| ### --------- ##### #@### [GC19 the Polymorph Trainee] St9 Dx10 Co6 In14 Wi15 Ch11 ShaDraFemCha Dlvl:1 $2 HP23(23) Pw26(38) AC9 Exp2 T931 Latest messages The moon is waxing tonight. Count: 69 # Having fun sitting on the ground? Unknown command '^J'. # Having fun sitting on the ground? You are not wearing any armor. Unknown command 'B'. You are not wearing any armor. Unknown command 'B'. You are not wearing any armor. Unknown command 'B'. You are not wearing any armor. Unknown command 'B'. You are not wearing any armor. Unknown command 'B'. You are not wearing any armor. Unknown command 'B'. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 290 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 7 Monster spawn increase started at turn 24486 Monster spawn increase reached its maximum at turn 98676 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 110715 The monster class that cannot be genocided was turret The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: assassin (freq bonus 10) The monster species that spawned more often: giant orange frog (freq bonus 3) The monster species that spawned more often: sucker stalk (freq bonus 5) The monster species that spawned more often: selenite soldier (freq bonus 32) The monster species that spawned more often: arabesque naga (freq bonus 5) The monster species that spawned more often: undead nymph (freq bonus 4) The monster species that spawned more often: radiant mushroom (freq bonus 14) The monster species that spawned more often: porter irresistible fungus (freq bonus 2) The monster species that spawned more often: epidote force fungus (freq bonus 8) The monster species that spawned more often: pure white unicorn (freq bonus 12) The monster species that spawned more often: living iron chain (freq bonus 2) The monster species that spawned more often: glass elemental (freq bonus 8) The monster species that spawned more often: slow force fungus (freq bonus 3) The monster species that spawned more often: water wolf (freq bonus 3) The monster species that spawned more often: emerald dragon (freq bonus 3) The monster species that spawned more often: ford sierra cosworth (freq bonus 20) The monster species that spawned more often: rust penetrator (freq bonus 2) The monster species that spawned more often: crunchy warp fungus (freq bonus 4) The monster species that spawned more often: ghoul lord (freq bonus 6) The monster species that spawned more often: blister mushroom (freq bonus 6) The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: only thief The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: flat fish The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 348) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 18) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 8) Next attribute increase check would have come at turn 5446 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 38 You had to wait until you can lay eggs again. (319) You were prevented from having detect monsters (0) You were prevented from having stunnopathy (0) You had 545 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (I R TEH UBER PWNZ0R) scroll of mana (DAD AND BABY ATTACKING) scroll of phase door (MUNCH MUNCH) scroll of standard id (RECOVER BY SMEEL) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) Potions potion of polymorph (slimy) Wands wand of polymorph (orthorhombic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) polymorphing [Basic] (max Grand Master) (54 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye GC19 the Shapeshifter...