GC19, lawful female angelic Shapeshifter ------------ ##|..........| ##,-..........| #,,|..........| ##,#|..........| #,,#------------ #,## ##,,,,# ###,# ##,,#### #,,,####,,## ####,##,,,,,## ##,,%,,,,##### ----##,,#-.----- `....@,---.^...--- |....$. #±`|.........| |.... -, |.........| ----- - ......<...| ---.....--- ------- [GC19 the Polymorph Trainee] St6 Dx11 Co7 In12 Wi15 Ch10 ShaAngFemLaw Dlvl:1 $1 HP-3(16) Pw9(22) AC9 Exp1 T168 Brd Latest messages Your movements are slowed slightly because of your load. What do you want to drop? [$a-k or ?*] (2x) You drop a bat corpse {20}. The small turret misses. (2x) The small turret scratches you! [-1 -> 9] The small turret touches you! [-1 -> 8] [-2 -> 6] [-2 -> 4] The small turret scratches you! [-1 -> 3] Warning: HP low! The small turret touches you! [-1 -> 2] Warning: HP low! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could nothave this property extrinsically: shock resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 136 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 68% Amulet drop chance was reduced to 58% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 9249 Monster spawn increase reached its maximum at turn 44534 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 79872 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: petro mushroom (freq bonus 8) The monster species that spawned more often: quantum piercer (freq bonus 3) The monster species that spawned more often: clay golem (freq bonus 12) The monster species that spawned more often: grey naga hatchling (freq bonus 30) The monster species that spawned more often: disintegration trove (freq bonus 10) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 4) The monster species that spawned more often: venom patch (freq bonus 28) The monster species that spawned more often: creeping garnet gems (freq bonus 8) The monster species that spawned more often: arcadian avenger (freq bonus 10) The monster species that spawned more often: electric eel (freq bonus 3) The monster species that spawned more often: rust digger (freq bonus 3) The monster species that spawned more often: ice colony (freq bonus 5) The monster species that spawned more often: Arle Nadja (freq bonus 20) The monster species that spawned more often: green mold (freq bonus 12) The monster species that spawned more often: cave crawler (freq bonus 24) The monster species that spawned more often: freeze bug (freq bonus 3) The monster species that spawned more often: spirit drinker (freq bonus 7) The monster species that spawned more often: shard growth (freq bonus 24) The monster species that spawned more often: Hannes (freq bonus 3) The monster species that spawned more often: crashing ufo part (freq bonus 14) The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: putty The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: red fungus The monster species that never randomly spawned: manes The monster species that never randomly spawned: porter elf The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: karmic mushroom The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 17) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 108) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 73) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 73) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 30) Next attribute increase check would have come at turn 325 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 8 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1302 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Minerva, Apollo and Linus Your deity was Minerva You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (IMMORTAL DUNGEON) scroll of standard id (TO DO CANCENUS) scroll of cure (XYZZY) Potions potion of polymorph (simmering) Wands wand of polymorph (viridian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) polymorphing [Basic] (max Grand Master) (26 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye GC19 the Shapeshifter...