GC19, neutral female elven Shapeshifter . . ,#### ,@,,# ,,,,, ,##,# #,### ---.--- ,,,,!## |.....| #,##,,# |.....| #-.--- ####|.....| |...| ###,,,......| |...|###,,,##|...<.. |....,,,,### ------- ..{.|##### |...| ----- [GC19 the Polymorph Trainee] St8 Dx4 Co6 In9 Wi12 Ch12 ShaElfFemNeu Dlvl:1 $0 HP-2(13) Pw14(28) AC11 Exp1 T213 Latest messages As you kick the door, it crashes open! The RNG turns into a black unicorn! The RNG turns into a swarm centipede! The RNG turns into a purple snake! Autopickup: OFF. Autopickup: ON, for all objects. You hear some noises. The RNG bites the ondy. The ondy misses The RNG. The ondy hits you! [-2 -> 11] You displaced The RNG. The RNG misses the ondy. You kill the ondy! Wait! There's a purple snake called The RNG hiding under a nettle potion {1}! k - 12 darts {6}. l - a crude dagger {4}. A little dart shoots out at you! You are hit by a little dart! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could nothave this property extrinsically: fear resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 26% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: attack spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 34797 Monster spawn increase reached its maximum at turn 90627 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 507680 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: black chameleon (freq bonus 14) The monster species that spawned more often: Spill Kop (freq bonus 9) The monster species that spawned more often: grey giant (freq bonus 18) The monster species that spawned more often: giant mantis (freq bonus 10) The monster species that spawned more often: cat (freq bonus 12) The monster species that spawned more often: dimmer (freq bonus 12) The monster species that spawned more often: wine village ogre (freq bonus 20) The monster species that spawned more often: huge mind flayer (freq bonus 5) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 24) The monster species that spawned more often: sniper turret (freq bonus 36) The monster species that spawned more often: elam (freq bonus 12) The monster species that spawned more often: mobgoblin (freq bonus 5) The monster species that spawned more often: energy trove (freq bonus 6) The monster species that spawned more often: skeletal pirate (freq bonus 15) The monster species that spawned more often: dark fungus (freq bonus 18) The monster species that spawned more often: variag raider (freq bonus 6) The monster species that spawned more often: ball of light (freq bonus 10) The monster species that spawned more often: beige force patch (freq bonus 14) The monster species that spawned more often: infantryman (freq bonus 14) The monster species that spawned more often: white stalk (freq bonus 7) The monster species that never randomly spawned: Aee The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: specter The monster species that never randomly spawned: bad fungus The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: muk The monster species that never randomly spawned: dream monster The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: zombie nymph The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 2) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 17) Next attribute increase check would have come at turn 386 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 14 You were prevented from having fear resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1252 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Ego and Id Your deity was Ego You could not have safely prayed (341) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (hiking boots) * elven cloak (faded pall) Scrolls scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (BODY KNOCK ON EARTH WILL HURT) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) Potions potion of polymorph (fluorescent) Wands wand of polymorph (flesh) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Grand Master) (26 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye GC19 the Shapeshifter...