GC19, neutral female worm Slave Master ------ |....| |....| |@...| .d...| |.d.$| ------ [GC19 the Slave Trader] St7 Dx16 Co18 In6 Wi12 Ch4 SlaWorFemNeu Dlvl:1 $0 HP18(18) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello GC19, welcome to SlashEMExtended! You are a neutral female worm Slave Master. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could nothave this property extrinsically: glib combat You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 10% chance Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 10% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: saber (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17251 Monster spawn increase reached its maximum at turn 161631 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1117767 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: nurse (freq bonus 28) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 10) The monster species that spawned more often: daughter of Typhon (freq bonus 20) The monster species that spawned more often: freeze troll (freq bonus 36) The monster species that spawned more often: absent force fungus (freq bonus 42) The monster species that spawned more often: orc king (freq bonus 12) The monster species that spawned more often: poisonous Olog-hai (freq bonus 20) The monster species that spawned more often: greener spider (freq bonus 11) The monster species that spawned more often: black piercer (freq bonus 11) The monster species that spawned more often: shaolin priestess (freq bonus 18) The monster species that spawned more often: deadly sin (freq bonus 22) The monster species that spawned more often: mirror vortex (freq bonus 12) The monster species that spawned more often: invisible CC (freq bonus 11) The monster species that spawned more often: poisonous blob (freq bonus 9) The monster species that spawned more often: received dead potato (freq bonus 22) The monster species that spawned more often: Singular Grigori (freq bonus 13) The monster species that spawned more often: arcade scrub (freq bonus 9) The monster species that spawned more often: extreme psycho guard (freq bonus 16) The monster species that spawned more often: quantum statistical mechanic (freq bonus 22) The monster species that spawned more often: healing water nymph (freq bonus 14) The monster species that never randomly spawned: mad mage The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: pretty water nymph The monster species that never randomly spawned: death crawler The monster species that never randomly spawned: Center of All The monster species that never randomly spawned: nitric acid cloud The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: petty troll The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 244) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 35) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 38) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 17) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having half spell damage (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You aggravated monsters You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Gandarewa You could not have safely prayed (303) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (SENIL LELLARAP) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of cure (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) Potions potion of oil (magenta) Tools magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye GC19 the Slave Master... Youescaped from the dungeon with 0 points,