GC19, neutral female worm Shapeshifter -------------- |..........@.| |...........<| --.----------- #,,,,,,,,,#####,### ##,,,,,,,,,,,,,,,,# #########---..--.----- |...........| |...........| |...........| ------------- [GC19 the Polymorph Trainee] St13 Dx11 Co5 In17 Wi12 Ch9 ShaWorFemNeu Dlvl:1 $3 HP20(20) Pw36(36) AC9 Exp2 T1211 Latest messages You feel deathly sick. Your movements are now unencumbered. You still feel deathly sick. You hear some noises in the distance. You still feel deathly sick. You miss the spore lichen. The spore lichen touches you! [-1 -> 9] The spore lichen grabs you! You kill the spore lichen! Welcome to experience level 2. You still feel deathly sick. 1 gold piece. The RNG turns into a white snake! You still feel deathly sick. You stumble. # \: unknown extended command. You still feel deathly sick. You die from your illness. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 17 You carried 0 sins You could not have this property at all: fear resistance You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 78% Wand drop chance was reduced to 82% Potion drop chance was reduced to 87% Monster death drops spawned with only 97% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 8 Monster spawn increase started at turn 45930 Monster spawn increase reached its maximum at turn 94810 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 936960 The monster class that cannot be genocided was quantum mechanic or other scientist Today, this monster class was always generated invisible: giant humanoid The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: celestial summoner (freq bonus 3) The monster species that spawned more often: Warder Lieutenant (freq bonus 12) The monster species that spawned more often: death sentry (freq bonus 12) The monster species that spawned more often: banana peel golem (freq bonus 3) The monster species that spawned more often: umber mimic (freq bonus 4) The monster species that spawned more often: aewrog (freq bonus 4) The monster species that spawned more often: venom lord (freq bonus 2) The monster species that spawned more often: mirror golem (freq bonus 3) The monster species that spawned more often: Victoria's lady pump (freq bonus 10) The monster species that spawned more often: winged-demon (freq bonus 4) The monster species that spawned more often: anti-paladin (freq bonus 6) The monster species that spawned more often: ultramarine fungus (freq bonus 8) The monster species that spawned more often: anime girl (freq bonus 3) The monster species that spawned more often: tinker gnome (freq bonus 16) The monster species that spawned more often: giant totoro (freq bonus 2) The monster species that spawned more often: Deckschmae (freq bonus 8) The monster species that spawned more often: enemy cube jelly (freq bonus 9) The monster species that spawned more often: mud runner (freq bonus 8) The monster species that spawned more often: twilight vampire (freq bonus 3) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 2) The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: ape The monster species that never randomly spawned: fat asshole The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: icelandic gun chick The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: anger The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 20) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 17) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 52) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 4) Next attribute increase check would have come at turn 3875 Strength training was 3 Dexterity training was 2 Wisdom training was 2 Constitution training was 50 You were prevented from having fear resistance (0) You were prevented from having numbopathy (0) You had 673 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Porphyry, Fanny Kemble and Amos Bronson Alcott Your deity was Fanny Kemble You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) scroll of mana (NIOQUO TARGO) scroll of phase door (GRO STUNT NO EFFECTIVE) scroll of standard id (GEEEEE) scroll of cure (GNOZAB) Potions potion of polymorph (cloudy) Wands wand of polymorph (bamboo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye GC19 the Shapeshifter...